Random Wilds
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The fate of these priceless scrolls rests in your hands. Guide these valiant heroes to victory, ensuring that these ancient artifacts do not fall into the wrong hands, preventing their misuse of the immense power they hold.
In this quest, embrace the wisdom of the Monkey King and adopt his fearless spirit. Remember the age-old saying – monkey see, monkey do. Follow in the footsteps of this mythical warrior, and let his courage and determination inspire your journey to safeguard the mythical world and preserve its ancient wisdom.
Watch as their dark magic takes over the reels, shooting Skull Wilds into play, slashing symbols in half, adding symbol multipliers to two reels, and conjuring the touch of Death to drag multiplier Skull Wilds onto a single reel.
Before Free Spins begins, you’ll have the chance to randomly select a demon whose power is guaranteed for every free spin. Get ready to face the all-engulfing fires of Judgement Day MegawaysTM and prepare for an epic battle brought to life by Red Tiger.
Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.
Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
They say the best things come in threes, and the base game has three features alone! Wild Side boasts Stacked Wilds that occasionally land on the fifth reel, working their way backwards until a winning combination is reached. The Kickstart My Heart feature randomly multiplies wins during Wild Side. Live Wire is trigged on any random spin, where random Wilds are added to the reels, helping maximise potential pay-outs.
Shout at the Devil is triggered by landing three Pentagram Scatters, which will reveal a pentagram with numbers at each point. Landing three of the same number will determine how many Free Spins the player gets in the round. During the Free Spins round, the Girls, Girls, Girls, music video will trigger. So long as players acquire the Lips symbol on reels 2, 3 or 4 – they’ll be dropped into the heart of the Mötley Crüe experience.
It’s not. The scarab symbol can appear to offer wonder cash Also mention Ultraways? Free Spins takes place inside the tomb of the mighty Pyramid where the powerful Guardian gives you a random multiplier on each spin and also awards your treasure hunting with extra spins and splitting symbols. Since you have made the tomb the Guardian shows respect by offering a guaranteed win on every spin.
With each stroke, he hears scratching coming from within the book. As he continues to write, other pages fill with stories of other Coopers in parallel dimensions. Now a prisoner of his own making, Alice must keep his story alive, to keep himself alive.
The goal of the game is to free Alice from his chains. Get four or more connected symbols to create a cluster, winning symbols are removed for the grid and new symbols will drop to refill the grid. This will continue until no new winning combinations can be created. On a non-winning spin there is a chance to trigger one of the four realities.
The Respinners is a video slot with a 5x4 layout, boasting 1024 ways to win and a thrilling maximum payout of 5150x. Packed with exciting features, this game includes respins, a crowd-pleasing "goes wild" feature, and the chance to enjoy free spins!
Each time a player lands on a band member symbol, that specific member gets highlighted, triggering a respin. Achieve hits on all band members within the same round to unlock the enticing free spin feature. The crowd-pleasing "goes wild" feature surprises players randomly during the main game. Once activated, a variable number of wild symbols, up to 12 additional wilds, are introduced to enhance the excitement!
To activate the free spin feature in the main game, successfully hit all band members in a single round, and you'll be rewarded with 12 free spins. During these free spins, each band member symbol carries a designated multiplier.
With each win on a band member symbol, the current multiplier is applied to the victory. Before the subsequent spin, the multiplier increases by 4x. The maximum achievable multiplier for each symbol peaks at an impressive 49x.
Black Mamba is a cascading gridslot based on the hard rock band. Band members Fred, Cecilia and Alexandra make up in-game symbols alongside a guitar pick, drumsticks, headphones and a microphone. The band logo and lead singer Martina are your Wilds.
Match at least 3 symbols in a vertical or horizontal line, to pick yourself up a standard win. If you match 3 band symbols, the middle symbol of the combo will turn into a Martina Wild, helping you to make new combinations with the remaining symbols on the grid. If you match 3 of any of the other symbols, the middle symbol will transform on to the band logo Wild.
Play for the superb graphics, original mariachi soundtrack and top-paying features which can hit individually, in any combination or during Free Spins when all three are guaranteed to trigger!