Welcome to your darkest dreams. These twisted fiends reign over the inverted realm, relentlessly pursuing possession of your very soul. Forget scripture; our only recourse is to incinerate it all.

In the primary phase of the game, the Landing Activation symbol initiates a Respin. The active zone will be infused with a random symbol drawn from the remaining symbols of the xCrucifix reel. Only one Activation can land per spin. Upon the first Activation symbol landing, it will ignite three points of the Cross. It may reappear during subsequent Respins, activating an additional Cross point until all points are illuminated. With each landing of the Activation symbol, the lowest paying symbol is purged from the xCrucifix reel. While the Activation symbol may also manifest in bonus modes, it does not illuminate Cross points.

Wilds are restricted to the central reel. If a Wild lands at the junction of the Cross, the entire Cross region morphs into Wilds, each imbued with a 2x multiplier. Should the Wild land elsewhere on the Cross, the central reel transforms into Wild symbols, each accompanied by an appropriate multiplier.

xWays® symbols metamorphose into any two or three similar paying symbols, excluding Wilds, Scatters, and xActivations. Infectious Ways transform into two similar paying symbols, excluding Wilds, Scatters, and xActivations, and propagate throughout the reel area, expanding to match the size of other identical symbols.

Upon landing three Scatter symbols, nine Necromancy Spins are unleashed, illuminating three Cross positions. Each additional Scatter symbol bestows an extra spin and upgrades to Atonement Spins. Landing four Scatter symbols triggers twelve Atonement Spins, illuminating four Cross positions. Each additional Scatter symbol awards another spin, advancing to Beelzebub Spins. Finally, landing five Scatter symbols unlocks fifteen Beelzebub Spins, illuminating all Cross positions. Additional Scatter symbols continue to grant extra spins.
When deeply entrenched in the throes of full-scale conflict, you must unleash all you possess in a desperate bid for victory. In this chaotic arena, chaos becomes your ally, and with a potent mixture of determination and adrenaline, hope may yet endure. Everything hinges on this moment.

A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.

2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.

Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.

Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.

Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
Introducing the Langford Family. Nothing extraordinary here, just your typical, God-fearing family unit. A genuine symbol of American excellence - but let's not forget, this is the Land of the Free, and unusual situations often call for unconventional solutions.

The slot game features 5 reels, with reel 5 fixed in the main game. The reel configuration is 4-4-4-4-4, and beneath the bottom row, there's a Conveyor Belt. All reels become accessible during Tsunami Spins and Submerged Spins. In the main game, Wild symbols have the potential to land on any reel. You may encounter partially and fully stacked character symbols. Fully stacked character symbols transform into stacked Wild symbols.

The Protein Powder Keg activates when a partially stacked symbol appears on the same reel. It converts the partially stacked symbol into a fully stacked one. A half-stacked Benzo Bear is exclusive to the main game and can convert 3-8 random symbols into Wild and/or Scatter. In Submerged Spins, a fully stacked Benzo Bear exists, converting all symbols below the water surface into Wild. The Bottle feature comprises a crate containing 1 or 2 bottles. One bottle converts a randomly selected paying symbol on the same reel into a Wild. With two bottles, the first converts a random paying symbol into a Wild, and the second splits that Wild symbol into two parts.

Mr. Split can only appear on an unlocked reel 5, splitting all symbols, excluding Scatter, from reel 1-5 in accordance with its size. It can manifest as half or fully stacked in the main game. During Tsunami Spins and Submerged Spins, Mr. Split appears as a fully stacked symbol, splitting all symbols below the water surface. If Mr. Split is present on an unlocked reel 5, the Chainsaw activates, adding one more split to the already split positions on the same reel where it appears.

When Rubber Ducks emerge during Tsunami Spins and/or Submerged Spins, each awards +2 spins. Additionally, each Rubber Duck raises the water level by one row during Tsunami Spins.

