Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
We're heading back to the '80s. Join Nikki Sixx, Tommy Lee, Mick Mars and Vince Neil as they take you out on the night of your life. With pyrotechnics, a rollercoaster drum set and all things glam rock – you’ll be a member of Mötley Crüe by the time the night’s over! Don’t believe us? There’s only one way to find out.

They say the best things come in threes, and the base game has three features alone! Wild Side boasts Stacked Wilds that occasionally land on the fifth reel, working their way backwards until a winning combination is reached. The Kickstart My Heart feature randomly multiplies wins during Wild Side. Live Wire is trigged on any random spin, where random Wilds are added to the reels, helping maximise potential pay-outs.

Shout at the Devil is triggered by landing three Pentagram Scatters, which will reveal a pentagram with numbers at each point. Landing three of the same number will determine how many Free Spins the player gets in the round. During the Free Spins round, the Girls, Girls, Girls, music video will trigger. So long as players acquire the Lips symbol on reels 2, 3 or 4 – they’ll be dropped into the heart of the Mötley Crüe experience.
Take heed of the gap as you step into the world of this London underground-inspired slot, filled with exciting features. Down The Rails presents a 5×3 reel game with 20 paylines, showcasing five distinct random features that can be activated during any base game spin. The bonus round adds an extra layer of excitement with five different variations of the free spins, offering players the chance to gamble and unlock the most thrilling bonus, End of the Line.

Introducing the MYSTERY symbol, exclusive to the TUNNEL VISION feature. When triggered, MYSTERY symbols randomly appear on the screen, transforming into the same paying symbol.

Upon activation, the features introduce either a 3x3 colossal paying symbol or BONUS symbol to reels 1, 2, 3, or 4. The game then pays out based on winning combinations with the colossal symbol or triggers the BONUS.

Another feature adds WILD symbols to random positions on the screen, known as the SHIFTING STACK symbol, appearing exclusively during this feature. The SHIFTING STACK WILD symbols are added to the reel strips, and when the spin concludes, all new WILD symbols expand to cover the entire reel. Each SHIFTING STACK WILD carries a random multiplier of x2 or x3, applying to all winning combinations.

The BONUS BLITZ feature modifier can randomly award the BONUS feature. Trigger the BONUS by landing 3 or more BONUS symbols anywhere on the screen or directly initiate the END OF THE LINE round. Before the BONUS begins, one of five possible features is randomly selected:

PENTONVILLE: Awards 5 free spins. Form winning clusters during respins, with symbols added to the cluster after each respin. KINGS CROSS: Awards 5 free spins. Marked spots in the middle reels transform into WILDs when a WILD symbol hits in any of them. BUCKINGHAM PALACE: Awards 8 free spins. A fully stacked vertically WILD symbol is present on the reels, transforming character symbols into the highest paying one. CANARY WHARF: Awards 8 free spins. A new COLLECT symbol appears, allowing character symbols to show random money values. If the COLLECT symbol hits, all values are collected and awarded. The END OF THE LINE is a HOLD & RESPIN feature, replacing reels with a grid starting from 3x5 positions, extending up to 5x5 positions during play. The round begins with 3 respins and an empty grid, with special symbols resetting respins when they land on open positions.
Where the woodlands of Walarya fade into the vast expanse of the ocean, immense sea creatures traverse the fjords. Positioned at the waterfall's edge, the shaman patiently awaits the arrival of the grandest catch, knowing that the rewards bestowed upon capturing the largest creatures are truly magnificent.

Water Blox emerges as a high volatility Video Slot, featuring the distinctive GIGABLOX attribute and offering the potential for a maximum payout exceeding 7500 times the initial bet. With gameplay unfolding on a 6 by 6 grid and 50 pay lines evaluated from left to right, the game introduces Wild Re-spins, Roaming Wilds, and a Free Spins bonus round featuring up to 10x Multipliers!

During the base game, symbols may manifest as colossal blocks, reaching sizes of up to 6x6. A random Wild-Respin feature activates, transforming 1 to 3 symbols into Wilds; subsequent to awarding a win, a respin ensues, prompting Wilds to roam around and change positions. The dimensions of the symbols converted into Wilds determine the quantity of roaming wilds. A 1x1 Wild-Block yields one roaming Wild, while a 2x2 Wild-Block generates two roaming Wilds, and so forth, up to 6 roaming Wilds granted by a 6x6 block. Roaming Wilds possess the ability to convert entire blocks into Wilds and cannot land on one another.

In the base game, the appearance of five or more Scatters initiates a Free Spins bonus round, granting an equivalent number of Free Spins as the quantity of Scatters.

