Symbol Downgrade
After a successful spin, winning symbols vanish, allowing those above to fall, while Elixir Wilds come into play. These wilds activate if the base spin doesn't yield any wins, appearing on the first re-spin after the base game. Their number, ranging from 0 to 8, is randomly determined. Elixir Wilds land on random positions, avoiding stacking on each other. If not part of a winning combination, they persist through re-spins; otherwise, they burn.
Re-spins commence with any base game win and conclude when there are no wins and the Cauldron lacks Potions. Winning positions burn, making way for symbols descending from the top, excluding positions where Unicorns have relocated.
Filling the Cauldron involves adding winning positions to it, regardless of multiple combinations. This process starts in the base game and continues during re-spins. Even after triggering Potions, the Cauldron continues to fill with winning positions.
Potions are added to the Cauldron when 25 winning positions accumulate. Up to four Potions (Befuddlement, Invisibrew, Transfiguration, or Enlargement) may be added during a single re-spin. The fifth Potion (Darkness or Unicorn Dust) is randomly chosen and marks the limit. Potions may be added even after triggering.
Potions are triggered during re-spins without wins, following the order in which they were added to the Cauldron. Each Potion triggers only once, in the order added, and subsequent triggers follow suit. After a Potion triggers, new win combinations may appear, and re-spins continue until no wins occur.
Befuddlement transforms high symbols into low symbols, with the mapping chosen randomly. No compensations are made for the absence of high symbols. Invisibrew evaporates low-paying symbols, and new symbols drop from the top. No compensations are made for the absence of low symbols. Transfiguration chooses one random low-paying symbol and turns it into a randomly chosen high-paying symbol. No compensations are made for the absence of low symbols. Enlargement randomly chooses the size of an enlargement area on the screen and expands symbols to fill the chosen area. Expanding symbols may overlay any other symbols, including Wilds.
Perfect Potions (Darkness and Unicorn Dust) guarantee new wins when triggered. If no wins occur, the screen clears, and the Potion reapplies until a win is achieved. Darkness is the last Potion, allowing only high symbols. Unicorn Dust introduces 3 or 4 Unicorns with 1x or 2x multipliers, jumping to adjacent burnt positions.