Splitting Symbols
The game features 5 reels with a row configuration of 3-4-4-4-2. The fifth reel has unique properties and limited symbols: All symbols count as double when they fully land. No low-value symbols appear on this reel. Gunslinger symbols and Hog Me Tight Scatter symbols are present in the main game and Redemption Spins. During Salvation Spins, it only holds the Hog Me Tight Scatter symbol.
A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier.
Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.
Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.
Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.
Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.
Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
The Gimpier symbol has a unique rule—it can only appear on reel 5. When it does, it transforms into one of three symbols: Kinky Kenneth, Wild, or Kinky Wife. If removed due to an avalanche, the Gimpier symbol returns to its original spot.
Symbols in the special bottom row enter from the right, each gaining an increasing Big Balls multiplier as the spin progresses. These symbols split according to their multiplier when involved in a win. An avalanche is only triggered if a special row symbol contributes to a win, with winning positions filled from the right. Any new symbols added to the special reel inherit the highest existing multiplier.
A special event occurs when Kinky Kenneth and Kinky Wife symbols align on the regular reels. All symbols along the shortest path between them transform into either Wife, Kenneth, or Wild. Wins prior to this transformation are paid first, followed by any additional wins from the Kinky Hookup.
If exactly two Gimp symbols land, the Gimp Transform feature activates. The Gimp symbol morphs into one of several possibilities, including xWays®, xNudge®, Wild, Kinky Kenneth, Kenneth, Kinky Wife, or Wife. Similar to the Gimpier symbol, Gimp symbols return to their original positions after an avalanche.
The xHole feature triggers when the xHole™ symbol lands at the center of the main reel area. It sucks in symbols exclusively from the main reels, then redistributes them randomly in split forms ranging from size 2 to 8. In the case of a xNudge® Wild, its size and win multiplier change before it becomes a regular Wild. Gimp and Gimpier symbols also gain a multiplier based on their split size. However, xHole™ does not affect sticky Wilds, sticky xNudge® Wilds, or Gimp symbols when exactly three are present.
In the base game, landing three Gimp symbols initiates 8 Beefy Spins, during which the Big Balls multiplier remains active. Regular Wilds become sticky during these spins. If a Gimpier symbol appears, the bonus mode upgrades to Beefier Spins and grants an additional spin. If a Gimpier symbol coincides with an active xHoleâ„¢ during an avalanche, the bonus mode becomes Beefiest Spins and awards two additional spins.
Furthermore, landing three Gimps and one Gimpier symbol triggers 9 Beefier Spins, enhancing the Beefy Spins features with sticky Gimpier symbols and Nudge Wilds. Finally, if three Gimps, one Gimpier, and an active xHoleâ„¢ all land in the base game, 10 Beefiest Spins are initiated.
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.
Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
Upon the full visibility of a high-paying symbol on any of the initial three reels, a mechanism is set into motion, wherein segments of the same symbol situated on other reels undergo a nudging process to achieve complete visibility. With each nudge, a multiplier experiences an incremental rise of +1 atop the symbol. These multipliers amalgamate and subsequently amplify the symbol's win in accordance with the designated payout table.
Manifesting as a Wild symbol spanning three rows in height, it unfailingly nudges and extends to cover the entire reel, escalating the win multiplier by +1 for each nudge. Preceding the payout phase, the Wild multiplier interacts with all other active multipliers contributing to a winning outcome. Exceptionally versatile, the Wild symbol serves as a substitute for all symbols excluding the Scatter symbols, and is capable of landing solely on reels 2 through 4.
The appearance of two Scatter symbols initiates a respin, activating Enhancers, while concurrently transforming both Scatter symbols into Overlay Multipliers of x2 and x3 respectively, functioning as delineated in the Enhancer segment.
Upon the landing of three Scatter symbols, a bounty of 9 free spins ensues, accompanied by the activation of Enhancers. Concurrently, the Scatter symbols morph into Overlay Multipliers of x2, x3, and x4 respectively, adhering to the principles outlined in the Enhancer segment. Post-spin, the multiplier values revert to their initial state. Additional Scatter symbols elevate the Scatter mode to B.I.G. Vegas$ Spins, augmenting the spin count by 2 for each subsequent Scatter symbol, while transforming into Overlay Multipliers of x5 and x6 respectively, which remain effective throughout the remaining free spins.
Should the fortuitous landing of 4 or 5 Scatter symbols materialize, the reward is elevated to 11 or 13 free spins respectively. Enhancers spring into action, and the Scatter symbols metamorphose into Overlay Multipliers of x2, x3, x4, x5, and x6 respectively, adhering to the principles elucidated in the Enhancer section on the subsequent page, with the multiplier values retaining their cumulative status throughout the duration of the feature.
To achieve cluster wins, you need five or more matching symbols connected horizontally and/or vertically. Following a successful cluster, the symbols are eliminated to make way for new ones to fall into place. What barrier? An exploding xBomb Wild eliminates neighboring symbols except for Scatter and xNudge symbols, increasing the win multiplier by one for the subsequent collapse. In the event the xBomb splits, it enhances the win multiplier for the next collapse by the amount it has split into.
Freedom beckons! Activate 10 Mule Spins with 6 Scatters. When xWays contribute to Cluster wins, symbols on the same reel become infected before xSplit and xNudge take effect. If xWays reveals 2 or 4 symbols, they will split into 2 or 4 symbols respectively. Collecting additional Scatter symbols during Mule Spins upgrades the bonus mode to Coyote Spins, granting 2 extra spins per Scatter.
7 or more Scatters initiate Coyote Spins. 7 Scatter symbols award 12 spins, with each additional Scatter symbol granting 2 extra spins. xWays symbols infect Cluster symbols during Coyote Spins, affecting all cluster symbols. All xBombs increase the symbol value by +1 on all symbols with an xX indicator that remain intact. The win multiplier remains unchanged during Coyote Spins.
Illegals intercepted! Trigger xCluster with 2 or more unique symbol clusters in the same avalanche, boosting the win multiplier by +1 for each unique symbol cluster from the second cluster onward. The xCluster multiplier is instantly applied and impacts all current wins of that spin.
xNudge Cluster Wild is a Wild symbol capable of nudging both up and down within a winning cluster, incrementing the win multiplier by +1 for each symbol it nudges. The nudge continues until no further symbols contribute to a winning Cluster. If the xNudge Cluster Wild has been split by an xSplit, it initially adds its own multiplier to the overall win multiplier.
Within the game, there are two types of Wild symbols: the standard Wild and the Cockroach Nest. The Wild can land on any reel except for the first one and can replace any paying symbol.
Scatter symbols can only appear on the middle two rows - reels 2 to 5 during the base game and only on reel 5 during the Walk The Line Bonus. Achieving two Scatters during the base game unlocks the middle two rows on reel 5. In case only two Scatters land, they will transform into one of the following: xWays, xSplit, Wild, or Cockroach Nest.
For the third attempt, landing 3 Scatter symbols during the base game triggers 8+ Walk the Line Spins. Any Scatter symbols influenced by xSplits grant an additional spin. And if you're fortunate enough to land 4 Scatter symbols during the base game, you'll initiate 8+ The Chair Spins. Again, any Scatters affected by xSplits provide an extra spin.
Cockroaches, rich in protein and crunchiness, can maneuver anywhere within Folsom. However, their nests will consistently appear in the open positions on the three middle reels or can be summoned through Scatters. They're your ticket to unlocking any locked cell.