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The Bonus Game invites you to an exclusive VIP section of the party, with Exploding Wild symbols that can significantly multiply your earnings and the opportunity to retrigger bonuses, ensuring the party lasts until dawn. King of the Party is more than just a game; it's a festive celebration of wins, beats, and wild fun. Join DJ Roar and experience the beats that could lead you to fortune!
With an impressive 117,649 ways to win and reactions that cascade symbols onto the reels, each spin is filled with explosive action. Every spin and every reaction brings a burst of excitement with the Firework Wild Bonus. One of the four Extra Reel positions is randomly ignited, poised to unleash a dazzling display. When a Purple, Red, Blue, or Green Firework lands in the lit position, it magically transforms into a Wild symbol, setting the stage for big wins that will light up your screen.
During Free Spins, the unlimited win multiplier increases with every Firework Wild Bonus triggered, creating an awe-inspiring fireworks display. Every Free Spin and reaction will ignite two of the four Extra Reel positions, doubling your chances of triggering the Firework Wild Bonus for a truly electrifying gaming experience.
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Gladiatoro, presented in a 5-reel, 4-row slot, embodies the spirit of honor, featuring walking wilds, respins, coin wins, a bonus game, and a super bonus game—all encapsulated in the potential for a remarkable 10,000x bet payout.
The bonus game is triggered by the appearance of three bonus coins anywhere on the reels. This immersive round involves coins, level-ups, Toro, Matadors, and Diaz. The Matador dynamically increases the coin values, while Diaz diligently collects them. Both Matador and Diaz persist as versions throughout the game. Any additional symbol landing during the bonus game resets the spin counter to 3, intensifying the suspense and drama of Gladiatoro's quest for justice in the arena.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Upon transformation by specified features, symbols acquire secondary values. Initially, any Medium paying symbol transmutes into an additional Medium paying symbol, while Low paying symbols adopt an additional Low paying form. Subsequent transformations elevate these symbols to Wilds.
The Beat Bar monitors multiplier progression across colored symbols. Each connection of a colored symbol adds +1 to its corresponding color on the Beat Bar, which resets with each new base game round. During avalanches, Geez Spins, and Psycho Spins, the Beat Bar remains fixed until a new bet is initiated.
In the base game, achieving a x3 multiplier for a selected color or colors triggers Geez Spins, initially granting 5 spins. Activation of freespins on the Beat Bar for the specific color(s) is a prerequisite for Geez Spins. Attaining a x3 multiplier for any other colored symbol awards an additional 2 spins.
If a x5 multiplier is attained for ALL colored symbols during Geez Spins, Psycho Spins ensue. Should a x5 multiplier be reached for all colors during the base game, 17 spins are awarded in Psycho Spins. Throughout Psycho Spins, the general multiplier remains fixed, and every hit guarantees a feature symbol in the subsequent avalanche.
The Succubus symbols will after each remaining spin collect multipliers in two different patterns until they themselves are collected by Lucifer or the Bonus feature is over. The Lucifer symbol will collect all multipliers on the reels after each spin for the remainder of the feature. Land any symbol (Lifelines excluded) on each of the five pentagram “hotspots” and two extra rows will appear giving 10 additional positions to land symbols. If you land symbols (Lifelines excluded) on all 35 positions, you are awarded an extra 666x multiplier.
A Mystery symbol is present on the reels during the Bonus feature turning into a random win and the Lifeline symbol awards an extra spin. The bonus round starts with three Lifelines and will continue for as long as new symbols appear or all Lifelines have been used. Players can select the Bonus Buy option and gain direct access to the bonus feature.
Falleras, La Tomatina, Pamplona, and San Joan represent the different Free Spins festivals, each with their own features and triggers. The rose/Falleras round opens with a mini game that will determine the multiplier and number of starting spins, while the tomato round brings 7 free spins along with flying Tomato Wilds that turn into Sticky Wilds when splattered on screen.