During Free Spins, each newly landed scatter awards an additional free spin, and the Wild Respin feature activates on every spin, transforming 1 to 3 random symbols into Wilds. Moreover, each Wild symbol contributes points to a meter, progressively increasing a panel multiplier from 2X to 10X, and granting two additional free spins with each multiplier upgrade.

An option to directly purchase entry into the Free Spins round, known as the Buy Bonus feature, is also available to players.
The narrow streets of Nottingham lie deserted, devoid of life. Concealed in the shadows of the castle, Robin bides his time, awaiting the changing of the watch. As darkness blankets the castle, hooded figures leap over the walls, sprinting toward the towering structure's summit. The raid has commenced!

This high-volatility video slot game unfolds on a 5-reel, 4-row panel, boasting 20 paylines appraised from left to right and a maximum win potential exceeding 121,500 times the bet. The game boasts a range of features, including Special Wild collection, re-spins with wild placements, and a Free Spins bonus game with roaming wilds, panel multipliers, and free spins with re-triggers. Wilds may spontaneously transform into Special Wilds. Upon accumulating 9 Special Wilds in a meter, it triggers a re-spin, releasing all wilds into the panel at random positions, leading to a potential win.

Free Spins come into play when 3 or more Scatter symbols grace the reels, bestowing 15 Free Spins. During this phase, the likelihood of converting standard Wilds to Special Wilds increases. Every set of 3 collected special wilds not only awards 3 extra free spins but also introduces these special wilds into the panel at random positions, where they roam throughout the session, changing positions on each spin.

Players can amass and trigger a maximum of 9 Special Wilds, allowing all of them to roam the panel concurrently. If multiple Wilds land on the same reel, a panel multiplier comes into play. With 3 Wilds, an x2 reel multiplier is added, and with 4 Wilds, an x3 reel multiplier is applied. The total panel multiplier is then calculated by multiplying these reel multipliers together, elevating the excitement of this daring raid on the Nottingham castle.
You desired excellence, so behold the finest Gunslinger of the old Wild West - Dallas Stoudenmire. A figure characterized by his fondness for alcohol, his imposing mustache, and his dual Smith & Wesson .44 caliber revolvers - a formidable Marshal reminiscent of those seen in movies! If the combination of a revolving reel layout, either 23334 or 43332, and xNudge Wilds isn't sufficient, then this game is tailored for you, boasting more features than a six-shooter has bullets. Prepare yourself, partner, and arm your guns!
Take your pick between the 43332 or the more volatile 23334 reel configuration, which can be adjusted prior to entering the bonus round.

You may have encountered the Stoudenmire xNudge Wilds previously - Wilds that nudge in and bestow multipliers ranging from x1 to x3, increasing with each nudge. These xNudge Wilds will be enhanced during bonus rounds if they land on a reel with a Jumping Wild and will also remain sticky during the Drunken Gundfiguth&r... Spins!

The Deputy & Marshal Raid is activated by badges and will transform both low and premium symbols into a single randomly chosen symbol. Landing both badges also enlarges the reel layout to 43334 and converts the badges into Wilds.

The Gunfight Spins feature occurs when three scatters transform into Jumping Wilds and traverse the reels during the 8 Gunfight Spins. These can be upgraded by landing any badge or even both badges. The Deputy & Marshal Gunfight Spins are initiated by three scatters plus any badge, combining Gunfight Spins with the transformation of low or premium symbols, making for a highly potent bonus round! The Drunken Gundfiguth&r... Spins feature is triggered by obtaining three scatters and both badges, granting 10 spins on a 43334 reel layout with 5 Jumping Wilds - brace yourself for the madness! While the payouts may be substantial, tread carefully, as these are perilous grounds...

Triggering a respin by landing all five characters in the main game, including Stoudenmire, expands the Wild to cover all three middle reels.

Dig out your pipe and magnifying glass; it’s time to solve some mysteries!

Set in the dark alleys of Victorian London, Sherlock Holmes is reunited with his arch-enemy, Moriarty, and they both have the same goal: winning the jackpot. Sherlock & Moriarty Wowpot delivers the chance of life-changing wins, with a massive Progressive Jackpot Bonus Game.

This war slot is based on a fierce battle where 3 leaders engage in a final war for the leadership title. The video slot features 5 reels, 3 rows, and 30 fixed bet lines through which players can get paid. After so many years of an epic battle, the remaining leaders include The Samurai, The Barbarian and The Priestess. However, the battle is still ongoing between these 3 great warlords.

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