Join Lucy Luck on an exhilarating expedition to the Temple of Mysteries nestled in Nepal’s majestic mountains. Within this gripping slot adventure, the potential for wins skyrocket to an astonishing 10,000x your bet, achievable by aligning 8 or more symbols and unraveling the enigmatic secrets guarded by the mysterious Mystery Symbols.

Acting as gatekeepers to a myriad of rewards, the Mystery Symbols grace both the Base Game and Free Spins. Accumulating 8 or more of these symbols unveils paying symbols, special features, or the coveted Mystery Coin, boasting heart-pounding bet multipliers of up to 1000x. Feel the thrill of Free Spins or intensify the excitement with Super Free Spins, where Mystery Symbols persist until reaching 8 or the bonus concludes.

Delve into the mysteries concealed within the Nepalese mountains, seizing the opportunity for incredible rewards tucked away in the temple's depths during this exhilarating expedition.

Responding to evolving player preferences in gameplay, Slotmill games feature two integrated excitement-enhancing features: "Burst Mode" and "Fast Track." Burst Mode presents an enhanced auto-play, swiftly progressing through two game rounds per second, while Fast Track provides players with a direct route to the games' bonus features. Both Burst Mode and Fast Track have garnered immense popularity among players.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The Pirots, after a successful show lasting over 10,000 days, needed to refuel their energy. During their reconnaissance mission, they stumbled upon barrels of sweet rum in an unfamiliar location nearby.

Pirots 2 is a thrilling 6×6 slot game featuring the innovative CollectR™ mechanic. With an expanding game grid, symbol upgrades, transformations, wilds, coin wins, a bonus game, and a super bonus game, this slot is packed with excitement, offering a chance to win up to 10,000 times your bet. Get ready for an adventure filled with teethy fun!
The game gives fans a chance to re-enter Joe Exotic's world of big cats, guns, and country music. Brilliant gameplay is combined with an explosion of country glitz and glam, and a soundtrack by none other than the man himself.

All this and more makes for a fast-paced, action-packed game that's set to take the casino world by storm. Take a journey into the American Deep South and enter the unique lifestyle of Joe Exotic™.

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