Nolimit City
The gameplay revolves around a single symbol appearing on the reel with every spin. This symbol can either be a blank, resulting in no payout, or a multiplier that applies directly to the base bet. A key feature of the game is triggered by landing a Bonus symbol during the base game. Doing so activates 10 “It’s Alive!!” Spins. During these special spins, landing another Bonus symbol unlocks the Devour Spins feature, adding five extra spins for each new Bonus symbol. The highest multiplier that appears during this feature becomes locked above the reels, guaranteeing its reward on every subsequent spin.
When playing with multiple reels, the sequence begins from the top-left reel. If a reel contains a higher multiplier than the one below, the value cascades downward, adding to the overall payout. At the end of each spin, all active multipliers are combined for the final reward.
The number of active reels impacts both the cost and the potential rewards. Activating two reels requires a wager of four times the base bet, while activating four reels costs sixteen times the base bet. Each additional reel increases the potential payout significantly. With one active reel, players can win up to 10,000 times their bet. Two reels raise the maximum payout to 20,000 times, and four reels offer the highest reward of 40,000 times the original wager. Once the maximum payout is reached for the active reels, the game round concludes.
Take a chance and start the Handjob machine. To win, stop the machine before it "cuts" the hand, securing a reward that could range from 1.01x up to 1500x. Or, for the risk-takers, let it run longer, trying for the max payout. If the machine "cuts" immediately or before the stop is pressed, there’s no win. Stop it in time, though, and you’ll receive the displayed multiplier. After a successful stop, the maximum potential outcome for that game round will appear at the top.
There are three types of xNudge® Wilds, which appear as stacked symbols and always shift into full view. Once fully visible, a random multiplier value is assigned to the xNudge® Wild, adding to its overall multiplier. Each type of xNudge® Wild offers unique multiplier boosts: Joshua xNudge® Wild: Each shift increases the win multiplier by +1, up to a maximum of 8x. Jason xNudge® Wild: Each shift increases the win multiplier by +2, with a maximum potential of 21x. Hyper xNudge® Wild: Each shift boosts the win multiplier by +5, with a maximum of 51x. The xNudge® Meter keeps track of the combined xNudge® multiplier values applied to the winning symbols.
Triggering 3 Scatter symbols unlocks 10 Brute Spins, while 4 Scatter symbols activate 10 Super Brute Spins. During Super Brute Spins, Nudge Wilds can become sticky, remaining active for the duration of the round.
At the top and bottom of each reel, you'll find locked Enhancer Cells. When these cells are activated, they can unveil one of five high-paying symbols, a Wild, a Razor Split, or an xWays® symbol. The Razor Split symbol doubles all symbols on a reel by splitting them into two. If the Razor Split appears both at the top and bottom of a reel, it will split symbols twice. Should it split a Bonus symbol, that Bonus symbol will turn into a Wild and extend across the row. All xWays® symbols reveal the same high-paying symbol and stack five high. If xWays® symbols appear on both active Enhancer Cells on a reel, the reel becomes entirely covered with ten single Wilds.
In the main game, the Split Wild can land on any reel. When it does, it splits all the regular symbols on that reel, though it doesn’t split itself.
Bonus symbols can land on any reel. If one or two Bonus symbols land during the main game, they turn into Wilds and unlock the Enhancer Cells on their reel. Landing three or more Bonus symbols will trigger the Green Mile Spins.
Three, four, or five Bonus symbols will grant Green Mile Spins with one, two, or three starting Jumping Wilds, respectively. Before Green Mile Spins begin, players can either take the option to add an additional Jumping Wild or proceed with the current awarded Wilds. The maximum number of Jumping Wilds is five. When starting Green Mile Spins, players may either continue with the Jumping Wilds they've been awarded or risk five spins for a chance to add one more Jumping Wild, up to five in total. The number of Jumping Wilds influences how many reels have active Enhancer Cells: One Jumping Wild activates Enhancer Cells on three reels, two Jumping Wilds activate four reels, and three to five Jumping Wilds activate five reels. If four or five Jumping Wilds are awarded, they begin with a x2 multiplier. Reaching five Jumping Wilds gives the player a chance to either gamble for the maximum win or risk losing five spins.
When Green Mile Spins commence, the reels with active Enhancer Cells are chosen at random and remain active for the duration of the feature. Landing Bonus symbols on reels with closed Enhancer Cells unlocks those cells and converts the Bonus symbol into Jumping Wilds. Landing between two to five Bonus symbols during this feature awards additional spins—three to six spins, respectively.
