In The Dog House – Dog or Alive, a traditional Western-themed escapade takes on a unique twist with its focus on our furry companions.

Within the backdrop of a classic dusty town, you'll find symbols such as bones, collars, and the trusty dog squad scattered across the 5×3 grid. Aligning three or more of these symbols in adjacent patterns results in a win.

Keep an eye out for the star-shaped badge, which acts as the Wild symbol. These badges can pop up on the second, third, and fourth reels, substituting for all symbols except the Bonus. Each time a Wild appears, it brings along a random multiplier of either x2 or x3, amplifying the winnings of any combinations it contributes to.

The Bonus symbol takes the form of a safe and can be spotted on the first, third, and fifth reels. Landing three of these symbols on any spin triggers the highly anticipated free spins bonus round, rewarding players with 5x the total bet.

Before the commencement of the bonus round, a random number of free spins is granted. As the round begins, a 3×3 grid spins autonomously, unveiling the quantity of free games within each cell before consolidating.

Throughout the bonus round, any Wilds that land will remain fixed in the middle of the reels for the entirety of the round, accompanied by random multipliers that enhance the winnings of all corresponding combinations.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Some serious bone-chomping action takes over the reels when Buster appears on the gaming grid. Buster quickly spots any bones lurking around and gobbles them up. But that’s not all; Buster has a unique trick up his sleeve. He magically turns those Bones into Wilds and adds up their values to create a powerful Multiplier that he carries on his collar.

After Buster eats all the Bones, he takes his place on the reels, remaining there until the next spin. Sitting there like an obedient dog, he turns himself into a Wild and boosts any Cluster Wins he takes part in with his impressive Multiplier.

But the real fun starts during Free Spins. Buster sticks around for the entire Bonus Round, gradually increasing his Cluster Win Multiplier with each passing Bone. Join forces with this lovable and mischievous pooch and experience the thrill of Buster’s Bones!

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