Random Wilds
Embark on an expedition through a distinctive 7x7 grid, where cluster pays redefine your approach to victory. Form clusters of 5 or more symbols to trigger wins that cascade away, opening up opportunities for fresh symbols and consecutive victories. At the core of the game lie its captivating features. Witness as progressive win multipliers surge with each triumph, exponentially amplifying your potential rewards. Explosive Wilds introduce an element of unpredictability, transforming routine spins into exhilarating triumphs, while standard Wilds maintain the momentum by substituting for other symbols to create vital winning clusters.
The Free Spins round is where enchantment truly unfolds. Land 3, 4, or 5 FS symbols to activate 8, 12, or 15 free spins correspondingly. This feature not only enhances your chances for substantial wins but also injects an additional layer of thrill into every spin.
With the possibility of winning up to 15,000 times your stake, Piggy Cluster Hunt beckons you into a world where each spin holds the promise of unlocking significant rewards. Are you prepared to accompany our piggy companion on this charming adventure, where every cluster could reveal a fortune nestled in the heart of the countryside?
Above the reels sits a multiplier bar featuring three slots. Each spin randomly assigns zero to three win multipliers, each allocated to a specific position (first, second, third) in the bar.
The first multiplier's value is applied to the initial cascade wins. Following the removal of winning symbols and subsequent cascades, if additional wins occur, the first and second multipliers are combined and applied to those subsequent cascade wins.
After the second cascade, the first, second, and third multipliers are combined and applied to the wins. Subsequent wins from the third cascade onwards will have all three multipliers applied. A new spin resets the multipliers, and three new values are drawn.
Upon landing, the Exploding Wild detonates, adding up to 8 extra Wild symbols around the original Wild. In the base game, a minimum of 2 extra Wilds are added. During Wild Call Free Spins, a minimum of 4 extra Wilds are included.
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The fate of these priceless scrolls rests in your hands. Guide these valiant heroes to victory, ensuring that these ancient artifacts do not fall into the wrong hands, preventing their misuse of the immense power they hold.
In this quest, embrace the wisdom of the Monkey King and adopt his fearless spirit. Remember the age-old saying – monkey see, monkey do. Follow in the footsteps of this mythical warrior, and let his courage and determination inspire your journey to safeguard the mythical world and preserve its ancient wisdom.
Watch as their dark magic takes over the reels, shooting Skull Wilds into play, slashing symbols in half, adding symbol multipliers to two reels, and conjuring the touch of Death to drag multiplier Skull Wilds onto a single reel.
Before Free Spins begins, you’ll have the chance to randomly select a demon whose power is guaranteed for every free spin. Get ready to face the all-engulfing fires of Judgement Day MegawaysTM and prepare for an epic battle brought to life by Red Tiger.
Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.
Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
It’s not. The scarab symbol can appear to offer wonder cash Also mention Ultraways? Free Spins takes place inside the tomb of the mighty Pyramid where the powerful Guardian gives you a random multiplier on each spin and also awards your treasure hunting with extra spins and splitting symbols. Since you have made the tomb the Guardian shows respect by offering a guaranteed win on every spin.