Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The legendary pirate hunter Captain Glum strikes fear into the hearts of the toughest pirates... Join Captain Glum and his warships as they hunt for Skull Island, home to a thousand pirate treasures... so long as the Pirate Queen doesn’t get there first. Prepare the sails for full mast!

On each spin, the Ship Wilds move randomly across the reels, aiding Captain Glum and your crew secure wins. The Pirate Hunter ship Wild can also replace Scatters across the reels, creating both horizontal and vertical wins. If a player lands on the Golden Flagship Pirate Ship Wild, it becomes a permanent Wild on the reels. This aids in completing paylines and securing your valuable treasure.

Landing two Scatters triggers the Captain’s Due feature. so long as the player secures two Scatters which unlocks Connecting Wilds, casting a wide net over the reels, opening the floodgates for combo wins.

If you land three Skull Scatters, it triggers the Free Spins round. With 10 Free Spins gifted from the beginning, this mode launches players into a tense Pirate vs Pirate Hunters showdown. Use your Multiplying Mortar to sink the Pirate Queen’s ships and steal their loot.

If you best Pirate Queen’s score, you're awarded a x10 Multiplying Chest. Here, you choose between three chests that can net a x1, x2 or x10 Multiplying win.

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