The Jumping Wilds move to random regular reel positions on each spin. If a Jumping Wild lands on a reel containing the Razor Split enhancer, its multiplier is doubled and remains that way for the duration of the Green Mile Spins. It also doubles all positions in the same row. Any Jumping Wild on rows impacted by a Split Jumping Wild also receives a multiplier boost, which remains for the rest of the spins. The multiplier on a Jumping Wild represents how many Wilds are now on that position.
If the road to the pro league means breaking a few bones, so be it, my dude! The Skate or Die game is still in development, and we’ll keep you posted with all the juicy details right here on Nolimit Fan. Expect game teasers, screenshots, reviews, and even a free demo before it officially drops, so don’t forget to check back! Up at the top of the reels, the Extra Sauce Row offers five potential multipliers with values of 2, 3, 4, 10, or sometimes no multiplier at all. These multipliers link up with xNudge® and xZone™ symbols on the reels directly below them. Each spin, whether in the base game or bonus modes, refreshes the Extra Sauce Row.
When an xZone™ Wild symbol appears and a multiplier is active above it, the xZone™ applies that multiplier to every adjacent symbol — vertically, horizontally, or diagonally. This can also affect xNudge® Wild and xNudge® Wild Supreme when they start moving. Any overlapping multipliers combine together for extra impact.
The xNudge® Wild symbol can land on any reel and will always shift until it’s fully visible, with each nudge boosting the win multiplier by 1. When multiple xNudge® Wilds are involved in a win, their multipliers add up. While xZone™ multipliers can’t influence a reel where xNudge® Wilds land, they do pick up any multipliers that they pass as they nudge. If there's a multiplier in the Extra Sauce Row, it’ll boost the xNudge® Wild by that amount. The xNudge® Wild Supreme is exclusive to the Boneyard Spins bonus game. Along with its usual xNudge® Wild features, it also collects every available multiplier from the Extra Sauce Row. Just like the standard xNudge® Wild, xZone™ multipliers don’t directly affect it, but it picks up any multipliers it encounters while nudging.
The Crasher Game symbol appears only in the base game. If it lands fully stacked and covers all the reels, the player wins 30x their base bet and gets the chance to bet that win in the Crasher Game. If it lands partially, the positions where it hits are inactive. After a win of 30x or more, the player can choose to enter the Crasher Game. The game begins with the win multiplier from the triggering win. Players can also opt to skip the Crasher Game and keep their winnings. Betting in the Crasher Game offers the chance to win between 30x and 30,000x. The player must click "STOP" before the skateboarder hits the ground to secure a win, and landing in a grave means losing everything. However, landing in a dumpster results in the Max Win.
Scatter symbols can drop on any reel in the base game. Hitting 3 triggers 10 Face Plant Spins, 4 triggers 10 Dead Meat Spins, and 5 triggers 10 Boneyard Spins. Keep an eye out for those Scatters!
Winning symbols are paid out before activating Print Spins (Re-spin). These symbols will vanish, leaving empty spaces for new symbols. The multiplier on those winning positions increases by 1 with each Print Spin. Multipliers apply only to regularly paying symbols. Print Spins end when no more wins occur. If xWays® appears during Print Spins, its revealed symbol size multiplies with the increased multiplier on that position when paid out. The symbol multiplier on the winning xWays® symbol position will reset to the previous value plus 1.
Players may have the chance to buy an extra spin when a round concludes. The additional spin will retain the multiplier state of the symbols from the previous spin. The cost of the spin is calculated based on the multiplier values. If the cost of the Extra Spin is less than or equal to the win from the previous spin, then the Extra Spin opportunity will be offered. Scatter symbols will not appear during the Extra Spin.
Landing 3 Scatter symbols activates 3 Sweatshop Spins. Landing 4 Scatter symbols activates 5 Sweatiershop Spins.
xNudge® Wild appears on reels 2-5. When it hits, it nudges down to the bottom position, increasing the payout multiplier by 1 with each nudge. If it lands at the bottom, it functions as a regular Wild. Super xNudge® Wild can appear only on reels 3 and 4. To activate its feature, it must hit the same row on both reels; otherwise, it acts as a regular Wild. Once triggered, it descends to the bottom position, raising the payout multiplier by 1 with each step, and then expands to cover the entire reel. Multiple Wild multipliers combine for a total Wild multiplier, with a maximum multiplier of x8 for Super xNudge®.
