My companions often label me a solitary soul, but I pay no heed. What insight does my imagination truly possess about my social interactions? Sit back, unwind, and witness as your television converses with you, albeit not in the manner you might envision. Never experience solitude again; LONER stands ready.

The Monitor symbol may appear on reels 1, 3, and 5. Should 1 or 2 Monitors land, they will unveil one of the subsequent symbols: Wild: The standard 1x1 Wild symbol. xSplit®: Divides all adjacent symbols to the left and right, doubling their value. It morphs into a Wild during the division but doesn't split Monitor symbols. Infectious xWays®: Transmutes into a regular paying symbol ranging from size 2-4. It spreads to all instances of that symbol on the reels, resizing them to 2-4 as well. Infected symbols can also undergo splitting by Split.

Activation occurs when 3 Monitors reveal Pin The Win. The Pin The Win emblem traverses the game area. Upon reaching a corner, the displayed win is granted, concluding the round. Any other position bestows a random win multiplier between 1x-500x, applied to the granted win.

The 2x2 or 3x3 Big Wild symbol may land fully stacked or partially on reels 2-4 during any spin. xSplit® cleaves the Big Wild across all affected positions.

The Shoot Shoot Duck feature initiates when 3 Monitors unveil Shoot Shoot Duck. The game commences with 5 shots. Aim at the ducks to accumulate rewards. Duck symbols encompass: Symbols: Yielding awards X times the base bet (1x-1000x). Bomb: Gathers all visible awards upon being shot. Ammo clip: Replenishes shots back up to 5. Van: Augments its value with each step by gathering all visible awards on the game area. Max Win: Bestows the Max Win when targeted. The round concludes upon exhausting all shots or upon the Max Win being granted.

The Tick Tick Boom feature is activated when 3 Monitors unveil Tick Tick Boom. Select a target for detonation. A reward ranging from 5-1000 times the base bet will be unveiled, with the possibility of encountering the Max Win.
Kenneth's life seems picture-perfect: sunny days, a loving family, a lucrative career, and a flashy ride. Yet, there's a lingering suspicion that there's more to his story, perhaps a hidden side that's not quite what it seems.

The Gimpier symbol has a unique rule—it can only appear on reel 5. When it does, it transforms into one of three symbols: Kinky Kenneth, Wild, or Kinky Wife. If removed due to an avalanche, the Gimpier symbol returns to its original spot.

Symbols in the special bottom row enter from the right, each gaining an increasing Big Balls multiplier as the spin progresses. These symbols split according to their multiplier when involved in a win. An avalanche is only triggered if a special row symbol contributes to a win, with winning positions filled from the right. Any new symbols added to the special reel inherit the highest existing multiplier.

A special event occurs when Kinky Kenneth and Kinky Wife symbols align on the regular reels. All symbols along the shortest path between them transform into either Wife, Kenneth, or Wild. Wins prior to this transformation are paid first, followed by any additional wins from the Kinky Hookup.

If exactly two Gimp symbols land, the Gimp Transform feature activates. The Gimp symbol morphs into one of several possibilities, including xWays®, xNudge®, Wild, Kinky Kenneth, Kenneth, Kinky Wife, or Wife. Similar to the Gimpier symbol, Gimp symbols return to their original positions after an avalanche.

The xHole feature triggers when the xHole™ symbol lands at the center of the main reel area. It sucks in symbols exclusively from the main reels, then redistributes them randomly in split forms ranging from size 2 to 8. In the case of a xNudge® Wild, its size and win multiplier change before it becomes a regular Wild. Gimp and Gimpier symbols also gain a multiplier based on their split size. However, xHole™ does not affect sticky Wilds, sticky xNudge® Wilds, or Gimp symbols when exactly three are present.

