Splitting Symbols
El Gordo, Edda Star, and Skinny Joe have returned, causing more trouble in Tombstone than a rattlesnake in a saloon. This time, it’s not about bounties; it’s about sending those outlaws to their final resting place. So gear up, partners, Deadwood R.I.P is about to get wild!
The game features 5 reels with a row configuration of 3-4-4-4-2. The fifth reel has unique properties and limited symbols: All symbols count as double when they fully land. No low-value symbols appear on this reel. Gunslinger symbols and Hog Me Tight Scatter symbols are present in the main game and Redemption Spins. During Salvation Spins, it only holds the Hog Me Tight Scatter symbol.
A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier.
Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.
Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.
Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.
Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.
Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
The game features 5 reels with a row configuration of 3-4-4-4-2. The fifth reel has unique properties and limited symbols: All symbols count as double when they fully land. No low-value symbols appear on this reel. Gunslinger symbols and Hog Me Tight Scatter symbols are present in the main game and Redemption Spins. During Salvation Spins, it only holds the Hog Me Tight Scatter symbol.
A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier.
Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.
Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.
Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.
Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.
Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
Kenneth's life seems picture-perfect: sunny days, a loving family, a lucrative career, and a flashy ride. Yet, there's a lingering suspicion that there's more to his story, perhaps a hidden side that's not quite what it seems.
The Gimpier symbol has a unique rule—it can only appear on reel 5. When it does, it transforms into one of three symbols: Kinky Kenneth, Wild, or Kinky Wife. If removed due to an avalanche, the Gimpier symbol returns to its original spot.
Symbols in the special bottom row enter from the right, each gaining an increasing Big Balls multiplier as the spin progresses. These symbols split according to their multiplier when involved in a win. An avalanche is only triggered if a special row symbol contributes to a win, with winning positions filled from the right. Any new symbols added to the special reel inherit the highest existing multiplier.
A special event occurs when Kinky Kenneth and Kinky Wife symbols align on the regular reels. All symbols along the shortest path between them transform into either Wife, Kenneth, or Wild. Wins prior to this transformation are paid first, followed by any additional wins from the Kinky Hookup.
If exactly two Gimp symbols land, the Gimp Transform feature activates. The Gimp symbol morphs into one of several possibilities, including xWays®, xNudge®, Wild, Kinky Kenneth, Kenneth, Kinky Wife, or Wife. Similar to the Gimpier symbol, Gimp symbols return to their original positions after an avalanche.
The xHole feature triggers when the xHole™ symbol lands at the center of the main reel area. It sucks in symbols exclusively from the main reels, then redistributes them randomly in split forms ranging from size 2 to 8. In the case of a xNudge® Wild, its size and win multiplier change before it becomes a regular Wild. Gimp and Gimpier symbols also gain a multiplier based on their split size. However, xHole™ does not affect sticky Wilds, sticky xNudge® Wilds, or Gimp symbols when exactly three are present.
In the base game, landing three Gimp symbols initiates 8 Beefy Spins, during which the Big Balls multiplier remains active. Regular Wilds become sticky during these spins. If a Gimpier symbol appears, the bonus mode upgrades to Beefier Spins and grants an additional spin. If a Gimpier symbol coincides with an active xHole™ during an avalanche, the bonus mode becomes Beefiest Spins and awards two additional spins.
Furthermore, landing three Gimps and one Gimpier symbol triggers 9 Beefier Spins, enhancing the Beefy Spins features with sticky Gimpier symbols and Nudge Wilds. Finally, if three Gimps, one Gimpier, and an active xHole™ all land in the base game, 10 Beefiest Spins are initiated.
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The Gimpier symbol has a unique rule—it can only appear on reel 5. When it does, it transforms into one of three symbols: Kinky Kenneth, Wild, or Kinky Wife. If removed due to an avalanche, the Gimpier symbol returns to its original spot.
Symbols in the special bottom row enter from the right, each gaining an increasing Big Balls multiplier as the spin progresses. These symbols split according to their multiplier when involved in a win. An avalanche is only triggered if a special row symbol contributes to a win, with winning positions filled from the right. Any new symbols added to the special reel inherit the highest existing multiplier.
A special event occurs when Kinky Kenneth and Kinky Wife symbols align on the regular reels. All symbols along the shortest path between them transform into either Wife, Kenneth, or Wild. Wins prior to this transformation are paid first, followed by any additional wins from the Kinky Hookup.
If exactly two Gimp symbols land, the Gimp Transform feature activates. The Gimp symbol morphs into one of several possibilities, including xWays®, xNudge®, Wild, Kinky Kenneth, Kenneth, Kinky Wife, or Wife. Similar to the Gimpier symbol, Gimp symbols return to their original positions after an avalanche.