Landing 3 or 4 Scatters in the base game triggers the Bonus modes: Carnage Spins or Doomsday Spins, respectively. The bonus consists of two features: the Hoarding Feature and the Feasting Feature. The Hoarding Feature starts with 3 spins and resets to 3 spins each time a value symbol lands in the reel area. The triggering Scatters are replaced by random value symbols. All symbols are valued as multiples of the active bet, with possible initial symbol values of ×1, ×5, x10, x20, and ×40. When a column is filled with all 4 symbols, an extra spin is granted in the Feasting feature. The bonus advances to the Feasting feature if no spins are left or all positions are filled.
The Feasting Feature awards 5 spins in Carnage Spins and 10 spins in Doomsday Spins. Enhanced rows on the top and bottom of the reel become active, revealing only character symbols. Each character symbol boosts the active multiplier based on their feature. The CREATOR creates a new value symbol in an empty position. The TRIPLET randomly upgrades 3 symbol values to the next level, which can be in the same or different positions. The CUTTER doubles one random value symbol. The LICKER adds the highest value to the total counter. The CRAWER collects all symbol values and adds them to the total counter. A persistent version of the character symbols might also appear, moving right to the adjacent reel with each spin, reactivating the character symbol until it reaches the last reel.
The game setup features a 4-4-4-4-4 row configuration across 5 reels with a Progression bar beneath the bottom row. Winning combinations and the symbols beneath them on each reel drop down, allowing new symbols to fall into place.
There are 5 levels of progression. The Progression Bar resets with each level up, and any excess collection is carried over. Each new level converts medium-paying symbols to high-paying ones. Dropping three Scatters progresses the player to the Tzantza Spins, rewarding +6 spins, with each skipped level granting +2 Free spins. The Progression Bar resets every new game round.
Reaching a new level on the Progression Bar awards +2 Free spins until level 4, and +6 Free spins when advancing to Tzantza Spins. Purchasing Ayahuasca Spins instantly advances the Progression Bar to level 3 and awards +6 Ayahuasca Spins. Three medium-paying symbols are replaced with three high-paying symbols.
A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier. Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.
Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.
Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.
Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.
Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
The Gimpier symbol has a unique rule—it can only appear on reel 5. When it does, it transforms into one of three symbols: Kinky Kenneth, Wild, or Kinky Wife. If removed due to an avalanche, the Gimpier symbol returns to its original spot.
Symbols in the special bottom row enter from the right, each gaining an increasing Big Balls multiplier as the spin progresses. These symbols split according to their multiplier when involved in a win. An avalanche is only triggered if a special row symbol contributes to a win, with winning positions filled from the right. Any new symbols added to the special reel inherit the highest existing multiplier.
A special event occurs when Kinky Kenneth and Kinky Wife symbols align on the regular reels. All symbols along the shortest path between them transform into either Wife, Kenneth, or Wild. Wins prior to this transformation are paid first, followed by any additional wins from the Kinky Hookup.
If exactly two Gimp symbols land, the Gimp Transform feature activates. The Gimp symbol morphs into one of several possibilities, including xWays®, xNudge®, Wild, Kinky Kenneth, Kenneth, Kinky Wife, or Wife. Similar to the Gimpier symbol, Gimp symbols return to their original positions after an avalanche.
The xHole feature triggers when the xHole™ symbol lands at the center of the main reel area. It sucks in symbols exclusively from the main reels, then redistributes them randomly in split forms ranging from size 2 to 8. In the case of a xNudge® Wild, its size and win multiplier change before it becomes a regular Wild. Gimp and Gimpier symbols also gain a multiplier based on their split size. However, xHole™ does not affect sticky Wilds, sticky xNudge® Wilds, or Gimp symbols when exactly three are present.
In the base game, landing three Gimp symbols initiates 8 Beefy Spins, during which the Big Balls multiplier remains active. Regular Wilds become sticky during these spins. If a Gimpier symbol appears, the bonus mode upgrades to Beefier Spins and grants an additional spin. If a Gimpier symbol coincides with an active xHole™ during an avalanche, the bonus mode becomes Beefiest Spins and awards two additional spins.
Furthermore, landing three Gimps and one Gimpier symbol triggers 9 Beefier Spins, enhancing the Beefy Spins features with sticky Gimpier symbols and Nudge Wilds. Finally, if three Gimps, one Gimpier, and an active xHole™ all land in the base game, 10 Beefiest Spins are initiated.
