Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
A monkey experiencing an identity crisis receives a visitation from the unknown, but it's not about to undergo examination without a fight. Armed with the most potent weaponry available to its species, the spacefaring primate takes on waves of extraterrestrial invaders, all while collecting valuable gold. It's a timeless tale of defiance!

In the game, the Abduction Wild feature can be found on reels 2-6. When the Wild contributes to a win, it stays in place and evolves for the subsequent drop. Descending downward, the Wild captures regular paying symbols, increasing its multiplier for each one removed. The multiplier corresponds to the number of symbols in that position. Chopper symbols may emerge on reels 2-5 during the main game. Triggering the Hellfire feature requires three or more Chopper symbols. Each Chopper symbol fires in a specific direction, with subsequent symbols firing in additional directions. The multiplier from the Chopper is applied to all Wild and regular paying symbols in those directions.

If three Scatters land, the Hide N’ Seek feature is activated. The Scatters transform into traps within a 6x6 grid, forming a continuous loop around the edges. Each turn presents two values: 'Direction' and 'Steps,' guiding the monkey as it collects chest values. The monkey's journey ends if it loses all its lives, either by encountering an alien or falling into a trap. Initially equipped with three lives, both the monkey and aliens lose a life upon collision. Traps vanish upon the monkey's arrival, unlike aliens. When the monkey steps on a position, it activates or collects the symbol's ability, triggering a reel drop for removed symbols. However, trap symbols do not drop.

Four Scatters initiate the Seek N’ Destroy feature, granting additional monkey shields for each extra Scatter. Within a 5x6 grid, random multipliers (ranging from 1 to 10) appear above columns 2-6, while aliens advance towards the monkey each turn. The monkey leaps to a random row with each turn, eliminating aliens and ultimately destroying the mothership. Upon elimination, an alien's value is multiplied by the column's multiplier and awarded. Aliens vary in life points, and booster symbols granting shields or weapon upgrades may also emerge in the launcher tube. The feature concludes when the monkey runs out of lives or triggers Monkeypendence Day.
Once again, the notorious gunslingers return, relentlessly pursuing any target with a bounty on their head, regardless of virtue or vice. In this realm, morality takes a backseat to the allure of riches. You're either fully committed or facing certain demise.

Scatter symbols exclusively land on reels 2, 3, and 4. When 3 Scatter symbols align on these reels, Raid Spins are triggered. Aligning bonus symbols on the same row as 3 Scatter symbols activates Showdown Spins. Bonus symbols can only appear on reels 1 and 5 but may also emerge in the middle reels during a Mexican Standoff.

Initiating a Mexican Standoff requires bonus symbols to land on reels 1 and 5 of the same row. This triggers a respin for that row while disabling the others. Each bonus symbol turns into a sticky Wild, offering a 6x multiplier. During a Mexican Standoff, if a Bounty Hunter Wild appears, it also becomes a sticky Wild with a 6x multiplier. All sticky Wild multipliers are applied cumulatively. Landing bonus symbols during a Mexican Standoff awards additional respins, acting as Wilds for subsequent respins and remaining sticky until the feature concludes.

During Raid Spins, the reel layout expands to a 4x5 area in the center, accommodating thugs and bosses. Additionally, 5-row high reels flank the left and right sides, with a 4-reel row at the bottom, each guarded by a Hunter. The feature begins with 3 spins and resets to 3 whenever a thug or boss lands in the central reel area.

In Showdown Spins, the reel area enlarges to 5x5, centered around thugs and a formidable Hard Honcho Boss. Surrounding the Hard Honcho Boss in a diamond formation are 12 thugs, 8 directly adjacent and 4 positioned on the outer edges. Similar to Raid Spins, the feature begins with 3 spins and resets with each thug landing in the central reel area. The Hard Honcho Boss starts with a 6x coin value and alternates behavior akin to the Raid Spins bosses with each spin. Upon collecting the Hard Honcho Boss, new thugs fill the empty positions of the diamond formation for the subsequent spin.
So, you're interested in the gangster life? Welcome aboard. Suit up in your slickest pinstripes and step into the realm of mobsters, glamorous women, and cash. Make sure to bring your best brass knuckles. But steer clear of any shady dealings - or you'll be in big trouble.

Whenever a winning combo hits, the cylinder gets loaded with the next set of bullets. This feature kicks in when the cylinder's packed with six bullets and no more wins come through. Once triggered, the bullets blast randomly at the high-paying character symbols on the reels. Those hit get replaced by a Wild overlay. If there are five or fewer high-paying symbols left, any leftover bullets stay in the cylinder for later.