The xHole feature triggers when the xHole™ symbol lands at the center of the main reel area. It sucks in symbols exclusively from the main reels, then redistributes them randomly in split forms ranging from size 2 to 8. In the case of a xNudge® Wild, its size and win multiplier change before it becomes a regular Wild. Gimp and Gimpier symbols also gain a multiplier based on their split size. However, xHole™ does not affect sticky Wilds, sticky xNudge® Wilds, or Gimp symbols when exactly three are present.
In the base game, landing three Gimp symbols initiates 8 Beefy Spins, during which the Big Balls multiplier remains active. Regular Wilds become sticky during these spins. If a Gimpier symbol appears, the bonus mode upgrades to Beefier Spins and grants an additional spin. If a Gimpier symbol coincides with an active xHole™ during an avalanche, the bonus mode becomes Beefiest Spins and awards two additional spins.
Furthermore, landing three Gimps and one Gimpier symbol triggers 9 Beefier Spins, enhancing the Beefy Spins features with sticky Gimpier symbols and Nudge Wilds. Finally, if three Gimps, one Gimpier, and an active xHole™ all land in the base game, 10 Beefiest Spins are initiated.
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When deeply entrenched in the throes of full-scale conflict, you must unleash all you possess in a desperate bid for victory. In this chaotic arena, chaos becomes your ally, and with a potent mixture of determination and adrenaline, hope may yet endure. Everything hinges on this moment.
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Prepare yourself for an ultimate showdown with Judgement Day Megaways by Red Tiger. Brace yourself as four wicked demons emerge onto the reels, ready to unleash their sinister powers.
Experience the excitement as Seal Wilds materialize on the gaming grid, summoning one of the four demons: Conquest, War, Famine, and Death.
Watch as their dark magic takes over the reels, shooting Skull Wilds into play, slashing symbols in half, adding symbol multipliers to two reels, and conjuring the touch of Death to drag multiplier Skull Wilds onto a single reel.
Before Free Spins begins, you’ll have the chance to randomly select a demon whose power is guaranteed for every free spin. Get ready to face the all-engulfing fires of Judgement Day MegawaysTM and prepare for an epic battle brought to life by Red Tiger.
Watch as their dark magic takes over the reels, shooting Skull Wilds into play, slashing symbols in half, adding symbol multipliers to two reels, and conjuring the touch of Death to drag multiplier Skull Wilds onto a single reel.
Before Free Spins begins, you’ll have the chance to randomly select a demon whose power is guaranteed for every free spin. Get ready to face the all-engulfing fires of Judgement Day MegawaysTM and prepare for an epic battle brought to life by Red Tiger.
The game drops players into the heart of the a-paw-calypse! Canine Carnage is a classic video slot with barking mad artwork and slick gameplay that takes cues from classic adventure tales and dystopian sci-fi action. You follow Mutt and his band of furry friends across the wasteland to reach the Canine Canyon, a safe haven home to boundless treasure!
Prepare for a tail-wagging trip to freedom! Land three Scatters to trigger the game’s Free Spins and unlock your Cash Collection abilities. The game boasts 13 Symbols on the playtable, including x3 multipliers ensuring fast and frantic reel action. Only Instant Prize Symbols can be acquired in Free Spins. The player can choose from three types of Free Spins, all with their own unique rewards!
The prized Bulldog with a Bow Cash Collection Symbol can also be netted during Free Spins. Prizes can be doubled in multiple ways, as players receive an instant as well as an additional Cash Pot payout. The real star of the show is Canine Carnage’s Splitter Wilds. This prized Feature divides every Symbol – apart from Scatters – in two. Spitter Wilds mean there are even more ways to double your potential wins.
When a Collector Symbol lands, the Cash Pot is awarded and reset to zero. Multipliers do not reset and will build up throughout Free Spins.
Prepare for a tail-wagging trip to freedom! Land three Scatters to trigger the game’s Free Spins and unlock your Cash Collection abilities. The game boasts 13 Symbols on the playtable, including x3 multipliers ensuring fast and frantic reel action. Only Instant Prize Symbols can be acquired in Free Spins. The player can choose from three types of Free Spins, all with their own unique rewards!
The prized Bulldog with a Bow Cash Collection Symbol can also be netted during Free Spins. Prizes can be doubled in multiple ways, as players receive an instant as well as an additional Cash Pot payout. The real star of the show is Canine Carnage’s Splitter Wilds. This prized Feature divides every Symbol – apart from Scatters – in two. Spitter Wilds mean there are even more ways to double your potential wins.
When a Collector Symbol lands, the Cash Pot is awarded and reset to zero. Multipliers do not reset and will build up throughout Free Spins.
