Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Freddie Fox is up to no good. The county fair is right around the corner and the farmer is busy fattening his prize pig. Little does he know; Freddie has a plan of his own for the hog. Aid this wily fox in his quest to claim the succulent swine, and you might be rewarded for your help.

Get ready for a thrilling gaming experience filled with unexpected surprises and winning opportunities. In the base game, aim to land winning combinations of symbols across the 5x3 reels to garner victories across 20 paylines. You can enhance your gameplay and maximise your winnings with some exciting bonus features, too.
Beware of the big bad wolf in Chicken Chase! This game immerses players in a serene country setting, but watch out for the sneaky wolf ready to pounce on poor little chickens. The 3x5 game grid provides an opportunity to save the chickens from the crafty wolf while also earning points for yourself – a true win-win situation!

Act swiftly and save those chickens now, and don't forget that your brave efforts can be rewarded with a significant prize!

The game unfolds in two stages. Upon placing a bet, a spin initiates, and after the reels come to a stop, if no 5 of a kind winning combinations are present, a free respin is triggered. Payouts occur after the respin concludes or immediately if a 5 of a kind winning combination occurs after the initial spin. Between the initial spin and the respin, players can click on any reel to hold it in place for the respin. Only the reels that were not held will spin. The game suggests a combination of reels to hold, and players can modify the suggested held reels before the respin occurs. The respin begins automatically after a 10-second interval.

To add to the excitement, hitting 3 or more Bonus symbols triggers the feature. During the feature, select one of the four chickens to unveil a random prize. If the feature is triggered with 3 Bonus symbols, a random prize of 2x, 4x, 12x, or 50x is awarded. Triggering the feature with 4 Bonus symbols results in a random prize of 4x, 8x, 24x, or 100x. If the feature is triggered with 5 Bonus symbols, a random prize of 6x, 12x, 36x, or 150x is awarded. Dive into the charming world of Chicken Chase, save those chickens, and seize the rewards!
The game gives fans a chance to re-enter Joe Exotic's world of big cats, guns, and country music. Brilliant gameplay is combined with an explosion of country glitz and glam, and a soundtrack by none other than the man himself.

All this and more makes for a fast-paced, action-packed game that's set to take the casino world by storm. Take a journey into the American Deep South and enter the unique lifestyle of Joe Exotic™.

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