Victory City is in danger! The Doomsday Device has been activated and the city is now under threat from monsters, meteors and monumental natural disasters. Now, only one team of superheroes can save the day... Ternion! Meet Marvelosa, The Incredible Wonder and Windstorm. This powerful trio must work together to save the city from the fast-approaching doom ahead. Will you help them save the day?

Look up in the sky, Is that a bird? Is that a plane? No, it’s Ternion! Land three or more supped-up symbols to secure a win. Random superpowers can be triggered on any spin to bolster your prize and nudge the heroes closer to victory.

Marvelosa, The Incredible Wonder and Windstorm’s powers can add 3-10 individual Wilds, put Stacked Wilds onto the reels and remove all low-paying symbols from the reels: talk about teamwork! Land three Ternion Signal Scatters to enter the Free Spins round. You can amass up to 35 Progressive Free Spins, super-charging your potential.

The Win Multiplier is also triggered in the Free Spins round, meaning it can multiply a player’s total win and increases by one every time. During this feature, a Wild Symbol is stacked on top of a pre-existing Wild, mirroring the team’s fighting formation.

The Energy Cell Meter is filled up with Energy symbols. When you collect enough, the meter fills up, meaning superpowers are added to the reels. This increases the chances of Victory City’s safety – as well as giving you gifting you lots of rewards.
When exploring the city of his latest musical tour venue, Alice comes across an eerie bookstore. While running his fingers along the spines of old books, he lands on a journal that piques his curiosity. When opening the book, Alice finds that the pages are blank. Intrigued, he buys the book. As the journal is blank, Alice takes the opportunity to pen his memoir.

With each stroke, he hears scratching coming from within the book. As he continues to write, other pages fill with stories of other Coopers in parallel dimensions. Now a prisoner of his own making, Alice must keep his story alive, to keep himself alive.

The goal of the game is to free Alice from his chains. Get four or more connected symbols to create a cluster, winning symbols are removed for the grid and new symbols will drop to refill the grid. This will continue until no new winning combinations can be created. On a non-winning spin there is a chance to trigger one of the four realities.

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