Wild symbols stretch three rows high on reels 2, 3, and 4. These Wilds always adjust to ensure they're fully visible. With each nudge of the Outlaw Wild, the win multiplier escalates by 1. These Wild symbols stand in for any other symbol except Scatter and Badge.
When you land three Scatters, you earn ten Gunslinger Spins. Throughout this feature, the Outlaw Wilds bestow an unlimited win multiplier that persists for the entire round. Additionally, each nudge of the Outlaw Wild increases the win multiplier by 1. Scatters also grant extra spins: 1 Scatter equals 1 extra spin, while 2 Scatters award 3 extra spins.
If you manage to land a Sheriff Badge on reel 1 and a Marshall Badge on reel 5, you trigger three Justice Spins. During these spins, Outlaw Wilds remain fixed in place.
Bounty Spins activate when you land a Sheriff Badge, three Scatters, and a Marshall Badge. This awards 12 Bounty Spins, blending elements from both Gunslinger Spins and Justice Spins. Once Outlaw Wilds land, they remain affixed to the reels, contributing to a win multiplier with each nudge. Like before, additional spins are granted by Scatters: 1 Scatter equals 1 extra spin, while 2 Scatters award 3 extra spins.
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The gaming area is segmented into four intersecting sections, each housing four symbols connected in the center by a Devil Wild. Winning combinations lead to the removal of symbols, causing the remaining ones to cascade toward the center, making way for new symbols to fill the vacated spaces.
Any paying symbol adjacent to the central position has the chance to randomly transform into a Wild symbol.
Upon achieving a win, the same type of symbol is eliminated from other cross sections if it is not part of the winning combination. Each symbol removed in this manner enhances its cross section multiplier by 1, with wins subsequently multiplied by their respective cross section multiplier.
Scatter symbols may emerge in the center row/column of their cross section. When a Scatter symbol appears next to the central position, the remaining symbols in its cross section become inactive, and symbols of the same type are eradicated from the other cross sections. The removed symbols are then excluded from appearing in the subsequent drops. Each symbol removed in this manner augments its cross section multiplier by 1.
If you land 4 Scatter symbols, the Redemption Spins feature is activated. This feature commences with 3 spins and resets to 3 spins each time a coin lands in the reel area. The coin values are evaluated as multiples of the active bet. When a column is entirely filled with coins, a feature is awarded for that column on each subsequent spin. This feature affects coins on the corresponding column.
Redemption Spins can be upgraded by either accumulating 4 levels in the upgrade bar or when all 4 Scatter symbols land next to the center position in the main game. The upgrade bar gains 1 level for each Lust feature triggered or for each Scatter landing next to the center position in the main game. Upgraded Redemption Spins trigger a feature for both the row and column. The Devil coin, a special coin that can land during Redemption Spins, unlocks the feature of its column. If Redemption Spins are upgraded, it also triggers a feature for its row.
The xNudge® Wild icons exclusively grace reels 2-5. Whenever an xNudge® Wild appears, it unfailingly nudges into full visibility. With each nudge, the winning multiplier escalates by 1. Once it encompasses the entire reel, it further nudges 0-9 additional steps. Multiple xNudge® Wild multipliers synergize to yield a comprehensive Nudge multiplier.
Unveiling 2-4 symbols of identical nature, capable of revealing any lucrative symbol. In the event of multiple xWays symbols, all xWays symbols will reveal identical symbols.
Wild symbols are confined to reels 2-5 and transmute into the following: Green Wild: an activated Wild symbol featuring a random symbol multiplier ranging from 1× to 5x. Red Wild: an inert symbol.
Both Layoff and Lawsuit symbols may manifest. The Lawsuit symbol precedes the Layoff symbol in effect. Each Layoff symbol incrementally boosts the win multiplier by 1, while each Lawsuit symbol diminishes it by 1. The Tech Layoff multiplier, operational during Ivory Tower Spins, undergoes a twofold increase upon the Layoff symbol's appearance. The multiplier value is capped at a minimum of 1 and a maximum of 9999. The win multiplier is enforced upon the round's conclusion. The Overtime symbol's landing grants an additional spin per symbol. The occurrence of 2 or more Overtime symbols within a single spin also upgrades the bonus mode to Ivory Tower Spins.
