Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Start your engines and buckle up, its time to drive Mad Cars! Speeding through a post apocalyptic wasteland is the only way to win the Mad Race. Land Instant Prize Car symbols and compete to win as you race to the finish line.

Along the way you can unlock Booster Symbols to upgrade your Mad Cars for better rewards at the chequered flag. Look out for the debut of Race Reels, our latest premium feature designed to ramp excitement to the next level
Drive through the quiet night, this is the Happy Taxi! Get on the taxi and on the road to wealth! Let the driver take you high! Round 2 ~ Round 4, Wild taxis rush out, win the prize and then flip the multiplier! The multipliers are X2, X3, X4, the multipliers are multiplied together, with the highest being three X4s for a grand multiplier jackpot of X36!

In Rampage mode, accumulate multipliers on cars X0.5, X1, X2, X3, and +0.5 multipliers on all cars when you meet the driver, while Rolls-Royce collects will let you collect all the multipliers on the reel! What are you waiting for? Get on board the Happy Taxi and win big!
The Big Hit will be Slotmills to date most volatile videoslot with a max win of 20 000 x bet! As the title suggests, the setting is a bank heist and just like the real world its about staying away from being caught as long as possible. The game has a 5×4 symbol grid, 40 betlines and three bonus features which all award unlimited re-spins with wilds and multipliers.

The longer you can can keep the bonus game running, the higher the multipliers, the more wilds and the more win potential at the end. In response to changing player preferences when it comes to gameplay, the Slotmill games have two integrated excitement enhancing features; “Burst Mode” and “Fast Track”.
Shelby Online Video Slot is inspired by the legacy of American car manufacturer Carroll Shelby. The additional win is awarded if the Cobra symbol lands on the last reel. Three Carroll Shelby symbols appearing in the main game trigger Racing Free Spins or Auction Bonus game.

Showing all 5 results