Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
As the sun rises over the hot African jungles, a new era for timeless casino games dawns as 9 Masks of Fire™ is re-presented to the world, now with a new even more exciting play dynamic: HyperSpins™! Soulfully deep, rhythmic drumbeats dramatically celebrate fiery wins and awaken every player’s inner tribal gaming spirit.

Stacked Masks of Fire land with a flaming hot anticipation, escalating player payouts! An enhanced wheel offers an unforgettable Free

Spins experience with Multipliers. HyperSpins™ gives players the opportunity to hunt for their desired wins. A legendary land-based casino game genre now available from your favorite online game provider.

This classic “any 7’s” base game with stacked Masks of Fire symbols will get your heart pumping! The Free Spins with Multipliers is where the heat really gets turned up. Now, with HyperSpins™ in the mix, this game is on fire!
The Harlequin Carnival introduces a fresh take on Nolimit City’s patented xNudge mechanic, incorporating an innovative element: Walking xNudge Wilds! With this addition, both the main game and the bonus round, Harlequin Spins, are infused with a vibrant festive vibe. At the heart of Harlequin Carnival lies the exhilarating concept of the walking xNudge wild.

A towering Harlequin Wild symbol spanning 3 rows appears on every reel, nudging itself to complete visibility with each movement. As it nudges, the Wild multiplier escalates by 1, with multiple Wild multipliers combining to amplify line wins significantly. Triggering the Harlequin Respins, this symbol sets the stage for thrilling gameplay.

During the respins, all Harlequin xNudge Wilds trek leftward, granting a respin on remaining reels until they reach the initial reel. Additional xNudge Wilds only add to the festive atmosphere, intensifying the respin experience. Scatter symbols collected during these respins unlock the Harlequin Bonus feature.

Securing 3 Bonus Symbols initiates eight Harlequin Bonus spins, ensuring a Harlequin xNudge Wild with a x3 multiplier on reel 5. As the Wild moves leftward, the multiplier increases by 1 with each step, while collecting 3 more Bonus Wilds activates an additional xNudge Wild on reel 5, accompanied by an extra spin.
In the depths of the Wild Robo Factory, machines reign supreme. Sinister robots oversee their twelve mechanical minions, driving them relentlessly and unleashing their wild nature. Discover them on the moving belts, and you'll unlock substantial rewards!

Wild Robots, at times stacked and equipped with multipliers, trigger Free Respins upon entering the game area. These machines introduce a distinctive element to the reels, persistently respinning until they vanish from view. Landing three or more scatters transports you deep into the factory's shadowy basement, where Free Spins Mode awaits. Here, more Wild Robots await, though some are flawed. A system overload triggers a malfunction, causing the conveyor belt to reverse, granting players a second chance with used robots and prolonging the duration of the mode.

Acquiring three or more scatters in Free Spin Mode grants you up to 15 additional robots. Moreover, when low-paying symbols of the same type appear, there's a chance they'll morph into their higher-paying counterparts!

There exist three types of Robos. The first is the Robo Wild, ranging from 1x1 symbols to 2x4 symbols. Always positioned on the Robo conveyor belt, they shift one position to the left with each spin. While active on the reels, a Respin is granted. Robos become inactive upon reaching reel 1 but still pay out, albeit without triggering Free Spins or Respins. Wild Robos act as regular Wild symbols when on the reels. The second type is the x2 Wild Robo, which functions similarly to the Robo Wild but also applies a x2 multiplier to any winning combination it is part of. The final type is the Free Spin Robo, always a 1x1 symbol, capable of appearing on any row and shifting one position to the left with each spin. It also grants a Respin while active on the reels.

Robo Respins occur randomly in the base game only. Alongside the Robo Respin, a Robo is placed on the conveyor belt on reels 3, 4, or 5. As long as an active Robo is present on the reels, the Respins persist.

Robo Free Spins are triggered by landing 3 or more Free Spin symbols in a single spin. Instead of receiving Free Spins, players are awarded Robos, spaced 1-3 spots apart on the conveyor belt, moving from right to left. These Robos grant Free Spins as long as they remain active on the reels. Free Spin symbols also appear during Robo Free Spins, adding the same number of Robos to the queue as when activating Robo Free Spins.

Robo Free Spin mode maintains the same lines and bet as the activating spin. If Free Spins are triggered during a Robo Respin, the Free Spin mode activates only after the Respins conclude. Multiple Free Spin mode triggers can be obtained in a single Robo Respin round, accumulating all earned Robos into a single Robo Free Spin session.

In the base game, Robo Free Spins, and Robo Respins, any single low-paying symbol may randomly transform into its high-paying equivalent to secure a win. For instance, green low-paying symbols could convert to green high-paying symbols.

During Robo Free Spins, the conveyor belt may randomly reverse, moving all Robos backward by 1-9 positions. This feature activates only if at least 3 Robos have traversed the conveyor belt beyond reel 1. A maximum of 4 system overloads can be triggered in a single Free Spin session.
In BigBot Crew, a bunch of techy teens are building the robots of the future! Join this disparate gang in the outskirts of a sprawling metropolis, and enter a parallel universe of fast-moving, high-impact graphics and a ton of action in an extremely volatile 4×5 reel slot with 40 paylines.

But don’t worry, you won’t get lost in this futuristic maze, as a cast of helpful robots help guide you through the game with special symbols. These include the BigBot Wild and the Bonus Scatter symbols, which trigger respins and initiates free spins.
Miles Bellhouse has invented the most Curious of Machines, one which can travel through space and time! Along with Gizmo, his trusty steam-powered robot, they will scour the past and protect their invention from the dastardly devious General Traytor, a stocky sort of man who suspects the machine has great military potential. So hop aboard for a trip through time and entertainment in MILES BELLHOUSE AND HIS CUROUS MACHINE!

Showing all 6 results