Bonus Feature
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The jackpot wins are possible in free games where over 1000x can be won on a single spin. If that’s not enough, free games can be re-triggered with increasing Repeat Pay on every tree scatter!
And as Carl and Lisa have already traveled to every corner of the globe for hidden treasures, this has got to be where it sits. With bags and tools in hand, will you manage to uncover them all with them? Will the sandstorms get in your way? Find out if luck will be on your side in this adventurous quest of a lifetime.
Among the symbols, you will see binoculars, a compass, a flask, a journal, Wild symbols, a handful of precious stones, anda unique mask that takes you closer to side Mancala game.
Mancala Quest is a 5-reel, 4-row, 25-line game featuring Stacked Wild symbols that become Sticky Wilds during free spins, and a Mask symbol that triggers the Mancala Bonus game.
The game's main attraction is the Penguin Liberation Mode, which kicks in when a Wild symbol appears on either the 2nd or 4th reel during a winning spin. This Wild remains fixed in place throughout the Liberation Mode, which continues to spin until a non-winning spin occurs. Throughout this mode, Penguins appearing on each spin can grant players an extra Sticky Wild on the 2nd or 4th reel, or swap a symbol on the 3rd reel to secure a win. As an added perk, players can encounter a stacked Emperor Wild, which gradually descends one row per spin, ensuring respins until it exits the reels! So, let's spin those reels and assist the penguins in spreading their wings while amassing substantial victories!
Trigger the Penguin Liberation Mode by landing a win with a Wild symbol during the base game. Once activated, remain in this mode as long as your winning streak persists. Within this mode, each spin features a penguin attempting its escape, unless the Stacked Emperor Wild is present. If the penguin successfully jumps onto the reels, one of two outcomes occurs: either a Sticky Wild is added to reels 2 or 4 during a winning spin, or a symbol on reel 3 is switched to ensure a win on a losing spin. Conversely, if the penguin's attempt fails, no changes take place on the reels. Throughout this mode, all spins adhere to the same rules as the base game. However, it's important to note that increasing the bet size will reset all Sticky Wilds and promptly end the Penguin Liberation Mode.
During the Penguin Liberation Mode, the Stacked Emperor Wild appears on the third reel, consisting of three stacked Wild symbols. His presence guarantees a win whenever any part of him lands on the reels. With each spin, he descends by one reel position until he disappears. Notably, while the Stacked Emperor Wild is active, penguins refrain from attempting their daring escapes.
Wilds act as substitutes for all regular symbols. When a regular Wild symbol contributes to a win, it remains on the reels for the next spin.
If a character appears alone, join him for a bonus round of his favorite hobby: Don's Driving Range or Kim's Little Game. If both characters appear together let battle commence and shoot for unlimited Nuclear Spins while WILD rockets fly!
Blowing surprises out of his pipe he makes sure that this experience will be the most exciting that players could have.
Photo Safari features two bonus rounds: the Film Strip Spins and the Photo Shoot bonus. Three or more film roll symbols anywhere on the reels triggers the Film Strip Spins bonus round; a number of free spins commences on which the film roll symbol is acting as a wild symbol. Three camera symbols anywhere on the reels triggers the Photo Shoot bonus round.
Popular legend has it that ancient communication in the mysterious African interior was through drum beat signals, later known as "the bush telegraph".