Take control behind the wheel with Redline Rush from Red Tiger as you embark on an exhilarating journey beneath the captivating city lights.

Hovering above the reels is a Speedometer with five levels, dictating the tempo of the game. Build winning combinations to advance the meter, unlocking exciting bonuses as you progress: Level 2 introduces a x2 multiplier, Level 3 boasts a x3 multiplier, and Level 4 releases a formidable x5 multiplier that persists into Level 5, where regal symbols vanish during cascades.

Upon reaching Level 3, after a cascade without wins, the game doesn’t halt. Instead, it seamlessly descends to a lower level, clearing the symbols and preparing for a refreshing cascade. Activate 3, 4, or 5 Scatters to earn 3, 6, or 12 free spins, played at Level 5 without royal symbols and with a x5 multiplier. Expedite your journey to Free Spins with the Feature Buy option.

Secure your seatbelt, ignite those engines, and accelerate to top speed with Redline Rush!

Positioned above the reels is a five-tier Speedometer. Achieving a winning combination raises the meter to the next level, initiating a feature corresponding to that level. Level 2: x2 multiplier, Level 3: x3 multiplier, Level 4: x5 multiplier, which remains active in Level 5. Level 5: Eliminates all royal symbols during cascades.

Following an unsuccessful cascade, reaching Level 3 or beyond doesn’t mark the end of the game. Instead, the meter drops to the lower level, removing all symbols on the reels—except for Wild and Free Spins symbols—to make way for a fresh cascade of new symbols.

3, 4, or 5 Scatter symbols trigger 3, 6, or 12 free spins, respectively. Free Spins are played on the final level of the Speedometer with no royal symbols and a x5 multiplier. Landing 3, 4, or 5 Scatter symbols during the bonus round awards a retrigger of 3, 6, or 12 free spins, respectively.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The game is played on a 5 x 4 reel set 40 paylines game. The Supercharger Respin triggers when 1 or 2 SCATTERS land in the reels. 1 SCATTER – 1 symbol chosen at random from the reels. If selected symbol land on reels for that 1 spin, then they will expand if 3 or more symbols land across consecutive rows , starting from the left reel. 2 SCATTERS landing – 1 symbol chosen at random from the reels. Same as above applies but for 2 spins.
MTV Pimp My Ride was decommissioned by NetGaming 31st March 2023.
Race your way to huge wins in the exhilarating 24 Hour Grand Prix! This retro motorsport-themed 6x4 slot offers 30 winlines and wins of over. Two adjacent reels filled with the same high-paying symbol transform into an animated 2x4 Super Wild for big wins.

Land 3 or more Race Spins scatters to enter the Free Spins round where all low-paying symbols are removed for the chance of massive wins in this thrilling race to victory!

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