Whenever a submarine surfaces in any spin (called Titan Spin in the base game and Idiot Spin for the bonus buy), be it in the main game, Tsunami Spins, or Submerged Spins, the Titan Spin is set into motion. When the submarine enters, one of three 'Presidants' might make an appearance, and the multiplier associated with that particular 'Presidant' will be applied to the base bet. If none of the 'Presidants' land, it results in a no-win scenario. The three 'Presidants' and their respective multipliers are as follows: Presidant 3 with a multiplier of 15000x, Presidant 2 with a multiplier of 25000x, and Presidant 1 with a whopping 57000x multiplier.
It's time to strike a pact with the devil. The unending desire for fame and fortune courses through the veins of some individuals, and they wouldn't have it any other way. In this realm, redemption has its limits - here, the devil holds the cards.

The gaming area is segmented into four intersecting sections, each housing four symbols connected in the center by a Devil Wild. Winning combinations lead to the removal of symbols, causing the remaining ones to cascade toward the center, making way for new symbols to fill the vacated spaces.

Any paying symbol adjacent to the central position has the chance to randomly transform into a Wild symbol.

Upon achieving a win, the same type of symbol is eliminated from other cross sections if it is not part of the winning combination. Each symbol removed in this manner enhances its cross section multiplier by 1, with wins subsequently multiplied by their respective cross section multiplier.

Scatter symbols may emerge in the center row/column of their cross section. When a Scatter symbol appears next to the central position, the remaining symbols in its cross section become inactive, and symbols of the same type are eradicated from the other cross sections. The removed symbols are then excluded from appearing in the subsequent drops. Each symbol removed in this manner augments its cross section multiplier by 1.

If you land 4 Scatter symbols, the Redemption Spins feature is activated. This feature commences with 3 spins and resets to 3 spins each time a coin lands in the reel area. The coin values are evaluated as multiples of the active bet. When a column is entirely filled with coins, a feature is awarded for that column on each subsequent spin. This feature affects coins on the corresponding column.

Redemption Spins can be upgraded by either accumulating 4 levels in the upgrade bar or when all 4 Scatter symbols land next to the center position in the main game. The upgrade bar gains 1 level for each Lust feature triggered or for each Scatter landing next to the center position in the main game. Upgraded Redemption Spins trigger a feature for both the row and column. The Devil coin, a special coin that can land during Redemption Spins, unlocks the feature of its column. If Redemption Spins are upgraded, it also triggers a feature for its row.
Some doubt his existence while others perceive him as a hallucinogenic apparition... Yet one undeniable truth remains: DJ P5ychØ possesses the power to electrify any fortunate soul within earshot, and this slot offers a tantalizing taste of the captivating chaos he conjures. Cluster wins materialize when three or more matching symbols align horizontally and/or vertically, triggering the destruction of the winning cluster and the emergence of fresh symbols.

Upon transformation by specified features, symbols acquire secondary values. Initially, any Medium paying symbol transmutes into an additional Medium paying symbol, while Low paying symbols adopt an additional Low paying form. Subsequent transformations elevate these symbols to Wilds.

The Beat Bar monitors multiplier progression across colored symbols. Each connection of a colored symbol adds +1 to its corresponding color on the Beat Bar, which resets with each new base game round. During avalanches, Geez Spins, and Psycho Spins, the Beat Bar remains fixed until a new bet is initiated.

In the base game, achieving a x3 multiplier for a selected color or colors triggers Geez Spins, initially granting 5 spins. Activation of freespins on the Beat Bar for the specific color(s) is a prerequisite for Geez Spins. Attaining a x3 multiplier for any other colored symbol awards an additional 2 spins.

