San Quentin 2: Death Row

Sep 24, 2024

DEFAULT RTP

96.13%

GAME VOLATILITY

red chilli fullred chilli fullred chilli fullred chilli fullred chilli full

IVSDb RATING

WATCH TRAILER

RELEASE DATESep 24, 2024DEFAULT RTP96.13%GAME VOLATILITYHighGAME STUDIO

Some individuals are considered deserving of the most severe punishment. Returning to prison is a harsh reality—there’s no silver lining. Once back, freedom will forever remain out of reach. And always bear in mind—it's best to stay cautious in your surroundings.

At the top and bottom of each reel, you'll find locked Enhancer Cells. When these cells are activated, they can unveil one of five high-paying symbols, a Wild, a Razor Split, or an xWays® symbol. The Razor Split symbol doubles all symbols on a reel by splitting them into two. If the Razor Split appears both at the top and bottom of a reel, it will split symbols twice. Should it split a Bonus symbol, that Bonus symbol will turn into a Wild and extend across the row. All xWays® symbols reveal the same high-paying symbol and stack five high. If xWays® symbols appear on both active Enhancer Cells on a reel, the reel becomes entirely covered with ten single Wilds.

In the main game, the Split Wild can land on any reel. When it does, it splits all the regular symbols on that reel, though it doesn’t split itself.

Bonus symbols can land on any reel. If one or two Bonus symbols land during the main game, they turn into Wilds and unlock the Enhancer Cells on their reel. Landing three or more Bonus symbols will trigger the Green Mile Spins.

Three, four, or five Bonus symbols will grant Green Mile Spins with one, two, or three starting Jumping Wilds, respectively. Before Green Mile Spins begin, players can either take the option to add an additional Jumping Wild or proceed with the current awarded Wilds. The maximum number of Jumping Wilds is five. When starting Green Mile Spins, players may either continue with the Jumping Wilds they've been awarded or risk five spins for a chance to add one more Jumping Wild, up to five in total. The number of Jumping Wilds influences how many reels have active Enhancer Cells: One Jumping Wild activates Enhancer Cells on three reels, two Jumping Wilds activate four reels, and three to five Jumping Wilds activate five reels. If four or five Jumping Wilds are awarded, they begin with a x2 multiplier. Reaching five Jumping Wilds gives the player a chance to either gamble for the maximum win or risk losing five spins.

When Green Mile Spins commence, the reels with active Enhancer Cells are chosen at random and remain active for the duration of the feature. Landing Bonus symbols on reels with closed Enhancer Cells unlocks those cells and converts the Bonus symbol into Jumping Wilds. Landing between two to five Bonus symbols during this feature awards additional spins—three to six spins, respectively.

The Jumping Wilds move to random regular reel positions on each spin. If a Jumping Wild lands on a reel containing the Razor Split enhancer, its multiplier is doubled and remains that way for the duration of the Green Mile Spins. It also doubles all positions in the same row. Any Jumping Wild on rows impacted by a Split Jumping Wild also receives a multiplier boost, which remains for the rest of the spins. The multiplier on a Jumping Wild represents how many Wilds are now on that position.