Respins
Prepare for an exciting adventure with the groundbreaking Floating Wilds feature. Whenever two or more Wild symbols grace the reels, players are in for a captivating respin. During this exhilarating spin, the Wild symbols ascend and glide off the sides of the reels, creating a dazzling display. As the respin concludes, the Wild symbols gracefully descend back onto the reels, landing in random positions and potentially unlocking monumental wins.
With a potential maximum win of 8,000 times the bet, Olympus Wilds presents players with the opportunity to seize divine riches fit for the gods themselves!
When two or more Wild symbols land on the reel, players trigger a respin during which these symbols ascend and glide off the sides of the reels. After the respin, the Wild symbols ascend once more and drift over the reels, adhering to random positions.
If additional Wild symbols appear on the reel, players earn another respin, during which all Wild symbols take flight over the reels. This cycle continues until players acquire one or no Wild symbols during the respin, or until the reels are entirely filled with Wild symbols.
Activation of 5 or more special symbols initiates the Hold n Spin feature. These symbols remain in place during the feature while all other symbols vanish. By collecting more special symbols, players can secure up to 3 Free Spins to potentially win big.
Furthermore, a multiplier meter is in place, and each new special symbol landing during the feature increases the multiplier meter.
Frozen Age unfolds as a high volatility Video Slot game on a 6x6 grid featuring 50 paylines, offering an impressive maximum win potential exceeding 8000x the bet. The game introduces Monster Blocks, roaming wilds, and an impactful Free Spins feature equipped with Wild Respins, Synced Blocks, and retriggers!
Monster Blocks, oversized symbols on the reels, emulate individual symbols arranged in a 2x2 to 6x6 formation.
The Synced Blocks feature occurs randomly, transforming all Monster Blocks into the same symbol for enhanced winning possibilities.
Wild Respins, randomly triggered in the base game, introduce 1-6 roaming wilds onto the panel based on the initial Wild block size. Following wins, a respin ensues, with roaming wilds changing positions. If roaming wilds land on a Monster Block, the entire block transforms into a Wild. Notably, roaming wilds cannot land in the same spot.
Initiate Free Spins by landing 5 or more scatters, earning an equivalent number of spins with up to 36 free spins available. Collect roaming wilds during Free Spins to unlock tiers, providing an extra 2 spins upon reaching each tier. The panel multiplier progressively increases, potentially reaching up to 10x when amassing 50 or more roaming wilds. Furthermore, any scatter appearing in the panel adds an additional free spin, enhancing the exhilaration of the Frozen Age adventure.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Giddy up and ride to riches... Land three Golden symbols to secure a regular win. The slot’s Wild takes many different forms. It can appear as a Rider on Horseback (Stacked Wild), a Bandit (Sticky Wilds) or a Gold Plaque (Standard Wild) – fusing the period-set game world with innovative prize pathways.
The Scatter is represented as dual Golden Pistols. This means once they’re fired – you can cause a ruckus and snag loot-worthy bonuses! Money Bag Symbols can land on reels 1 – 4 and result in various cash values. If the player lands this symbol on reel five, you’ll win the accumulated value, skyrocketing your overall steals.
Landing three Golden Pistol Scatters unlocks Free Spins. If only two Scatters land, the fifth reel will Re-Spin and aid in securing the third Scatter. Lady Pearl takes centre stage for the Sticky Wild feature. On any spin, Wild Symbols can land as part of the spin cycle. They’ll remain on the reels for the duration of the feature, with further Wilds accumulated as they roam across the reels.
The Stacked Wild feature involves Swift Rick stacking up to four Wild’s on any of the five reels. This feature acts as a one-of-one translation of the narrative, with our two leading protagonists stacking as much loot as possible.
Strap on your football boots and enjoy a day packed with colourful confetti, squiggly shapes, and lots of enthusiastic cheering – sport has never been this much fun. This game will charm the socks off even the grumpiest referee and convert anyone into a raging football fan.
This is the third instalment in our Spinions series and our most sticky game to date, with a revamped math model for players who really enjoy the classic features and long sessions.
Spinions Game Day is a 5×3 slot with 10 lines, boasting Re-spins, a Free Spins Bonus, and a Buy feature (pay to get instant entry to the Free Spins bonus), plus Passing Wilds that move across the reels and increase the Multiplier by +1. We’ve also boosted the max win significantly, so it’s like a jazzed-up version of our previous Spinions games!
The WILDS are available only on reels 3,4, 5 and 6. Whenever a WILD Joker is part of an active WAY or WAYS in the base game, the player will be awarded 3 re-spins. If the player keeps winning at least once during those 3 re-spins, the re-spins will continue.
During the re-spin, the WILD/WILDs will become Roaming Wild Multipliers, iinitially taking the symbol from a standard wild to an x2 wild, and then getting increased by a factor of + x1 whenever a wild forms part of a win during the re-spins game. During the re-spins, the WILDS will remain on the reels as Sticky Roaming WILDS. Once started, the re-spin game ends only when the player has 3 consecutive losses.