If a x5 multiplier is attained for ALL colored symbols during Geez Spins, Psycho Spins ensue. Should a x5 multiplier be reached for all colors during the base game, 17 spins are awarded in Psycho Spins. Throughout Psycho Spins, the general multiplier remains fixed, and every hit guarantees a feature symbol in the subsequent avalanche.
This is where tales of triumph and tales of defeat intertwine. The Cage doesn't welcome strangers with open arms. Arm yourself with strength and resilience as you navigate through the ranks, throwing punches and kicks en route to legendary status.

The base game features a 3-4-3-4-3-4-3 reel setup with 5184 potential winning combinations. When winning combinations occur, symbols explode, making way for new ones. After destruction, remaining symbols cascade downward and then leftward before fresh symbols drop in. During "Title Fight" Free Spins, a 3-3-3-2-2-2-3-3-3 reel layout that pays both ways is employed.

The Wild Knockout xBomb® symbol serves as a substitute for all symbols except Scatters. A Knockout symbol detonates adjacent symbols in a cross pattern, excluding Scatters and other Knockout symbols, while also boosting the win multiplier by 1 for the subsequent cascade. All Knockout symbols explode before the next cascade.

Roundhouse Kick activates in the base game when 3, 4, 5, or 6 identical paying symbols align diagonally without creating a winning combination. These symbols vanish, generating a Wild symbol in the central positions.

Explosions from Wild Knockout xBomb® symbols increase the win multiplier by 1 for the next cascade. All symbols, except Knockout symbols and Scatters, explode in response.

Triggering three Scatter symbols initiates the Title Fight Free Spins. The reel layout shifts to 3-3-3-2-2-2-3-3-3, featuring four special title belt booster positions in the middle. Wins are awarded in both directions during Title Fight Free Spins. Initially inactive, these four title belt boosters activate one by one upon winning a new title belt. Each fight progresses by landing blows with the Uppercut symbol, which reduces the opponent's hit points. Once the opponent is knocked out, Free Spins advance to the next level's fighter, each tougher than the last.

A title belt can activate once per spin, but if not achieved initially, it can be obtained in subsequent cascades. Uppercut symbols cease to appear during the fifth fight. Defeating Wai "Little Dragon" Le requires claiming the title of "Greatest of All Time."

Title Belt #1 offers Symbol Multiplier, Title Belt #2 offers Symbol Transform, Title Belt #3 offers Symbol Transform, and Title Belt #4 provides Sticky Wilds.
At times, individuals conceal their true selves. Venture into the eerie clinic of Dr. Daniel Eath, where impeccable service often leaves patients in awe... Prepare for the unsettling pandemonium lurking behind closed doors. The Doctor awaits your arrival.

Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).

Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.

Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.

Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.

Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
You awaken to find it's already 1pm, your throat burning, and eight missed calls from your boss. Glass fragments cling to your hair, and your once-pristine ride is now a pink-painted wreck. What on earth transpired? Enter the world of extravagance with the enigmatic Mr. E and his band of unconventional companions at the ultimate house gathering, where boundaries cease to exist. It's an enticing proposition bound to culminate in the notorious walk of remorse.

There are two varieties of Scatters: Invitation and Mr. E Scatter symbols. Free spins are unlocked through combinations of Invitation and Mr. E Scatter symbols. When a Mr. E Scatter appears in the main game, it transforms into an xSplit® and divides either the row or the reel. However, the xSplit® cannot divide other Scatter symbols. When high-paying symbols fully cover a reel, they morph into a Loaded Wild, which can only happen on reels 2-5. All Loaded Wilds come with a x4 multiplier.

Triggering the Walk of Shame requires landing a Mr. E and a Loaded Wild on reels 3, 4, and 5. During the Walk of Shame, each Loaded Wild shifts one step to the left on the subsequent spin, concluding when a Loaded Wild rests on reel 2.

