Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Embrace the return of The Dog House, now infused with the exciting Megaways™ twist. This enhanced 7x6 reels video slot reintroduces all the beloved elements of The Dog House but with a staggering 117649 ways to win. Pursue Raining Wilds and Sticky Wilds for monumental victories, all presented with a swifter and more concentrated gameplay experience.

Free Games come in two optional types. The first variation features sticky wilds, where the initial free spin session randomly determines the count of wilds. These wilds are then split randomly across subsequent spins. Notably, each wild symbol remains sticky, progressing to the next screen of spins. In the event of a reel height change overlaying a wild symbol, it lands on a non-wild symbol position on the reel.

On the other hand, the second type incorporates regular wilds. In each spin, 0-6 wilds are randomly placed on the screen. Players have the flexibility to choose the type of Free Games they prefer, with wilds capable of landing on the same position.

It's essential to mention that different reels are employed during free games, and retriggering Free Games through scatters is not possible. Throughout the Free Games, all wilds carry multipliers: regular wilds with 2x and 3x, and sticky wilds with 1x, 2x, and 3x.

Adding an extra layer of unpredictability, the reel size is dynamic. On every spin, each reel could randomly change size, ranging from 2 to 7. This feature introduces an element of surprise and excitement to the gameplay experience.
Explore the thrill of the 6th reel in this 3×5, 25-lines videoslot. When the lion lands on the middle row, it rallies the pack and vertically expands to fill the entire reel. The 6th reel is ready to boost your winnings or introduce the super wild, triggering a respin filled with wilds. Chase the Scatter to unlock 10 free spins, where the Super Wild has the chance to be activated!

Activate the Free Spins Round by landing 3 or more scatter symbols anywhere on the reels. During the Free Spins Round, you have the chance to earn additional free spins with no limits. If you hit 3 scatter symbols, you receive 1x the total bet and 10 free spins.

The Super Wild Bonus is initiated when a Super Wild Symbol appears on the 6th reel. Upon triggering the Super Wild Bonus, a wild symbol is introduced to each of the five reels in random positions. If it lands in the center position, it expands to cover the entire reel. The Super Wild Bonus can also be activated during the Free Spins Round. In this bonus feature, if a wild symbol appears in the center position on any reel, it expands to occupy all three positions on that reel. The expanding wilds remain active during the base game, Free Spins Round, and the Super Wild Feature.

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