Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Sniff out your way to dazzling rewards. Join the Ruff Crew on their daring mission to swipe Fat Cat's collection of diamonds in this exciting new adventure, Ruff Heist. Team up with Archie, T-Bone, and Badge as they aim to liberate diamonds from the affluent Fat Cat and redistribute them among their fellow canines. Every paw counts!

Achieve a standard victory by landing three or more symbols of Treat Rune, Diamond, or Dog. Should players land Dog Collect symbols on reel five, all Diamond Cash symbols will be promptly gathered. Each Diamond Cash symbol carries a designated Multiplier value, enhancing any winnings obtained during the ongoing spin.

The Ruff Crew has an array of tactics and resources at their disposal for the heist. T-Bone can enhance all of the player's rewards, Badge possesses a power-up for collecting prizes, and Archie's upgrade ability allows for potential collection up to five times over.

Progress through the Free Spins Trail with each Dog Collect symbol that appears. Upon the arrival of every fourth Dog Collect symbol, 10 Free Spins will be granted.

If the plan proceeds smoothly, the Ruff Crew can reach the Cash Vault. A random cash value is added to the Cash Vault with each spin. The cumulative sum of the Cash Vault is paid out once the Free Spins Trail is completed and there are no remaining Free Spins. However, if the trail is concluded before the Free Spins are exhausted, the Cash Vault will continue to accumulate with each spin until all Free Spins have been utilized. It's a dog-eat-dog world in this exhilarating mutt heist!

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