In lieu of Layoff and Lawsuit symbols, Tech Layoff and ‘Ctrl+Alt+Del’ symbols can emerge. The ‘Ctrl+Alt+Del’ symbol precedes the Tech Layoff symbol. Upon the Tech Layoff symbol's appearance, it appends a win multiplier, subsequently doubling the value of the ensuing Tech Layoff multiplier. These multipliers commence and persist at a minimum value of 1 and reach a maximum of 9999. The win multiplier is applied upon the round's culmination. The ‘Ctrl+Alt+Del’ symbol divides the value of the subsequent Tech Layoff by 4 (rounded down to the nearest integer). Each Overtime symbol landing bestows an additional spin.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Upon transformation by specified features, symbols acquire secondary values. Initially, any Medium paying symbol transmutes into an additional Medium paying symbol, while Low paying symbols adopt an additional Low paying form. Subsequent transformations elevate these symbols to Wilds.
The Beat Bar monitors multiplier progression across colored symbols. Each connection of a colored symbol adds +1 to its corresponding color on the Beat Bar, which resets with each new base game round. During avalanches, Geez Spins, and Psycho Spins, the Beat Bar remains fixed until a new bet is initiated.
In the base game, achieving a x3 multiplier for a selected color or colors triggers Geez Spins, initially granting 5 spins. Activation of freespins on the Beat Bar for the specific color(s) is a prerequisite for Geez Spins. Attaining a x3 multiplier for any other colored symbol awards an additional 2 spins.
If a x5 multiplier is attained for ALL colored symbols during Geez Spins, Psycho Spins ensue. Should a x5 multiplier be reached for all colors during the base game, 17 spins are awarded in Psycho Spins. Throughout Psycho Spins, the general multiplier remains fixed, and every hit guarantees a feature symbol in the subsequent avalanche.
Initiating a Mexican Standoff requires bonus symbols to land on reels 1 and 5 of the same row. This triggers a respin for that row while disabling the others. Each bonus symbol turns into a sticky Wild, offering a 6x multiplier. During a Mexican Standoff, if a Bounty Hunter Wild appears, it also becomes a sticky Wild with a 6x multiplier. All sticky Wild multipliers are applied cumulatively. Landing bonus symbols during a Mexican Standoff awards additional respins, acting as Wilds for subsequent respins and remaining sticky until the feature concludes.
During Raid Spins, the reel layout expands to a 4x5 area in the center, accommodating thugs and bosses. Additionally, 5-row high reels flank the left and right sides, with a 4-reel row at the bottom, each guarded by a Hunter. The feature begins with 3 spins and resets to 3 whenever a thug or boss lands in the central reel area.
In Showdown Spins, the reel area enlarges to 5x5, centered around thugs and a formidable Hard Honcho Boss. Surrounding the Hard Honcho Boss in a diamond formation are 12 thugs, 8 directly adjacent and 4 positioned on the outer edges. Similar to Raid Spins, the feature begins with 3 spins and resets with each thug landing in the central reel area. The Hard Honcho Boss starts with a 6x coin value and alternates behavior akin to the Raid Spins bosses with each spin. Upon collecting the Hard Honcho Boss, new thugs fill the empty positions of the diamond formation for the subsequent spin.
The base game features a 3-4-3-4-3-4-3 reel setup with 5184 potential winning combinations. When winning combinations occur, symbols explode, making way for new ones. After destruction, remaining symbols cascade downward and then leftward before fresh symbols drop in. During "Title Fight" Free Spins, a 3-3-3-2-2-2-3-3-3 reel layout that pays both ways is employed.
The Wild Knockout xBomb® symbol serves as a substitute for all symbols except Scatters. A Knockout symbol detonates adjacent symbols in a cross pattern, excluding Scatters and other Knockout symbols, while also boosting the win multiplier by 1 for the subsequent cascade. All Knockout symbols explode before the next cascade.
Roundhouse Kick activates in the base game when 3, 4, 5, or 6 identical paying symbols align diagonally without creating a winning combination. These symbols vanish, generating a Wild symbol in the central positions.
Explosions from Wild Knockout xBomb® symbols increase the win multiplier by 1 for the next cascade. All symbols, except Knockout symbols and Scatters, explode in response.
Triggering three Scatter symbols initiates the Title Fight Free Spins. The reel layout shifts to 3-3-3-2-2-2-3-3-3, featuring four special title belt booster positions in the middle. Wins are awarded in both directions during Title Fight Free Spins. Initially inactive, these four title belt boosters activate one by one upon winning a new title belt. Each fight progresses by landing blows with the Uppercut symbol, which reduces the opponent's hit points. Once the opponent is knocked out, Free Spins advance to the next level's fighter, each tougher than the last.