In the "One More!!!" feature, every landing Loaded Wild adds an instant x1 to the win multiplier. Activating "All Nighter" with a Mr. E Scatter symbol grants +3 spins. Throughout "All Nighter," each arriving Loaded Wild increases the win multiplier by x1 and might initiate the Walk of Shame. The Mr. E Scatter symbol persists, serving as an xSplit® during the "All Nighter" phase.
"It is unnecessary for eagles to behave like crows." - Sitting Bull's lessons echo through history, resonating with themes of identity and freedom. The historic clash at Little Bighorn stands as a testament to the enduring struggle for these ideals, demonstrating that Native American resilience cannot be easily quashed. Prepare your weapons and brace yourself for this monumental confrontation.

Scalp Wilds exclusively appear on the towering 5-symbol reel. Upon landing, Scalp Wilds transform all American soldiers into Wild symbols before expanding to cover the entire reel. With each expansion, the soldiers' heads are scalped, granting a +1 multiplier to the newly formed Wild symbols. Totem Scatters make their presence felt on reels 2, 3, and 4 during the base game and Scalp Freespins. However, during Spirit Call Freespins, they only grace reels 3, 4, and 5. A single or dual landing of Totem Scatters in the base game triggers their transformation into expanding Wilds. Meanwhile, any Totem Scatter appearing during Freespins blossoms into an expanding Wild and awards an additional spin. Achieving a trio of Totem Scatters in the base game sets off Scalp Freespins.

May the spirits fortify you. The formidable No Mercy Scatter descends solely onto the 5th reel. When it fully appears, it initiates the Spirit Call Respin in the base game, shifting to the first reel to commence a respin. Subsequently, it unveils one of the following Wild Chieftains: Sitting Bull, who converts his symbols into expanding Wilds; Crazy Horse, who transforms his symbols into regular Wilds with each symbol adding a +1 multiplier; or Two Moon, who turns his symbols into ordinary Wilds. Each No Mercy Scatter symbol counts as one symbol size.

The activation of 3 Totem Scatters triggers 8 Scalp Freespins. Scalp Wilds (xMount®) elevate the sticky win multiplier by 1 for each scalped symbol, a bonus applicable for the remaining spins. Each Totem Scatter landing during this phase metamorphoses into an expanding Wild, bestowing an extra spin. Furthermore, the appearance of another No Mercy Scatter triggers Spirit Call Freespins and awards an additional +2 spins.

The combination of 3 Totem Scatters and a No Mercy Scatter launches 10 Spirit Call Freespins. Beyond the features of Scalp Freespins, the No Mercy Scatter remains affixed to the first reel, transforming into one of the Wild Chieftains - Sitting Bull, Crazy Horse, or Two Moon - with each spin.
Someone must bring these lawbreakers to justice as they are completely out of control. We'll administer our own brand of justice in Tombstone R.I.P., striking them where it hurts. The criminals and gunmen are unaware of what's about to happen, but they will meet a slow and painful demise.

Stay alert - a fully stacked Wild symbol will always adjust to be fully visible with each adjustment increasing the Wild multiplier. Take caution, the xSplit Wild only emerges on the final reel and occupies 2 symbol spaces. Upon landing, it will divide symbols to the left in half.

No tears are shed for the departed here; xRIP is activated by any spin if the overall win falls below the base stake, resulting in no payout...

The third attempt is the charm - Landing three Hang ‘Em High Scatter symbols will trigger 8 Hang ‘Em High Free Spins. The win multiplier during the bonus mode will be boosted by all types of Wild symbols and will persist throughout the entire bonus round.

Hold on tight! This is where things get incredibly chaotic. Land 3 Scatters along with a Boothill Scatter to initiate 10 spins. Only Cowboy symbols land on the final reel, but they will convert others of the same symbol into Wilds. It's time to let them face the consequences in hell - so let's introduce a multiplier, ranging from 5x to 999x, on a random Cowboy for each spin. Insane!
A quest for retribution evolves into a challenging odyssey where the team's resilience is put to the test. Will you stand alongside them on their journey to atonement, where the risks are significant and the gunfire relentless?