Hope can only take you to a certain point. Explore the barren realm of trigger-happy patrol agents and money-driven cartel leaders. Freedom and wealth beyond your wildest dreams await, but there's a formidable obstacle in your path. Do not underestimate the strength of this barrier - many end up as dinner for the scavengers.
To achieve cluster wins, you need five or more matching symbols connected horizontally and/or vertically. Following a successful cluster, the symbols are eliminated to make way for new ones to fall into place. What barrier? An exploding xBomb Wild eliminates neighboring symbols except for Scatter and xNudge symbols, increasing the win multiplier by one for the subsequent collapse. In the event the xBomb splits, it enhances the win multiplier for the next collapse by the amount it has split into.
Freedom beckons! Activate 10 Mule Spins with 6 Scatters. When xWays contribute to Cluster wins, symbols on the same reel become infected before xSplit and xNudge take effect. If xWays reveals 2 or 4 symbols, they will split into 2 or 4 symbols respectively. Collecting additional Scatter symbols during Mule Spins upgrades the bonus mode to Coyote Spins, granting 2 extra spins per Scatter.
7 or more Scatters initiate Coyote Spins. 7 Scatter symbols award 12 spins, with each additional Scatter symbol granting 2 extra spins. xWays symbols infect Cluster symbols during Coyote Spins, affecting all cluster symbols. All xBombs increase the symbol value by +1 on all symbols with an xX indicator that remain intact. The win multiplier remains unchanged during Coyote Spins.
Illegals intercepted! Trigger xCluster with 2 or more unique symbol clusters in the same avalanche, boosting the win multiplier by +1 for each unique symbol cluster from the second cluster onward. The xCluster multiplier is instantly applied and impacts all current wins of that spin.
xNudge Cluster Wild is a Wild symbol capable of nudging both up and down within a winning cluster, incrementing the win multiplier by +1 for each symbol it nudges. The nudge continues until no further symbols contribute to a winning Cluster. If the xNudge Cluster Wild has been split by an xSplit, it initially adds its own multiplier to the overall win multiplier.
To achieve cluster wins, you need five or more matching symbols connected horizontally and/or vertically. Following a successful cluster, the symbols are eliminated to make way for new ones to fall into place. What barrier? An exploding xBomb Wild eliminates neighboring symbols except for Scatter and xNudge symbols, increasing the win multiplier by one for the subsequent collapse. In the event the xBomb splits, it enhances the win multiplier for the next collapse by the amount it has split into.
Freedom beckons! Activate 10 Mule Spins with 6 Scatters. When xWays contribute to Cluster wins, symbols on the same reel become infected before xSplit and xNudge take effect. If xWays reveals 2 or 4 symbols, they will split into 2 or 4 symbols respectively. Collecting additional Scatter symbols during Mule Spins upgrades the bonus mode to Coyote Spins, granting 2 extra spins per Scatter.
7 or more Scatters initiate Coyote Spins. 7 Scatter symbols award 12 spins, with each additional Scatter symbol granting 2 extra spins. xWays symbols infect Cluster symbols during Coyote Spins, affecting all cluster symbols. All xBombs increase the symbol value by +1 on all symbols with an xX indicator that remain intact. The win multiplier remains unchanged during Coyote Spins.
Illegals intercepted! Trigger xCluster with 2 or more unique symbol clusters in the same avalanche, boosting the win multiplier by +1 for each unique symbol cluster from the second cluster onward. The xCluster multiplier is instantly applied and impacts all current wins of that spin.
xNudge Cluster Wild is a Wild symbol capable of nudging both up and down within a winning cluster, incrementing the win multiplier by +1 for each symbol it nudges. The nudge continues until no further symbols contribute to a winning Cluster. If the xNudge Cluster Wild has been split by an xSplit, it initially adds its own multiplier to the overall win multiplier.
Gather as much toilet paper as possible, equip yourself with a gas mask, and commandeer the largest vehicle you can find. Now, you're prepared to dive into the world of xWays Hoarder. Meet Karen, Hovenberg, and the Moonshine King, but make sure you outdo them in hoarding. In this slot game, you'll collect xWays symbols and potentially earn even more rewards by utilizing the innovative xSplit Wilds feature.
Nolimit City is upping the ante by merging the xWays mechanic with the xSplit mechanic, promising an exhilarating experience as you stockpile your winnings.
The xSplit Wilds aren't your typical wilds; they have the power to split all symbols to the left on the same row, creating explosive combinations.
Just like in previous Nolimit City slots, xWays symbols can reveal 2-4 of the same symbol, packing a significant punch.
