Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
A murderer is at large, and not just any ordinary murderer. This is the tale of the ruthless 'Bodycam Butcher'. He embodies fear itself, his craving for blood intensifying with each passing night, showing no mercy. Forget about merely keeping one eye open while you sleep - you'll need all your senses sharp to navigate the treacherous world of SERIAL!

Upon triggering a respin, two Enhancer Cells become active and will reveal one of the following symbols:

xWays®: Unveils 2-4 symbols of the same type, potentially any paying symbol. If multiple xWays® symbols appear, they all reveal the same symbol. xNudge® Wild: A stacked Wild symbol that always nudges to become fully visible, with its multiplier increasing with each nudge. Wild: The standard Wild symbol. Character symbols: Any of the higher paying symbols may occupy the Enhancer Cells. All winning symbols remain in place on the reels, granting a respin to enhance the winnings further. Each respin that improves the win awards an additional respin. With each respin, the top and bottom enhancer cells activate from left to right, one reel at a time.

The xSplit® Wild symbol, a 2x Wild, exclusively appears on the last reel. It divides all symbols in the same row into two symbols. Additionally, it can split Scatter Symbols, doubling the number of Bonus spins they offer. Moreover, xSplit® Wild can split xNudge® and xWays® symbols, doubling the xNudge Symbol's multiplier and expanding the xWays® symbols.

xWays® symbols can only manifest in Enhancer Cells or transform from a Scatter. When they appear, xWays® symbols transform into a standard paying symbol, revealing 2-4 symbols of the same kind and increasing the number of win ways. Infectious xWays® cause the revealed Ways symbol to spread to all other same-sized symbols on the 3-3-3-3-3 reel area.

Landing 3 Scatter symbols initiates The Search, with the spin count determined by the sum of the numbers on the Scatters. Additional Enhancer cells on reels 2, 3, and 4 activate, expanding the reel area to 3-5-5-5-3. Landing the xSplit Symbol triggers 'The Kill' spins and awards +2 spins. Landing 3 Scatters and 1 xSplit® Symbol simultaneously triggers The Kill. In addition to The Search features, the xSplit® symbol remains an active jumping Wild on reel 5 during The Kill.
Are you ready for some sizzling-hot slot action, featuring our brand new Splitting Wilds modifier as well as a unique Hold & Win bonus round? Look no further, as it’s all here on Dragonfire: Chamber of Gold.
Let your inner explorer loose and lay claim to your discovery with Jurassic Park™. The adventure 65 million years in the making is back with this larger-than-life 243 Way, 5x3 Reel game featuring all the stars of the award winning film.

Step onto the legendary island and discover ground-breaking graphics, cutting-edge animations, and pitchperfect sound that transports you to a lost world where prehistoric dinosaurs run wild and every roar is sure to thrill.

Showing all 4 results