Magical
Set on a 5-reel, 3-row slot with 10 fixed paylines, your destiny intertwines with ancient magic and wizardry. Your mission is clear: Align as many identical symbols as possible along the payline, for each spin holds the potential for enchanting rewards.
The Book of Wisdom slot transcends its role as a mere symbol, becoming a gateway to unimaginable treasures. Keep an eye out for the elusive Book Scatter symbols, as they unlock 10 Free Spins, introducing the Extra Scatter symbol. Experience the surge of magic as Extra Scatter wins seamlessly merge with normal wins, creating an ethereal dance that paves the way for an abundance of riches.
The Book Scatter symbols are elusive markers of destiny that can materialize on any of the five reels. When three or more Scatter symbols align, supernatural forces trigger 10 Free Spins, with each Scatter win harmoniously blending with other symbol line victories. The Scatter symbol, a beacon of magical prowess, subtly substitutes for any other symbol in its specific position on the reel, adding a tantalizing twist to your quest — that's what we call 'sorcery'!
This game sees an Expanding Wild Multiplier on the reels; a feature that players love. Before Free Spins start, a symbol is randomly selected which will become a Special Expanding Symbol throughout the session. Expanding triggers only if enough symbols for a win are present; they don’t need to be adjacent to create a win line.
Merlin’s staff serves as a Scatter Wild as he casts his spells across the reels. Morgana also plays a part on the reels as a Special Wild which can land one, two, or fully stacked symbols on one reel. Once fully stacked this symbol will activate the Multiplier.
After a successful spin, winning symbols vanish, allowing those above to fall, while Elixir Wilds come into play. These wilds activate if the base spin doesn't yield any wins, appearing on the first re-spin after the base game. Their number, ranging from 0 to 8, is randomly determined. Elixir Wilds land on random positions, avoiding stacking on each other. If not part of a winning combination, they persist through re-spins; otherwise, they burn.
Re-spins commence with any base game win and conclude when there are no wins and the Cauldron lacks Potions. Winning positions burn, making way for symbols descending from the top, excluding positions where Unicorns have relocated.
Filling the Cauldron involves adding winning positions to it, regardless of multiple combinations. This process starts in the base game and continues during re-spins. Even after triggering Potions, the Cauldron continues to fill with winning positions.
Potions are added to the Cauldron when 25 winning positions accumulate. Up to four Potions (Befuddlement, Invisibrew, Transfiguration, or Enlargement) may be added during a single re-spin. The fifth Potion (Darkness or Unicorn Dust) is randomly chosen and marks the limit. Potions may be added even after triggering.
Potions are triggered during re-spins without wins, following the order in which they were added to the Cauldron. Each Potion triggers only once, in the order added, and subsequent triggers follow suit. After a Potion triggers, new win combinations may appear, and re-spins continue until no wins occur.
Befuddlement transforms high symbols into low symbols, with the mapping chosen randomly. No compensations are made for the absence of high symbols. Invisibrew evaporates low-paying symbols, and new symbols drop from the top. No compensations are made for the absence of low symbols. Transfiguration chooses one random low-paying symbol and turns it into a randomly chosen high-paying symbol. No compensations are made for the absence of low symbols. Enlargement randomly chooses the size of an enlargement area on the screen and expands symbols to fill the chosen area. Expanding symbols may overlay any other symbols, including Wilds.
Perfect Potions (Darkness and Unicorn Dust) guarantee new wins when triggered. If no wins occur, the screen clears, and the Potion reapplies until a win is achieved. Darkness is the last Potion, allowing only high symbols. Unicorn Dust introduces 3 or 4 Unicorns with 1x or 2x multipliers, jumping to adjacent burnt positions.