Trigger the Bunker Raid Spins with scatter symbols, which can also be upgraded to Super Scatter symbols.
During the feature, all xWays symbols become sticky and remain at the bottom of the reels. If the feature is triggered by Super Scatters, all symbols below them, including the scatter, automatically convert to xWays symbols.
Collect xWays symbols to advance through the Bunker Raids Spin levels, removing low-paying symbols with each upgrade. Triggered by 3 or 4 scatters, the feature awards 7 or 10 free spins, with additional xWays symbols granting +1 spin retriggers.
Nolimit City is upping the ante by merging the xWays mechanic with the xSplit mechanic, promising an exhilarating experience as you stockpile your winnings.
The xSplit Wilds aren't your typical wilds; they have the power to split all symbols to the left on the same row, creating explosive combinations.
Just like in previous Nolimit City slots, xWays symbols can reveal 2-4 of the same symbol, packing a significant punch.
Trigger the Bunker Raid Spins with scatter symbols, which can also be upgraded to Super Scatter symbols.
During the feature, all xWays symbols become sticky and remain at the bottom of the reels. If the feature is triggered by Super Scatters, all symbols below them, including the scatter, automatically convert to xWays symbols.
Collect xWays symbols to advance through the Bunker Raids Spin levels, removing low-paying symbols with each upgrade. Triggered by 3 or 4 scatters, the feature awards 7 or 10 free spins, with additional xWays symbols granting +1 spin retriggers.
Nolimit City has been incarcerated for a term of 25 years to life in San Quentin, the highest security prison. Our offense? Developing a slot game so extreme that players have the opportunity to multiply their bet by up to 150,000 times with Psycho Manhunt.
Prepare your makeshift weapons and venture into the world of convicted criminals alongside Crazy Joe Labrador and Beefy Dick for an adrenaline-fueled gaming experience that guarantees excitement. Just be cautious not to lose your guard!
Explore the San Quentin yard, but be sure to conceal your weapon...
On each reel, there are locked enhancer cell positions situated at the top and bottom. When activated, these cells may reveal one of the top five paying symbols, a Wild, Razor Split, or an xWays symbol. Razor Split will divide all regular positions into doubles, and landing on both top and bottom will split them twice. xWays symbols will unveil identical regular paying symbols, stacked at four.
Landing one or two bonus symbols will unlock the Enhancer cell on the respective reel, transforming the bonus symbol into a Wild. Triggering three or more bonus symbols will initiate the Lockdown Spins.
Three, four, or five bonus symbols will trigger Lockdown Spins, accompanied by one, two, or three Jumping Wilds respectively. The Enhancer reels will remain open and active throughout the feature, with the potential to introduce additional Jumping Wilds and spins by landing more bonus symbols. The number of spins will be determined before the feature begins, revealed in the enhancer cells along with an additional multiplier on a randomly chosen convict premium symbol.
In the base game, Split Wilds can appear on any reel. They will divide all regular symbols on the same reel, excluding themselves. Jumping Wilds will hop to a random regular reel position with each spin. If a Jumping Wild lands on a reel with a Razor Split enhancer, its multiplier will double and persist for the duration of the feature. The maximum multiplier for a Jumping Wild is 512x.
Prepare your makeshift weapons and venture into the world of convicted criminals alongside Crazy Joe Labrador and Beefy Dick for an adrenaline-fueled gaming experience that guarantees excitement. Just be cautious not to lose your guard!
Explore the San Quentin yard, but be sure to conceal your weapon...
On each reel, there are locked enhancer cell positions situated at the top and bottom. When activated, these cells may reveal one of the top five paying symbols, a Wild, Razor Split, or an xWays symbol. Razor Split will divide all regular positions into doubles, and landing on both top and bottom will split them twice. xWays symbols will unveil identical regular paying symbols, stacked at four.
Landing one or two bonus symbols will unlock the Enhancer cell on the respective reel, transforming the bonus symbol into a Wild. Triggering three or more bonus symbols will initiate the Lockdown Spins.
Three, four, or five bonus symbols will trigger Lockdown Spins, accompanied by one, two, or three Jumping Wilds respectively. The Enhancer reels will remain open and active throughout the feature, with the potential to introduce additional Jumping Wilds and spins by landing more bonus symbols. The number of spins will be determined before the feature begins, revealed in the enhancer cells along with an additional multiplier on a randomly chosen convict premium symbol.
In the base game, Split Wilds can appear on any reel. They will divide all regular symbols on the same reel, excluding themselves. Jumping Wilds will hop to a random regular reel position with each spin. If a Jumping Wild lands on a reel with a Razor Split enhancer, its multiplier will double and persist for the duration of the feature. The maximum multiplier for a Jumping Wild is 512x.