Random Wilds
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The gaming area is segmented into four intersecting sections, each housing four symbols connected in the center by a Devil Wild. Winning combinations lead to the removal of symbols, causing the remaining ones to cascade toward the center, making way for new symbols to fill the vacated spaces.
Any paying symbol adjacent to the central position has the chance to randomly transform into a Wild symbol.
Upon achieving a win, the same type of symbol is eliminated from other cross sections if it is not part of the winning combination. Each symbol removed in this manner enhances its cross section multiplier by 1, with wins subsequently multiplied by their respective cross section multiplier.
Scatter symbols may emerge in the center row/column of their cross section. When a Scatter symbol appears next to the central position, the remaining symbols in its cross section become inactive, and symbols of the same type are eradicated from the other cross sections. The removed symbols are then excluded from appearing in the subsequent drops. Each symbol removed in this manner augments its cross section multiplier by 1.
If you land 4 Scatter symbols, the Redemption Spins feature is activated. This feature commences with 3 spins and resets to 3 spins each time a coin lands in the reel area. The coin values are evaluated as multiples of the active bet. When a column is entirely filled with coins, a feature is awarded for that column on each subsequent spin. This feature affects coins on the corresponding column.
Redemption Spins can be upgraded by either accumulating 4 levels in the upgrade bar or when all 4 Scatter symbols land next to the center position in the main game. The upgrade bar gains 1 level for each Lust feature triggered or for each Scatter landing next to the center position in the main game. Upgraded Redemption Spins trigger a feature for both the row and column. The Devil coin, a special coin that can land during Redemption Spins, unlocks the feature of its column. If Redemption Spins are upgraded, it also triggers a feature for its row.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.
Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
Take your pick between the 43332 or the more volatile 23334 reel configuration, which can be adjusted prior to entering the bonus round.
You may have encountered the Stoudenmire xNudge Wilds previously - Wilds that nudge in and bestow multipliers ranging from x1 to x3, increasing with each nudge. These xNudge Wilds will be enhanced during bonus rounds if they land on a reel with a Jumping Wild and will also remain sticky during the Drunken Gundfiguth&r... Spins!
The Deputy & Marshal Raid is activated by badges and will transform both low and premium symbols into a single randomly chosen symbol. Landing both badges also enlarges the reel layout to 43334 and converts the badges into Wilds.
The Gunfight Spins feature occurs when three scatters transform into Jumping Wilds and traverse the reels during the 8 Gunfight Spins. These can be upgraded by landing any badge or even both badges. The Deputy & Marshal Gunfight Spins are initiated by three scatters plus any badge, combining Gunfight Spins with the transformation of low or premium symbols, making for a highly potent bonus round! The Drunken Gundfiguth&r... Spins feature is triggered by obtaining three scatters and both badges, granting 10 spins on a 43334 reel layout with 5 Jumping Wilds - brace yourself for the madness! While the payouts may be substantial, tread carefully, as these are perilous grounds...
Triggering a respin by landing all five characters in the main game, including Stoudenmire, expands the Wild to cover all three middle reels.
Thor: Hammer Time offers players four distinct features, including a unique Scatter collect respin that leads to the coveted Asgard Spins. With randomly triggered features like Rune Raze and Hammer Time, coupled with the nudging Thor’s Lightning Bonus, players are in for a thunderous ride through the Northern Kingdoms.
As a high-volatility slot with frequent feature activations, Thor’s Lightning Bonus takes center stage, particularly during the Asgard Spins, enhancing both the main game and the bonus round.
Triggered by the Thor’s Lightning Bonus symbol on reel 5, Thor’s Lightning Bonus awards various features such as multipliers, random sticky Wilds, or sticky Wild Reels. As long as Thor remains on the reels, the bonus feature remains active, nudging down with each spin.
The Rune Raze feature randomly transforms all runes into a specific symbol, while the Hammer Time feature turns high-paying symbols into Thor’s Hammer symbols, triggered at random during any spin.
Collecting two or more Scatters initiates the Scatter Energy Collect feature, propelling players closer to the Asgard Spins. As Scatters nudge down and respin the reels, Asgard Spins await those who gather energy from three Scatters, with additional Scatter Energy awarding extra spins.
During the Asgard Spins, Thor’s Lightning Bonus activates more frequently on reel 5, granting additional spins, multipliers, or sticky Wilds. Thor’s presence on the reels continues to stack up multiple features with each nudge, ensuring an exhilarating journey through Norse mythology.