A title belt can activate once per spin, but if not achieved initially, it can be obtained in subsequent cascades. Uppercut symbols cease to appear during the fifth fight. Defeating Wai "Little Dragon" Le requires claiming the title of "Greatest of All Time."
Title Belt #1 offers Symbol Multiplier, Title Belt #2 offers Symbol Transform, Title Belt #3 offers Symbol Transform, and Title Belt #4 provides Sticky Wilds.
When it comes to Scatter symbols, there are two varieties to keep an eye out for: the Silver Bell Scatter and the Golden Bell Scatter. The Silver Bell Scatter can only make its landing on reels 2 through 4, while its golden counterpart is exclusive to reel 3, with a strict limit of one per spin. Activating free spins requires specific combinations of these Scatter symbols:
If you manage to land 3 Silver Scatters, you'll be treated to 8 free spins of "Order Up!". Should your luck bring forth 1 Golden and 2 Silver Scatters, you'll enjoy 10 spins of "Double Up!" along with a generous x2 multiplier. A rarer sight, 2 Golden and 1 Silver Bell Scatter will bestow upon you 12 spins of "Quadruple Up!" and a hefty x4 multiplier. And if you strike gold with 3 Golden Bell Scatters, prepare for an additional 6 spins and entry into "FEDCON 1". Each Golden Bell adds 2 more free spins and doubles the current multiplier. During FEDCON 1, Golden Bells can only grace the outer reels, permanently doubling their values. Every time a Golden Bell lands, "Order Up!" gets an upgrade, adding 2 spins and doubling the multiplier. If a Golden Bell lands while the multiplier is already at x4, "Order Up!" transforms into FEDCON 1, gifting an extra 6 spins. Unfortunately, free spins cannot be re-triggered.
Wild Pot, appearing exclusively during "Order Up!", "Double Up!", "Quadruple Up!", and FEDCON 1 on reels 2 through 5, behaves like a Wild symbol. When it contributes to a win, it greedily collects nearby Food symbols both horizontally and vertically, boosting its multiplier.
A single Golden Bell landing triggers Golden Bell Spins, granting 2 respins and doubling the multiplier. Another Golden Bell during these spins adds 2 more respins and bumps the multiplier to x4. A trio of consecutive Golden Bell victories triggers FEDCON 1. However, remember that the multiplier resets after each new bet.
Landing 3 Golden Bell Scatters not only grants 6 extra spins but also serves as the starting point for any win. For each new level reached, you'll receive 2 additional free spins, a 1-point increase in the Fat Bastard multiplier, and trigger a respin. To ascend to higher levels, the player must collect a certain number of winning symbols.
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1. Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins.
Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
Within the primary game, the Scatter symbol finds its place solely on reels 1, 3, and 5. The ignition of Burnout occurs when precisely 2 Scatter symbols align on a single row. Once all earnings have been collected, Burnout wreaks havoc by obliterating all symbols, including the 2 Scatter symbols, thus paving the way for fresh symbols to descend. The row upon which the Scatter symbols land determines the bonus mode bestowed: if 3 Scatter symbols grace distinct rows, "The Ride" is activated, granting 8 spins; if all 3 land on the same row, "The Last Ride" kicks in, offering 9 spins.
An additional row is introduced, expanding the reel area to 5x5. During spins of 'The Ride', Charged Wilds can ascend to 4x before meeting their demise. Attaining exactly 2 Scatter Symbols earns an extra spin, while the presence of only 2 Scatter symbols on a single row triggers Burnout. Landing 3 Scatter symbols not only awards +3 spins but also triggers Chainsaw Larry spins.
Gameplay and features within "The Ride" remain consistent, albeit with a guaranteed Scatter symbol appearing on reel 5. Similarly, landing 3 Scatter symbols during this mode bestows +3 spins and activates Chainsaw Larry spins.
Moreover, acquiring 3 Scatter symbols during either "The Ride" or "The Last Ride" grants +3 spins and activates Chainsaw Larry spins. An additional enhancer reel is introduced, enhancing symbol payouts during this mode according to the Chainsaw Larry Spins paytable. Manifesting as a jumping Wild, Chainsaw Larry traverses reels 2-4 with each spin.
Landing on a character symbol boosts the win multiplier by +1. Furthermore, Chainsaw Larry unveils enhancer symbols upon landing, yielding one of the following enhancers: Smiley, xSplit®, or Lucky Feet. Smiley rewards an additional Spin, xSplit® doubles all multipliers between the xSplit® and Chainsaw Larry symbols, and Lucky Feet prompts Chainsaw Larry to relocate to a different row, leaving behind a regular Wild symbol.
