Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
We're heading back to the '80s. Join Nikki Sixx, Tommy Lee, Mick Mars and Vince Neil as they take you out on the night of your life. With pyrotechnics, a rollercoaster drum set and all things glam rock – you’ll be a member of Mötley Crüe by the time the night’s over! Don’t believe us? There’s only one way to find out.

They say the best things come in threes, and the base game has three features alone! Wild Side boasts Stacked Wilds that occasionally land on the fifth reel, working their way backwards until a winning combination is reached. The Kickstart My Heart feature randomly multiplies wins during Wild Side. Live Wire is trigged on any random spin, where random Wilds are added to the reels, helping maximise potential pay-outs.

Shout at the Devil is triggered by landing three Pentagram Scatters, which will reveal a pentagram with numbers at each point. Landing three of the same number will determine how many Free Spins the player gets in the round. During the Free Spins round, the Girls, Girls, Girls, music video will trigger. So long as players acquire the Lips symbol on reels 2, 3 or 4 – they’ll be dropped into the heart of the Mötley Crüe experience.
Helloween is a 5-Reel video slot machine with 10 fixed paylines, paying left to right. Landing a Scatter on reels 1, 3, and 5 trigger the Keeper of the Seven Keys feature wheel, where it is possible to trigger one of seven features. Each of the features award 5 Free Spins, except Helloween Free Spins which awards 7 Free Spins. Scatters also act as Wilds. Scatters are not available during the I'm Alive, Future World, Eagle Fly Free, Dr Stein, March of Time and I Want Out features.

In I’m Alive, Wilds that land are held in place and expand up or down one place on each spin, after a reel is filled, they will disappear on the following spin. In Future World, any Wilds landing expand to fill the reel. In Eagle Fly Free, one Wild is flown onto the reels on each Free Spin, remaining on the reels and changing position on every spin. In Dr Stein, all instances of a randomly selected royal symbol on the reels turn Wild on each spin.

In March of Time, Wilds are held on the reels and move one space to the left on every spin, once they have reached reel 1 they will disappear on the next spin. In I Want Out, Wilds that land on the reels expand in size to 2x2 symbols. Helloween Free Spins awards 7 Free Spins, with the chance to re-trigger the Keeper of the Seven Keys feature wheel.

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