Three Scatter symbols set off Whacked Spins. Each Whacked Spin starts with a base bet multiplier of x1.

You start Whacked Spins with three rounds, and every win resets the spin count to three. Coin values, xWays® symbols, and xNudge® symbols reset the spin count too. The coins hold a value multiplied by the base bet. All wins during spins tally up at the bottom of each reel. Once Whacked Spins wrap, all collected values add up for a total win. If the xRevolver symbol lands, it grants one of six options within the cylinder, which could be any of the following symbols.

In Whacked Spins, the xWays® symbol always reveals three coin values. These range from 1 to 20 times the base bet. The xNudge® symbol expands and grants three multipliers of x1, x2, or x3 - depending on its position. With each nudge, the symbol adds +1x to its multiplier. Each xNudge® value multiplies the collected value at the bottom of the reel.

Russian Roulette only comes from the xRevolver symbol. When activated, it resets spins to three again, but won't reset them thereafter. Instead of tallying up wins on each reel, they're multiplied together for a total win.
The Gunslingers have returned! Join the bounty hunters in the infamous town of Deadwood, where the fastest draws of the Wild West await. With an expanded reel area of 34443 and the xNudge Wilds, brace yourself for wins that make buckshot look insignificant. Select your Freespin mode and anticipate the arrival of double sheriff badges to trigger the Shoot Out feature, transforming low wins into wilds. The xNudge® Wild makes a triumphant return, now with an added kick on a 4 reel high reel area.

Encounter the bounty hunters of Deadwood - a towering 4-row high Wild symbol graces all reels, consistently nudging to become fully visible. Each nudge augments the Wild multiplier by 1, with multiple Wild multipliers combining for substantial line win payouts.

Activation of the Shoot Out feature by landing two Sheriff badges sees all low win symbols (A-10) morphing into wilds on the middle reels.

Three Scatters bestow one of two bonus modes, both granting 8 free spins. Hunter Spins ensure at least one Hunter Wild per spin, with the multiplier escalating as the wild nudges.

For those seeking greater volatility, confront the Gunslingers directly and pursue the unlimited win multiplier, persisting throughout the entire bonus session. Remember, landing 2 Sheriff badges during any bonus mode upgrades to Shoot Out Freespins!

Simultaneous arrival of double sheriff stars and 3 scatters triggers the Shoot Out Freespins Feature of your choice - Hunter or Gunslinger Spins - where low win symbols on the middle reels transform into Wilds! The Shoot Out feature may also be bestowed during a standard free spins round by landing 2 Sheriff badges in a single spin, offering multiple opportunities to escalate your bonus to chaos!
Tombstone, renowned as the domain of the swiftest gunslingers across the vast expanse of the Wild West, has long been under the sway of outlaws, bandits, and assorted ne'er-do-wells. This trend persists within Tombstone, making it no exception to the lawless nature of the era. Venture into Tombstone and confront the quickest gunslingers of the Wild West to establish order and justice.

Tombstone marks Nolimit City's second offering featuring the innovative xNudge (tm) mechanic, enabling stacked Wilds with a persistent multiplier, promising explosive victories in this high-risk, high-reward slot game! Packed with thrilling features such as Outlaw Wilds, Justice Spins, Gunslinger Spins, and the elusive Bounty Spins, Tombstone guarantees an adrenaline-fueled gaming experience.

Characterized by extreme volatility and showcasing Nolimit's signature xNudge feature, Tombstone ensures an electrifying gameplay experience. Outlaw Wilds, occupying three rows on reels 2, 3, and 4, will persistently nudge to full visibility, progressively amplifying the win multiplier with each nudge.

Achieving a Sheriff and Marshall Badge alignment on reels 1 and 5 triggers three Justice Spins, where Outlaw Wilds remain affixed throughout, enhancing the potential for substantial wins.

Activation of 10 free spins by landing 3 Scatters initiates an unlimited win multiplier from Outlaw Wilds, persisting throughout the feature. With each nudge, the win multiplier escalates, promising escalating rewards.

Bounty Spins bestow 12 rounds of gameplay, combining elements from Gunslinger Spins and Justice Spins. Upon landing, Outlaw Wilds adhere to the reels, augmenting the win multiplier with each nudge, intensifying the excitement and potential for lucrative payouts.

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