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Prepare to be astonished as Piggy Prizes™ Wand of Riches takes you on a magical journey where the Magician assists in winning prizes in an ultimate entertainment spectacular.
The base game features 15 individual reels spinning independently in a traditional 5-wide, 3-high layout with 40 fixed win lines. Coin symbols and fixed pot symbols are locked with a visual chain and padlock over the symbols. To unlock them, the Magician symbol must land on the centre reel position in conjunction with these symbols. The centre reel, devoid of premium symbols, exclusively contains royals and the Magician symbol, which also acts as a Wild symbol.
At the beginning of a spin, a Magic Spin may randomly trigger, stopping the centre reel with the Magician symbol in view. In the base game, the centre reel may rewind a random number of positions to land on the Magician symbol. In both the base game and Free Games, with a Magician symbol on the centre reel, one or more non-winning symbols may rewind a random number of positions to land on a locked jackpot symbol.
Free Games are initiated when one of the piggy filler pots reaches its maximum size and visually explodes on the screen. The Magician symbol landing on the centre reel position and tossing a coin to one or both pots increases their size, potentially leading to a Free Games re-trigger. During Free Games, the Magician symbol becomes sticky on the centre reel position and can still increase the pot sizes for additional re-triggers. All coins and fixed pot values on the reels, along with reel wins, are awarded during Free Games. Get ready for a magical adventure with Piggy Prizes™ Wand of Riches!
Gladiatoro, presented in a 5-reel, 4-row slot, embodies the spirit of honor, featuring walking wilds, respins, coin wins, a bonus game, and a super bonus game—all encapsulated in the potential for a remarkable 10,000x bet payout.
The bonus game is triggered by the appearance of three bonus coins anywhere on the reels. This immersive round involves coins, level-ups, Toro, Matadors, and Diaz. The Matador dynamically increases the coin values, while Diaz diligently collects them. Both Matador and Diaz persist as versions throughout the game. Any additional symbol landing during the bonus game resets the spin counter to 3, intensifying the suspense and drama of Gladiatoro's quest for justice in the arena.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The Succubus symbols will after each remaining spin collect multipliers in two different patterns until they themselves are collected by Lucifer or the Bonus feature is over. The Lucifer symbol will collect all multipliers on the reels after each spin for the remainder of the feature. Land any symbol (Lifelines excluded) on each of the five pentagram “hotspots” and two extra rows will appear giving 10 additional positions to land symbols. If you land symbols (Lifelines excluded) on all 35 positions, you are awarded an extra 666x multiplier.
A Mystery symbol is present on the reels during the Bonus feature turning into a random win and the Lifeline symbol awards an extra spin. The bonus round starts with three Lifelines and will continue for as long as new symbols appear or all Lifelines have been used. Players can select the Bonus Buy option and gain direct access to the bonus feature.