If Chainsaw Larry lands on a position with a Charged Wild, the Afterburner feature is activated, doubling symbol multipliers on the same row. If it initially lands on a Charged Wild, all symbols double in value.
The reels are configured in a 4-4-4-4-4 layout across 5 reels, with a Ritual bar gracing the bottom row. As winning combinations emerge, symbols are obliterated, making way for fresh symbols to cascade down. The Ritual Bar stands as a testament to progress, boasting 5 levels of ascension. With each level attained, the Ritual Bar resets, carrying over any surplus accumulations. Progression is fueled by the appearance of Scatter Symbols and winning combinations comprising medium and high-value symbols. Every level achieved not only eliminates the lowest paying symbol but also elevates medium symbols to high-paying status.
Advancing to a new level of the Ritual Bar triggers the bestowal of +2 Candle Spins, up to level 4. Upon ascending to Cursed Spins, +6 Freespins are granted. Prior to ascending to a new level, any potential wins are resolved before progress is made. During Candle Spins, the Ritual Bar operates akin to its function in the base game.
Sticky Wilds find their place exclusively on reels 2 through 5. During Candle Spins and Cursed Spins, the Wilds descend to the bottom of the reel, transforming into sticky Wilds until they contribute to a winning combination or a fresh bet is placed. The acquisition of the Baphomet Rite propels the Ritual Bar instantaneously to level 3, accompanied by the award of +6 Candle Spins. Additionally, three of the lower and medium paying symbols are supplanted by three high paying symbols.
Upon entering Cursed Spins, +6 Freespins are bestowed. Any potential wins must be resolved prior to entering Cursed Spins. The Ritual Bar is retired, paving the way for a 5x5 reel configuration adorned solely with high paying symbols. Each appearance of a Scatter symbol during this phase garners an additional freespin. Opting to purchase Cursed Spins grants a bounty of 10 freespins.
Upon the full visibility of a high-paying symbol on any of the initial three reels, a mechanism is set into motion, wherein segments of the same symbol situated on other reels undergo a nudging process to achieve complete visibility. With each nudge, a multiplier experiences an incremental rise of +1 atop the symbol. These multipliers amalgamate and subsequently amplify the symbol's win in accordance with the designated payout table.
Manifesting as a Wild symbol spanning three rows in height, it unfailingly nudges and extends to cover the entire reel, escalating the win multiplier by +1 for each nudge. Preceding the payout phase, the Wild multiplier interacts with all other active multipliers contributing to a winning outcome. Exceptionally versatile, the Wild symbol serves as a substitute for all symbols excluding the Scatter symbols, and is capable of landing solely on reels 2 through 4.
The appearance of two Scatter symbols initiates a respin, activating Enhancers, while concurrently transforming both Scatter symbols into Overlay Multipliers of x2 and x3 respectively, functioning as delineated in the Enhancer segment.
Upon the landing of three Scatter symbols, a bounty of 9 free spins ensues, accompanied by the activation of Enhancers. Concurrently, the Scatter symbols morph into Overlay Multipliers of x2, x3, and x4 respectively, adhering to the principles outlined in the Enhancer segment. Post-spin, the multiplier values revert to their initial state. Additional Scatter symbols elevate the Scatter mode to B.I.G. Vegas$ Spins, augmenting the spin count by 2 for each subsequent Scatter symbol, while transforming into Overlay Multipliers of x5 and x6 respectively, which remain effective throughout the remaining free spins.
Should the fortuitous landing of 4 or 5 Scatter symbols materialize, the reward is elevated to 11 or 13 free spins respectively. Enhancers spring into action, and the Scatter symbols metamorphose into Overlay Multipliers of x2, x3, x4, x5, and x6 respectively, adhering to the principles elucidated in the Enhancer section on the subsequent page, with the multiplier values retaining their cumulative status throughout the duration of the feature.
There are two varieties of Scatters: Invitation and Mr. E Scatter symbols. Free spins are unlocked through combinations of Invitation and Mr. E Scatter symbols. When a Mr. E Scatter appears in the main game, it transforms into an xSplit® and divides either the row or the reel. However, the xSplit® cannot divide other Scatter symbols. When high-paying symbols fully cover a reel, they morph into a Loaded Wild, which can only happen on reels 2-5. All Loaded Wilds come with a x4 multiplier.