In the base game, landing three Gimp symbols initiates 8 Beefy Spins, during which the Big Balls multiplier remains active. Regular Wilds become sticky during these spins. If a Gimpier symbol appears, the bonus mode upgrades to Beefier Spins and grants an additional spin. If a Gimpier symbol coincides with an active xHole™ during an avalanche, the bonus mode becomes Beefiest Spins and awards two additional spins.

Furthermore, landing three Gimps and one Gimpier symbol triggers 9 Beefier Spins, enhancing the Beefy Spins features with sticky Gimpier symbols and Nudge Wilds. Finally, if three Gimps, one Gimpier, and an active xHole™ all land in the base game, 10 Beefiest Spins are initiated.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Hope can only take you to a certain point. Explore the barren realm of trigger-happy patrol agents and money-driven cartel leaders. Freedom and wealth beyond your wildest dreams await, but there's a formidable obstacle in your path. Do not underestimate the strength of this barrier - many end up as dinner for the scavengers.

To achieve cluster wins, you need five or more matching symbols connected horizontally and/or vertically. Following a successful cluster, the symbols are eliminated to make way for new ones to fall into place. What barrier? An exploding xBomb Wild eliminates neighboring symbols except for Scatter and xNudge symbols, increasing the win multiplier by one for the subsequent collapse. In the event the xBomb splits, it enhances the win multiplier for the next collapse by the amount it has split into.

Freedom beckons! Activate 10 Mule Spins with 6 Scatters. When xWays contribute to Cluster wins, symbols on the same reel become infected before xSplit and xNudge take effect. If xWays reveals 2 or 4 symbols, they will split into 2 or 4 symbols respectively. Collecting additional Scatter symbols during Mule Spins upgrades the bonus mode to Coyote Spins, granting 2 extra spins per Scatter.

7 or more Scatters initiate Coyote Spins. 7 Scatter symbols award 12 spins, with each additional Scatter symbol granting 2 extra spins. xWays symbols infect Cluster symbols during Coyote Spins, affecting all cluster symbols. All xBombs increase the symbol value by +1 on all symbols with an xX indicator that remain intact. The win multiplier remains unchanged during Coyote Spins.

Illegals intercepted! Trigger xCluster with 2 or more unique symbol clusters in the same avalanche, boosting the win multiplier by +1 for each unique symbol cluster from the second cluster onward. The xCluster multiplier is instantly applied and impacts all current wins of that spin.

xNudge Cluster Wild is a Wild symbol capable of nudging both up and down within a winning cluster, incrementing the win multiplier by +1 for each symbol it nudges. The nudge continues until no further symbols contribute to a winning Cluster. If the xNudge Cluster Wild has been split by an xSplit, it initially adds its own multiplier to the overall win multiplier.
Gather as much toilet paper as possible, equip yourself with a gas mask, and commandeer the largest vehicle you can find. Now, you're prepared to dive into the world of xWays Hoarder. Meet Karen, Hovenberg, and the Moonshine King, but make sure you outdo them in hoarding. In this slot game, you'll collect xWays symbols and potentially earn even more rewards by utilizing the innovative xSplit Wilds feature.

Nolimit City is upping the ante by merging the xWays mechanic with the xSplit mechanic, promising an exhilarating experience as you stockpile your winnings.

The xSplit Wilds aren't your typical wilds; they have the power to split all symbols to the left on the same row, creating explosive combinations.

Just like in previous Nolimit City slots, xWays symbols can reveal 2-4 of the same symbol, packing a significant punch.

Trigger the Bunker Raid Spins with scatter symbols, which can also be upgraded to Super Scatter symbols.

During the feature, all xWays symbols become sticky and remain at the bottom of the reels. If the feature is triggered by Super Scatters, all symbols below them, including the scatter, automatically convert to xWays symbols.

Collect xWays symbols to advance through the Bunker Raids Spin levels, removing low-paying symbols with each upgrade. Triggered by 3 or 4 scatters, the feature awards 7 or 10 free spins, with additional xWays symbols granting +1 spin retriggers.

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