Align the symbol on the top reel with the symbol beneath it on the same reel to convert both into a Wild symbol. A fully stacked Wild symbol on the bottom reel will always adjust to be fully visible, with each adjustment increasing the wild multiplier by 1. If you don't succeed on the first attempt, there's a second chance with an even higher multiplier...

You've witnessed it previously - xWays reveals 2-3 of the same symbol. The Infectious xWays symbol will influence and amplify all symbols of the revealed type for substantial wins. Reel split will duplicate all symbols above it on the primary reel. It then dissipates, triggering a collapse of the bottom reel for new symbols to emerge.

A Scatter symbol that pays out as soon as it appears on 3+ reels. Grit Girl offers a base payout of x25, with four reels boasting a base payout of x500, along with the potential for a massive multiplier...

If you land three scatter symbols, you'll receive 8+ Torture Spins. The active game area expands, and locked positions from the main game become available for the duration of the bonus round. Landing 4 Scatter symbols will activate 10+ Dead Spins. The active game area will expand, and all previously locked positions in the main game, including the sticky Wild with a multiplier in the bottom right corner, will be accessible for the duration of the bonus round.
Join us on a journey into the ranks of the Imperial Roman Army, where we engage in battles on land, sea, and horseback. Renowned and dreaded worldwide, our legion boasts some of the most adept and disciplined fighters of our era.

xWays and Infectious Wild symbols can exclusively appear on the initial and final reels. Upon landing both, their enhanced functionalities are activated, transforming the middle reels into Infectious xWays and Wilds.

Triggering three Bonus symbols on the middle reels initiates Eight Legion X Spins. This activates an additional row on the first and last reels. The win multiplier is then boosted by xNudge Wilds, persisting throughout the feature. Ten Legion X Equestris Spins are unleashed when three Bonus symbols and two xWays symbols align.

Ten Legion X Fretensis Spins are set in motion by the alignment of three Bonus symbols and two Infectious Wild symbols. Similarly, Ten Legion X Gemina Spins are activated when three bonus symbols combine with one Infectious Wild Symbol and one xWays symbol.
You desired excellence, so behold the finest Gunslinger of the old Wild West - Dallas Stoudenmire. A figure characterized by his fondness for alcohol, his imposing mustache, and his dual Smith & Wesson .44 caliber revolvers - a formidable Marshal reminiscent of those seen in movies! If the combination of a revolving reel layout, either 23334 or 43332, and xNudge Wilds isn't sufficient, then this game is tailored for you, boasting more features than a six-shooter has bullets. Prepare yourself, partner, and arm your guns!
Take your pick between the 43332 or the more volatile 23334 reel configuration, which can be adjusted prior to entering the bonus round.

You may have encountered the Stoudenmire xNudge Wilds previously - Wilds that nudge in and bestow multipliers ranging from x1 to x3, increasing with each nudge. These xNudge Wilds will be enhanced during bonus rounds if they land on a reel with a Jumping Wild and will also remain sticky during the Drunken Gundfiguth&r... Spins!

The Deputy & Marshal Raid is activated by badges and will transform both low and premium symbols into a single randomly chosen symbol. Landing both badges also enlarges the reel layout to 43334 and converts the badges into Wilds.

The Gunfight Spins feature occurs when three scatters transform into Jumping Wilds and traverse the reels during the 8 Gunfight Spins. These can be upgraded by landing any badge or even both badges. The Deputy & Marshal Gunfight Spins are initiated by three scatters plus any badge, combining Gunfight Spins with the transformation of low or premium symbols, making for a highly potent bonus round! The Drunken Gundfiguth&r... Spins feature is triggered by obtaining three scatters and both badges, granting 10 spins on a 43334 reel layout with 5 Jumping Wilds - brace yourself for the madness! While the payouts may be substantial, tread carefully, as these are perilous grounds...

Triggering a respin by landing all five characters in the main game, including Stoudenmire, expands the Wild to cover all three middle reels.

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