Symbol Upgrade
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Your goal is to clear the grid of Dynamite, Legacy Cap, Gold, Key, Diamond, or Character symbols to achieve a standard win. It's important to keep an eye on the Overcharge Meter, which can be filled to unlock powerful bonuses.
With two wilds in play, the stacked Greedy Wolf™ wild and the 3 Little Pigs wilds, the Big Bad Wolf can huff and puff, blowing the wilds across the reels. Triggering a straw-filled bonus requires six or more scatters. During this bonus round, the Wolf can demolish houses that aren't sturdy enough.
Randomly, a fully stacked and expanded WOLF symbol can appear on reel 3. When this occurs, all PIG symbols transform into WOLF symbols, and the game pays out all winning combinations post-transformation.
In certain spins, a random number of WILDS can be added to reels 1, 2, or 3, with all winning combinations based on the grid with the added WILDS. The WOLF then intervenes, potentially moving the WILDS one position to the right, triggering a respin, or blowing the WILDS off the screen, concluding the feature. Payouts are made for all winning combinations between each respin.
At times, when a spin results in no win, the wolf may appear, blowing all symbols away. New symbols cascade from the top, ensuring a win of either 20x total bet or higher, or enough SCATTERS to initiate the FREE SPINS round.
To activate the FREE SPINS round, land 6 or more SCATTER symbols, starting with 6 free spins. During this round, the positions of triggering SCATTERS are marked with a straw square. Whenever a SCATTER symbol hits, its position is marked or remains in place until the end of the round, progressing from straw to wood, then brick.
At the round's conclusion, after all free spins conclude, the marked positions transform into houses. The WOLF then appears, blowing away the houses to reveal random money prizes behind each one, with values ranging from 1x to 500x total bet based on the house type.
Upgrade all marked positions to the highest level, and they transform into castles, revealing random money prizes, concluding the round, and forfeiting any remaining free spins. During the round, hitting 3, 4, or 5 SCATTER symbols awards 1, 2, or 4 additional free spins, respectively, with special reels in play throughout the entire free spins round.
The underwater mine is wild to help you bring even more winning combinations to the surface. Power up the cannon by hitting two or more winning spins in a row to discharge explosive undersea features. Watch as the aquatic animals transform themselves and go wild so that your prize-catch can get bigger and better!
After six consecutive wins, you get a free Win Spin, guaranteed to let you haul in at least one prize-winning combination. Your total prize is then magically multiplied by a factor of up to 15. Sea Hunter represents the power of just adding water!