Nolimit City
The xNudge® Wild icons exclusively grace reels 2-5. Whenever an xNudge® Wild appears, it unfailingly nudges into full visibility. With each nudge, the winning multiplier escalates by 1. Once it encompasses the entire reel, it further nudges 0-9 additional steps. Multiple xNudge® Wild multipliers synergize to yield a comprehensive Nudge multiplier.
Unveiling 2-4 symbols of identical nature, capable of revealing any lucrative symbol. In the event of multiple xWays symbols, all xWays symbols will reveal identical symbols.
Wild symbols are confined to reels 2-5 and transmute into the following: Green Wild: an activated Wild symbol featuring a random symbol multiplier ranging from 1× to 5x. Red Wild: an inert symbol.
Both Layoff and Lawsuit symbols may manifest. The Lawsuit symbol precedes the Layoff symbol in effect. Each Layoff symbol incrementally boosts the win multiplier by 1, while each Lawsuit symbol diminishes it by 1. The Tech Layoff multiplier, operational during Ivory Tower Spins, undergoes a twofold increase upon the Layoff symbol's appearance. The multiplier value is capped at a minimum of 1 and a maximum of 9999. The win multiplier is enforced upon the round's conclusion. The Overtime symbol's landing grants an additional spin per symbol. The occurrence of 2 or more Overtime symbols within a single spin also upgrades the bonus mode to Ivory Tower Spins.
In lieu of Layoff and Lawsuit symbols, Tech Layoff and ‘Ctrl+Alt+Del’ symbols can emerge. The ‘Ctrl+Alt+Del’ symbol precedes the Tech Layoff symbol. Upon the Tech Layoff symbol's appearance, it appends a win multiplier, subsequently doubling the value of the ensuing Tech Layoff multiplier. These multipliers commence and persist at a minimum value of 1 and reach a maximum of 9999. The win multiplier is applied upon the round's culmination. The ‘Ctrl+Alt+Del’ symbol divides the value of the subsequent Tech Layoff by 4 (rounded down to the nearest integer). Each Overtime symbol landing bestows an additional spin.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Upon transformation by specified features, symbols acquire secondary values. Initially, any Medium paying symbol transmutes into an additional Medium paying symbol, while Low paying symbols adopt an additional Low paying form. Subsequent transformations elevate these symbols to Wilds.
The Beat Bar monitors multiplier progression across colored symbols. Each connection of a colored symbol adds +1 to its corresponding color on the Beat Bar, which resets with each new base game round. During avalanches, Geez Spins, and Psycho Spins, the Beat Bar remains fixed until a new bet is initiated.
In the base game, achieving a x3 multiplier for a selected color or colors triggers Geez Spins, initially granting 5 spins. Activation of freespins on the Beat Bar for the specific color(s) is a prerequisite for Geez Spins. Attaining a x3 multiplier for any other colored symbol awards an additional 2 spins.
If a x5 multiplier is attained for ALL colored symbols during Geez Spins, Psycho Spins ensue. Should a x5 multiplier be reached for all colors during the base game, 17 spins are awarded in Psycho Spins. Throughout Psycho Spins, the general multiplier remains fixed, and every hit guarantees a feature symbol in the subsequent avalanche.
Scatter symbols exclusively land on reels 2, 3, and 4. When 3 Scatter symbols align on these reels, Raid Spins are triggered. Aligning bonus symbols on the same row as 3 Scatter symbols activates Showdown Spins. Bonus symbols can only appear on reels 1 and 5 but may also emerge in the middle reels during a Mexican Standoff.
Initiating a Mexican Standoff requires bonus symbols to land on reels 1 and 5 of the same row. This triggers a respin for that row while disabling the others. Each bonus symbol turns into a sticky Wild, offering a 6x multiplier. During a Mexican Standoff, if a Bounty Hunter Wild appears, it also becomes a sticky Wild with a 6x multiplier. All sticky Wild multipliers are applied cumulatively. Landing bonus symbols during a Mexican Standoff awards additional respins, acting as Wilds for subsequent respins and remaining sticky until the feature concludes.
During Raid Spins, the reel layout expands to a 4x5 area in the center, accommodating thugs and bosses. Additionally, 5-row high reels flank the left and right sides, with a 4-reel row at the bottom, each guarded by a Hunter. The feature begins with 3 spins and resets to 3 whenever a thug or boss lands in the central reel area.
