Descend into the depths below and journey through the bustling dwarven metropolises once more! The menacing creatures have returned with a vengeance! Defend against the onslaught of goblins, trolls, and dragons, claiming their treasures as your own!

This sequel to the renowned Battle Dwarf offers a classic 5×3 reel layout, featuring an exhilarating and enhanced battle mechanic alongside a plethora of other engaging features.

The LOCK & RESPIN FEATURE activates when one or more BONUS WILD symbols land on the reels. These symbols lock in place while the remaining reels spin again. If additional BONUS WILD symbols appear during the respin, the feature reactivates.

Enter the BATTLE FEATURE (FREE SPINS) by landing 3 or more SCATTER symbols on the reels. Depending on the number of SCATTER symbols, one of three monsters or the fearsome Dragon will emerge. Each symbol on a winning line inflicts 1 damage on the monster. Defeat the monster by aligning identical symbols on all reels in a single spin, dealing a devastating 999 damage. Upon defeating the monster, trigger the GOLDEN SPINS (FREE SPINS) feature, with the number of spins awarded based on the defeated monster's strength.

If the monster survives with any remaining health and no wins on the final spin, the feature concludes, returning to the base game. However, if a line win occurs on the final spin, the feature continues until no wins are awarded. Each appearance of the WILD MULTIPLIER symbol increases the multiplier by x1, multiplying wins accordingly, with a maximum multiplier of x99.

The ELF FEATURE may activate randomly during the base game, LOCK & RESPIN feature, GOLDEN SPINS, or BATTLE FEATURE. When triggered, the elf transforms up to 5 reels into WILD symbols as the reels spin.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The deeper you dig, the bigger you win. Jump into exciting dungeons full of gold treasures and bonuses. Enjoy a classic 3x5 reel playground with ten winning lines and dig deeper to find lucky tressures with brave dwarfs.

Catch a Random Wild to get the unexpected reward. Collect 5 or more trolleys anywhere and activate the Golden Respin feature with up to x500 generous multipliers. Get 3 or more Wheels of Luck symbols and unlock the opportunity to grab up to x5000 winnings.
The fortunate dwarves take on the role of WILD symbols in Dwarven Gold Deluxe™, the 3×5, 25-lines videoslot. A chance for significant wins arises if you uncover the dwarven treasure. In the free spins round, before each spin, two additional WILDS are introduced to the reels, creating the potential for sensational wins!

Scatter symbols make appearances on reels 2, 3, and 4. Activate 7 free spins by landing 3 Scatter symbols. Additionally, during free spins, 3 Scatter symbols reward 20 times the total bet. Special reels come into play during the Free Spins round. Before each free spin, including the first, 2 wild symbols dynamically join reels 2, 3, and 4 at the start of the reel. These symbols persist on the reels throughout the entire Free Spins round.

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