Wins are achieved by getting 5 or more symbols in clusters. These are removed and new symbols fill up the grid. Cascades continue until no more wins can be created. Super Tiles are highlighted random positions behind the grid on each spin, including during features. Winning on a Super Tile will create a Lightning Wild symbol on that position on the grid. The winning symbols in the clusters are removed as normal and the Lightning Wild remains on the grid for the cascade.

Lightning Wilds can also have a random win Multiplier of up to x3 attached to them, which is applied to any further wins the Lightning Wild creates. Winning combinations charge the Hammer Meter. 25 winning symbols will fully charge the Hammer Meter. When the Hammer Meter is fully charged it will trigger the Song Feature of the current World. There are 3 Worlds each with its own feature. Twilight Princess Song Feature adds a Mega Wild (2x2 size) to the grid.

The Second to None Song Feature transforms all high-paying symbols to a matching high-paying symbol. If less than 5 high-paying symbols are on the grid, random low-paying symbol types are also selected to be transformed. The And Yet I Smile Song Feature destroys all LP symbols on the grid. Once a Song Feature has completed and all wins paid for the round, the game progresses to the next World.

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