In Showdown Spins, the reel area enlarges to 5x5, centered around thugs and a formidable Hard Honcho Boss. Surrounding the Hard Honcho Boss in a diamond formation are 12 thugs, 8 directly adjacent and 4 positioned on the outer edges. Similar to Raid Spins, the feature begins with 3 spins and resets with each thug landing in the central reel area. The Hard Honcho Boss starts with a 6x coin value and alternates behavior akin to the Raid Spins bosses with each spin. Upon collecting the Hard Honcho Boss, new thugs fill the empty positions of the diamond formation for the subsequent spin.
The base game features a 3-4-3-4-3-4-3 reel setup with 5184 potential winning combinations. When winning combinations occur, symbols explode, making way for new ones. After destruction, remaining symbols cascade downward and then leftward before fresh symbols drop in. During "Title Fight" Free Spins, a 3-3-3-2-2-2-3-3-3 reel layout that pays both ways is employed.
The Wild Knockout xBomb® symbol serves as a substitute for all symbols except Scatters. A Knockout symbol detonates adjacent symbols in a cross pattern, excluding Scatters and other Knockout symbols, while also boosting the win multiplier by 1 for the subsequent cascade. All Knockout symbols explode before the next cascade.
Roundhouse Kick activates in the base game when 3, 4, 5, or 6 identical paying symbols align diagonally without creating a winning combination. These symbols vanish, generating a Wild symbol in the central positions.
Explosions from Wild Knockout xBomb® symbols increase the win multiplier by 1 for the next cascade. All symbols, except Knockout symbols and Scatters, explode in response.
Triggering three Scatter symbols initiates the Title Fight Free Spins. The reel layout shifts to 3-3-3-2-2-2-3-3-3, featuring four special title belt booster positions in the middle. Wins are awarded in both directions during Title Fight Free Spins. Initially inactive, these four title belt boosters activate one by one upon winning a new title belt. Each fight progresses by landing blows with the Uppercut symbol, which reduces the opponent's hit points. Once the opponent is knocked out, Free Spins advance to the next level's fighter, each tougher than the last.
A title belt can activate once per spin, but if not achieved initially, it can be obtained in subsequent cascades. Uppercut symbols cease to appear during the fifth fight. Defeating Wai "Little Dragon" Le requires claiming the title of "Greatest of All Time."
Title Belt #1 offers Symbol Multiplier, Title Belt #2 offers Symbol Transform, Title Belt #3 offers Symbol Transform, and Title Belt #4 provides Sticky Wilds.
When it comes to Scatter symbols, there are two varieties to keep an eye out for: the Silver Bell Scatter and the Golden Bell Scatter. The Silver Bell Scatter can only make its landing on reels 2 through 4, while its golden counterpart is exclusive to reel 3, with a strict limit of one per spin. Activating free spins requires specific combinations of these Scatter symbols:
If you manage to land 3 Silver Scatters, you'll be treated to 8 free spins of "Order Up!". Should your luck bring forth 1 Golden and 2 Silver Scatters, you'll enjoy 10 spins of "Double Up!" along with a generous x2 multiplier. A rarer sight, 2 Golden and 1 Silver Bell Scatter will bestow upon you 12 spins of "Quadruple Up!" and a hefty x4 multiplier. And if you strike gold with 3 Golden Bell Scatters, prepare for an additional 6 spins and entry into "FEDCON 1". Each Golden Bell adds 2 more free spins and doubles the current multiplier. During FEDCON 1, Golden Bells can only grace the outer reels, permanently doubling their values. Every time a Golden Bell lands, "Order Up!" gets an upgrade, adding 2 spins and doubling the multiplier. If a Golden Bell lands while the multiplier is already at x4, "Order Up!" transforms into FEDCON 1, gifting an extra 6 spins. Unfortunately, free spins cannot be re-triggered.
Wild Pot, appearing exclusively during "Order Up!", "Double Up!", "Quadruple Up!", and FEDCON 1 on reels 2 through 5, behaves like a Wild symbol. When it contributes to a win, it greedily collects nearby Food symbols both horizontally and vertically, boosting its multiplier.
A single Golden Bell landing triggers Golden Bell Spins, granting 2 respins and doubling the multiplier. Another Golden Bell during these spins adds 2 more respins and bumps the multiplier to x4. A trio of consecutive Golden Bell victories triggers FEDCON 1. However, remember that the multiplier resets after each new bet.
Landing 3 Golden Bell Scatters not only grants 6 extra spins but also serves as the starting point for any win. For each new level reached, you'll receive 2 additional free spins, a 1-point increase in the Fat Bastard multiplier, and trigger a respin. To ascend to higher levels, the player must collect a certain number of winning symbols.
Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.
Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
Within the primary game, the Scatter symbol finds its place solely on reels 1, 3, and 5. The ignition of Burnout occurs when precisely 2 Scatter symbols align on a single row. Once all earnings have been collected, Burnout wreaks havoc by obliterating all symbols, including the 2 Scatter symbols, thus paving the way for fresh symbols to descend. The row upon which the Scatter symbols land determines the bonus mode bestowed: if 3 Scatter symbols grace distinct rows, "The Ride" is activated, granting 8 spins; if all 3 land on the same row, "The Last Ride" kicks in, offering 9 spins.
An additional row is introduced, expanding the reel area to 5x5. During spins of 'The Ride', Charged Wilds can ascend to 4x before meeting their demise. Attaining exactly 2 Scatter Symbols earns an extra spin, while the presence of only 2 Scatter symbols on a single row triggers Burnout. Landing 3 Scatter symbols not only awards +3 spins but also triggers Chainsaw Larry spins.
Gameplay and features within "The Ride" remain consistent, albeit with a guaranteed Scatter symbol appearing on reel 5. Similarly, landing 3 Scatter symbols during this mode bestows +3 spins and activates Chainsaw Larry spins.
Moreover, acquiring 3 Scatter symbols during either "The Ride" or "The Last Ride" grants +3 spins and activates Chainsaw Larry spins. An additional enhancer reel is introduced, enhancing symbol payouts during this mode according to the Chainsaw Larry Spins paytable. Manifesting as a jumping Wild, Chainsaw Larry traverses reels 2-4 with each spin.
Landing on a character symbol boosts the win multiplier by +1. Furthermore, Chainsaw Larry unveils enhancer symbols upon landing, yielding one of the following enhancers: Smiley, xSplit®, or Lucky Feet. Smiley rewards an additional Spin, xSplit® doubles all multipliers between the xSplit® and Chainsaw Larry symbols, and Lucky Feet prompts Chainsaw Larry to relocate to a different row, leaving behind a regular Wild symbol.
If Chainsaw Larry lands on a position with a Charged Wild, the Afterburner feature is activated, doubling symbol multipliers on the same row. If it initially lands on a Charged Wild, all symbols double in value.
The reels are configured in a 4-4-4-4-4 layout across 5 reels, with a Ritual bar gracing the bottom row. As winning combinations emerge, symbols are obliterated, making way for fresh symbols to cascade down. The Ritual Bar stands as a testament to progress, boasting 5 levels of ascension. With each level attained, the Ritual Bar resets, carrying over any surplus accumulations. Progression is fueled by the appearance of Scatter Symbols and winning combinations comprising medium and high-value symbols. Every level achieved not only eliminates the lowest paying symbol but also elevates medium symbols to high-paying status.
Advancing to a new level of the Ritual Bar triggers the bestowal of +2 Candle Spins, up to level 4. Upon ascending to Cursed Spins, +6 Freespins are granted. Prior to ascending to a new level, any potential wins are resolved before progress is made. During Candle Spins, the Ritual Bar operates akin to its function in the base game.
Sticky Wilds find their place exclusively on reels 2 through 5. During Candle Spins and Cursed Spins, the Wilds descend to the bottom of the reel, transforming into sticky Wilds until they contribute to a winning combination or a fresh bet is placed. The acquisition of the Baphomet Rite propels the Ritual Bar instantaneously to level 3, accompanied by the award of +6 Candle Spins. Additionally, three of the lower and medium paying symbols are supplanted by three high paying symbols.
Upon entering Cursed Spins, +6 Freespins are bestowed. Any potential wins must be resolved prior to entering Cursed Spins. The Ritual Bar is retired, paving the way for a 5x5 reel configuration adorned solely with high paying symbols. Each appearance of a Scatter symbol during this phase garners an additional freespin. Opting to purchase Cursed Spins grants a bounty of 10 freespins.
Upon the full visibility of a high-paying symbol on any of the initial three reels, a mechanism is set into motion, wherein segments of the same symbol situated on other reels undergo a nudging process to achieve complete visibility. With each nudge, a multiplier experiences an incremental rise of +1 atop the symbol. These multipliers amalgamate and subsequently amplify the symbol's win in accordance with the designated payout table.
Manifesting as a Wild symbol spanning three rows in height, it unfailingly nudges and extends to cover the entire reel, escalating the win multiplier by +1 for each nudge. Preceding the payout phase, the Wild multiplier interacts with all other active multipliers contributing to a winning outcome. Exceptionally versatile, the Wild symbol serves as a substitute for all symbols excluding the Scatter symbols, and is capable of landing solely on reels 2 through 4.
