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Witness the emergence of the Random Multiplier Wild, a harbinger of fortune capable of amplifying your winnings by as much as 150 times! With each rotation, experience the rush of excitement as your fortunes soar akin to a triumphant ruler.
Access the Free Spins bonus by collecting 3 or more Bonus Symbols. Progress through the five phases of Free Spins, each phase denoted by the accumulation of Bonus Symbols, and relish the escalating rewards. From humble beginnings to the magnificence of an X150 Roaming Multiplier Wild, every spin holds the potential for epic wealth.
With the opportunity to earn up to 10,000 times your initial wager, Tyrant’s Fall delivers exhilarating gameplay and the prospect of securing your own triumphs. Spin the reels and seize the moment to attain glory!
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
With a captivating array of features, no player can resist the allure of this game. The beloved Free Spins bonus round has been taken to new heights with the addition of the Giant Wild symbol with a random multiplier, adding a dynamic twist to your gameplay. Get ready for an adventure filled with excitement and endless opportunities to win big!
Get ready for an even hotter celebration when landing 3 Bonus symbols. Feel the rhythm and dance your way to big rewards in Hot Chilli Fest™!