Who requires a physical form when one possesses a robust array of scales? Slide along and revisit the era when the notion of a phone crafted from glass seemed like a fantastical delusion. BRICK SNAKE 2000 is on the prowl, and it craves sustenance.

In the primary game, xWays® may appear on any reel. They unveil regular paying symbols ranging from size 2 to 5 or 8110 of the same kind. If multiple xWays® symbols appear, they all reveal identical symbols.

A Wild Snek symbol may land anywhere on the reels during the base game. It consistently shifts 1-5 steps in any direction except backwards, converting those positions into Wilds. When a Wild Snek symbol moves onto a revealed xWays® symbol, that position adopts a Wild symbol of the size revealed by xWays®.

Trigger Snek Spins by landing 3 or 4 Scatters. Trigger Super Snek Spins by landing 5 Scatter symbols. Landing 3 or 4 Scatters activates Snek Spins. The third and fourth Scatters (if present) transform into Snek symbols.

Snek can maneuver in any direction except backward. If multiple Sneks are present, they move sequentially, starting with the oldest Snek. Should a Snek venture beyond the reel area, it continues on the corresponding side.

A Snek continues moving until it consumes itself or encounters a Slayer symbol. Upon self-consumption, the Snek halts for that spin, resuming from one position before its demise in the subsequent spin. The spin concludes when all Sneks cease movement. If all Sneks perish, the round terminates.

At the onset of each spin, the Collector 2000 symbol adds the total of all visible coin values to its current value. If a Snek symbol devours the Collector 2000 symbol, its value is incorporated into the coin value counter. Subsequently, the win multiplier at the moment of Collector 2000 consumption multiplies the symbol's value.

Should the Snek fail to consume the Collector 2000 symbol within four steps, the Collector 2000 vanishes for that spin. Nevertheless, it reappears in the subsequent spin, regardless of the outcome.
The Emu War, famously known as the Great Emu War, unfolded as a military response to address concerns in Australia during the latter part of 1932. The operation aimed to manage the nuisance wildlife situation arising from an increasing number of emus running rampant and causing havoc by destroying crops in the Campion district within the Wheatbelt of Western Australia.

In an effort to control the emu population, Royal Australian Artillery soldiers armed with Lewis guns were deployed. This led to the adoption of the name "Emu War" by the media in reference to the incident. Despite their best efforts, the attempts to reduce the emu population were unsuccessful. Although some emus were eliminated, the overall population persisted, and the problem of crop destruction persisted.

Following the initial attempt, a second culling operation was initiated, but it proved to be just as ineffective as the first. Our slot game takes a unique perspective, immersing players in the narrative from the emus' point of view as they embark on a quest for a third and final victory!

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