The appearance of two Scatter symbols initiates a respin, activating Enhancers, while concurrently transforming both Scatter symbols into Overlay Multipliers of x2 and x3 respectively, functioning as delineated in the Enhancer segment.
Upon the landing of three Scatter symbols, a bounty of 9 free spins ensues, accompanied by the activation of Enhancers. Concurrently, the Scatter symbols morph into Overlay Multipliers of x2, x3, and x4 respectively, adhering to the principles outlined in the Enhancer segment. Post-spin, the multiplier values revert to their initial state. Additional Scatter symbols elevate the Scatter mode to B.I.G. Vegas$ Spins, augmenting the spin count by 2 for each subsequent Scatter symbol, while transforming into Overlay Multipliers of x5 and x6 respectively, which remain effective throughout the remaining free spins.
Should the fortuitous landing of 4 or 5 Scatter symbols materialize, the reward is elevated to 11 or 13 free spins respectively. Enhancers spring into action, and the Scatter symbols metamorphose into Overlay Multipliers of x2, x3, x4, x5, and x6 respectively, adhering to the principles elucidated in the Enhancer section on the subsequent page, with the multiplier values retaining their cumulative status throughout the duration of the feature.
There are two varieties of Scatters: Invitation and Mr. E Scatter symbols. Free spins are unlocked through combinations of Invitation and Mr. E Scatter symbols. When a Mr. E Scatter appears in the main game, it transforms into an xSplit® and divides either the row or the reel. However, the xSplit® cannot divide other Scatter symbols. When high-paying symbols fully cover a reel, they morph into a Loaded Wild, which can only happen on reels 2-5. All Loaded Wilds come with a x4 multiplier.
Triggering the Walk of Shame requires landing a Mr. E and a Loaded Wild on reels 3, 4, and 5. During the Walk of Shame, each Loaded Wild shifts one step to the left on the subsequent spin, concluding when a Loaded Wild rests on reel 2.
In the "One More!!!" feature, every landing Loaded Wild adds an instant x1 to the win multiplier. Activating "All Nighter" with a Mr. E Scatter symbol grants +3 spins. Throughout "All Nighter," each arriving Loaded Wild increases the win multiplier by x1 and might initiate the Walk of Shame. The Mr. E Scatter symbol persists, serving as an xSplit® during the "All Nighter" phase.
Description
About Nolimit City
In today's oversaturated market for casino game creators, Nolimit City continues to hold itself and effectively answer concerns from both providers and gamers. Nolimit City, a Swedish game company founded in 2014, is still in its early stages. Their debut game was released in 2015, and they've since released seven additional titles, with more on the way. Their titles are still being built accessible to the UK gamers, and this is expected to begin in the second quarter of 2018.
Even though the company currently has a diverse selection of high-quality games, its system platform remains its most significant competitive edge. The corporation controls this and is available on desktops and portable devices such as tablets and phones.
Every month, they usually release a new title. Here are the picks for the top five slots available right now: RIP Tombstone, San Quentin, Mental, Fire in the Hole, and True Grit Redemption.
Nolimit City has designed over 50 different online slots. They cover various topics and genres, from primary fruit machines and ancient Chinese adventures to a Japanese sushi restaurant and Art Deco New York.
A lottery game, a Texas Hold'em lottery game, and a Lucky Cards game also use a draw mechanism. These games are displayed in clear HD quality, and the soundtrack is just as crisp. Though there aren't many games to choose from, the set of features in each of them is rather impressive, with Space Arcade shining out as the finest despite its overall experience.
Nolimit City's accessibility is fascinating, as the firm has no reported statistics about audits on their technology, and there is no documentation on where their titles are delivered. This is a cause for concern since we have no idea where the games will end up or which online casinos will be selling them.
When it comes to advertising its titles to newbies, the company is highly active. They have a variety of successful strategies at their disposal to help them achieve this objective. When exploring Nolimit City games, players can anticipate a range of exciting promos and unique features, which add to the entire excitement and fun levels.
It also has an international flavor. The company employs people worldwide and has branches in Sweden, Malta, and India. The company features a variety of top slots and a highly integrated online gambling platform.
They are entirely self-sufficient, allowing them to experiment with concepts that other developers would reject. They do not often strike the mark, and however, when they do, the inventive gameplay can be delightful. The UK Gambling Commission licenses Nolimit City, and it also has licenses from the regulatory authorities in Sweden and Malta.