Prepare yourself for an unforgettable evening at Love is in the Fair! Keep your composure as you anticipate the date of a lifetime. Wander along the boardwalk accompanied by your ideal companion, soaking in the sights and sounds of the fairgrounds. Capture a prize, immortalize the moment with a romantic photograph, and soar on the giant wheel, ensuring this becomes a night etched in memory.

Engage in the core gameplay of Love is in the Fair by spinning the 5x3 reels, aiming to form winning symbol combinations while exploring various bonus features. Will you dazzle your date amidst the backdrop of passion and romance? Brace yourself for amusement and merriment at the fair, where the essence of love hangs in the air.

Throughout your rendezvous, seize the opportunity to indulge in all the fair has to offer, with Romantic Pics serving as your guide. Progress through the Love Map by amassing these captivating images, ensuring you traverse every corner of the fairgrounds and create countless cherished moments.

Each acquired pic advances your journey on the Love Map, unlocking new multipliers for the game ranging from x2 to x100 as you reach specific fairground attractions. Furthermore, your progress remains intact even if you momentarily depart and return to the game.

While spinning the reels in the base game, the Multiplier Wilds feature may activate, affixing a multiplier—ranging from x2 to x100—to any Wild symbol landing on the reels.

During the base game, Romantic Pics symbols have the potential to stack, towering three symbols high on each reel. This significantly heightens the likelihood of triggering the Free Spins feature, launching the round with 15 Romantic Pics.

Upon landing three Romantic Pics scatters, embark on the Free Spins round, where you'll be whisked away on the ferris wheel of affection. The Multiplier Wild feature initiates at x2 and elevates with every trio of Romantic Pics collected, granting additional Free Spins and increasing the multiplier until the feature concludes.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.

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