Triggering the Walk of Shame requires landing a Mr. E and a Loaded Wild on reels 3, 4, and 5. During the Walk of Shame, each Loaded Wild shifts one step to the left on the subsequent spin, concluding when a Loaded Wild rests on reel 2.
In the "One More!!!" feature, every landing Loaded Wild adds an instant x1 to the win multiplier. Activating "All Nighter" with a Mr. E Scatter symbol grants +3 spins. Throughout "All Nighter," each arriving Loaded Wild increases the win multiplier by x1 and might initiate the Walk of Shame. The Mr. E Scatter symbol persists, serving as an xSplit® during the "All Nighter" phase.
In the main game, Wild Mining is activated when 3, 4, or 5 identical paying symbols align diagonally, without forming a winning combination. These symbols trigger the creation of Wild symbols in central positions. Depending on the number of triggering symbols, 1 to 3 Wild bombs are awarded, each exploding to increase the win multiplier for subsequent collapses. All symbols except xBomb® symbols are affected by the explosions. If a Scatter symbol is blown away, it reappears randomly in the next collapse.
Scatter symbols in the main game can land on any reel but remain inactive if obstructed. During Canary Freespins, they remain in place unless displaced by a Scatter symbol landing in a vault position, whereupon they move towards the center. There are two types of Scatter symbols: Silver cage and Gold cage. Any combination of three Scatters triggers Canary Freespins.
An xBomb® Wild symbol acts as a substitute for all symbols except Scatters, exploding in a cross pattern to increase the win multiplier. All xBombs detonate before the next collapse.
Canary Freespins are initiated by three Scatter symbols, transforming the reel layout and locking four vaults in the corners. These vaults accumulate coins and multipliers from adjacent positions and can be unlocked by xBomb explosions, rewarding collected items at the end of the bonus mode. Scatter symbols, starting with 1x, can gather coins, multipliers, upgrades, and enhancements for the rat and dwarf. Silver cage Scatters collect in an x-shape from their position, while Gold cage Scatters collect in an x-shape from entire rows.
All coin values are multiplied by the active bet, and Scatter symbols and vaults cease collecting at 65,000x. Scatters begin with 3 hit points, losing one for each encounter with xBombs or gas. When depleted, they respawn in their cages. Canary Freespins start with 3 spins, reset by xBomb explosions, and Scatter symbols are randomly positioned in any bonus buy.
Description
About Nolimit City
In today's oversaturated market for casino game creators, Nolimit City continues to hold itself and effectively answer concerns from both providers and gamers. Nolimit City, a Swedish game company founded in 2014, is still in its early stages. Their debut game was released in 2015, and they've since released seven additional titles, with more on the way. Their titles are still being built accessible to the UK gamers, and this is expected to begin in the second quarter of 2018.
Even though the company currently has a diverse selection of high-quality games, its system platform remains its most significant competitive edge. The corporation controls this and is available on desktops and portable devices such as tablets and phones.
Every month, they usually release a new title. Here are the picks for the top five slots available right now: RIP Tombstone, San Quentin, Mental, Fire in the Hole, and True Grit Redemption.
Nolimit City has designed over 50 different online slots. They cover various topics and genres, from primary fruit machines and ancient Chinese adventures to a Japanese sushi restaurant and Art Deco New York.
A lottery game, a Texas Hold'em lottery game, and a Lucky Cards game also use a draw mechanism. These games are displayed in clear HD quality, and the soundtrack is just as crisp. Though there aren't many games to choose from, the set of features in each of them is rather impressive, with Space Arcade shining out as the finest despite its overall experience.
Nolimit City's accessibility is fascinating, as the firm has no reported statistics about audits on their technology, and there is no documentation on where their titles are delivered. This is a cause for concern since we have no idea where the games will end up or which online casinos will be selling them.
When it comes to advertising its titles to newbies, the company is highly active. They have a variety of successful strategies at their disposal to help them achieve this objective. When exploring Nolimit City games, players can anticipate a range of exciting promos and unique features, which add to the entire excitement and fun levels.
It also has an international flavor. The company employs people worldwide and has branches in Sweden, Malta, and India. The company features a variety of top slots and a highly integrated online gambling platform.
They are entirely self-sufficient, allowing them to experiment with concepts that other developers would reject. They do not often strike the mark, and however, when they do, the inventive gameplay can be delightful. The UK Gambling Commission licenses Nolimit City, and it also has licenses from the regulatory authorities in Sweden and Malta.