El Gordo, Edda Star, and Skinny Joe have returned, causing more trouble in Tombstone than a rattlesnake in a saloon. This time, it’s not about bounties; it’s about sending those outlaws to their final resting place. So gear up, partners, Deadwood R.I.P is about to get wild!

The game features 5 reels with a row configuration of 3-4-4-4-2. The fifth reel has unique properties and limited symbols: All symbols count as double when they fully land. No low-value symbols appear on this reel. Gunslinger symbols and Hog Me Tight Scatter symbols are present in the main game and Redemption Spins. During Salvation Spins, it only holds the Hog Me Tight Scatter symbol.

A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier.

Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.

Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.

Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.

Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.

Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
My companions often label me a solitary soul, but I pay no heed. What insight does my imagination truly possess about my social interactions? Sit back, unwind, and witness as your television converses with you, albeit not in the manner you might envision. Never experience solitude again; LONER stands ready.

The Monitor symbol may appear on reels 1, 3, and 5. Should 1 or 2 Monitors land, they will unveil one of the subsequent symbols: Wild: The standard 1x1 Wild symbol. xSplit®: Divides all adjacent symbols to the left and right, doubling their value. It morphs into a Wild during the division but doesn't split Monitor symbols. Infectious xWays®: Transmutes into a regular paying symbol ranging from size 2-4. It spreads to all instances of that symbol on the reels, resizing them to 2-4 as well. Infected symbols can also undergo splitting by Split.

Activation occurs when 3 Monitors reveal Pin The Win. The Pin The Win emblem traverses the game area. Upon reaching a corner, the displayed win is granted, concluding the round. Any other position bestows a random win multiplier between 1x-500x, applied to the granted win.

The 2x2 or 3x3 Big Wild symbol may land fully stacked or partially on reels 2-4 during any spin. xSplit® cleaves the Big Wild across all affected positions.

The Shoot Shoot Duck feature initiates when 3 Monitors unveil Shoot Shoot Duck. The game commences with 5 shots. Aim at the ducks to accumulate rewards. Duck symbols encompass: Symbols: Yielding awards X times the base bet (1x-1000x). Bomb: Gathers all visible awards upon being shot. Ammo clip: Replenishes shots back up to 5. Van: Augments its value with each step by gathering all visible awards on the game area. Max Win: Bestows the Max Win when targeted. The round concludes upon exhausting all shots or upon the Max Win being granted.

The Tick Tick Boom feature is activated when 3 Monitors unveil Tick Tick Boom. Select a target for detonation. A reward ranging from 5-1000 times the base bet will be unveiled, with the possibility of encountering the Max Win.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The god Dagda wanders stealthily through untamed Ireland, showering the roads with gold coins and leaving a great treasure in his wake. Venture into the forest, collect lucky clovers to multiply your wins and search for the rainbow that will take you to the pot of gold.

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