Splitting Symbols
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The fate of these priceless scrolls rests in your hands. Guide these valiant heroes to victory, ensuring that these ancient artifacts do not fall into the wrong hands, preventing their misuse of the immense power they hold.
In this quest, embrace the wisdom of the Monkey King and adopt his fearless spirit. Remember the age-old saying – monkey see, monkey do. Follow in the footsteps of this mythical warrior, and let his courage and determination inspire your journey to safeguard the mythical world and preserve its ancient wisdom.
Watch as their dark magic takes over the reels, shooting Skull Wilds into play, slashing symbols in half, adding symbol multipliers to two reels, and conjuring the touch of Death to drag multiplier Skull Wilds onto a single reel.
Before Free Spins begins, you’ll have the chance to randomly select a demon whose power is guaranteed for every free spin. Get ready to face the all-engulfing fires of Judgement Day MegawaysTM and prepare for an epic battle brought to life by Red Tiger.
Each rotation has the potential to illuminate up to 4 Enhancer Cells. When activated, one of the following enhancements will manifest: xWays, xSplit®, or Disturber (Respin).
Mrs. Nudge is restricted to reel 3. Whenever Mrs. Nudge appears, she will unfailingly nudge to ensure full visibility. With each nudge, the win multiplier increases by 1.
Scatter symbols may appear on any reel during the base game. However, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins. Landing the Executioner Scatter symbol upgrades the Pre-Op Spins to Annihilation Spins and grants an additional +3 spins. Accumulating 3 or more Scatter symbols triggers the Pre-Op Spins: - 3 Scatters: Initiates 12 Pre-Op Spins. - 4 Scatters: Initiates 15 Pre-Op Spins. - 5 Scatters: Initiates 20 Pre-Op Spins. During Pre-Op Spins, at least 1 Enhancer Cell will always be activated. Activating a Disturber awards an extra spin. Remember, the Executioner Scatter symbol is exclusive to reel 3 during Pre-Op Spins.
Gathering 3, 4, or 5 Scatter symbols with all Enhancer Cells activated initiates the Annihilation Spins: - 3 Scatters: Commences 12 Annihilation Spins. - 4 Scatters: Commences 15 Annihilation Spins. - 5 Scatters: Commences 20 Annihilation Spins. Throughout Annihilation Spins, all Enhancer Cells remain activated. Activating a Disturber awards an additional spin.
Triggering 4 illuminated gravestones while simultaneously landing a stacked Dr. Death Symbol on reel 3 activates Angel of Death, leading directly to Six Feet Under.
Slice with your trusty blade and harness the power of the Mystery Splitting Symbols. With the ability to be stacked or split in two, Mystery Splitting Symbols unearth a path to Dynamic Payways, linking the blade-barraging features to the hero's journey.
If you land three Scatters, you’ll lock eyes with Hannya and go head-to-head in a frantic showdown. In Battling Free Spins, Hannya becomes the Stacked Wild.
With three lives on each side, if the Wilds are split, a life is taken away from Hannya, and you’re gifted a Guaranteed winning spin. On the other hand, if no Wilds are split, you’ll lose a life, fusing octane-fuelled action to the storyline.
Prepare for combat!
There are two varieties of Scatters: Invitation and Mr. E Scatter symbols. Free spins are unlocked through combinations of Invitation and Mr. E Scatter symbols. When a Mr. E Scatter appears in the main game, it transforms into an xSplit® and divides either the row or the reel. However, the xSplit® cannot divide other Scatter symbols. When high-paying symbols fully cover a reel, they morph into a Loaded Wild, which can only happen on reels 2-5. All Loaded Wilds come with a x4 multiplier.
Triggering the Walk of Shame requires landing a Mr. E and a Loaded Wild on reels 3, 4, and 5. During the Walk of Shame, each Loaded Wild shifts one step to the left on the subsequent spin, concluding when a Loaded Wild rests on reel 2.
In the "One More!!!" feature, every landing Loaded Wild adds an instant x1 to the win multiplier. Activating "All Nighter" with a Mr. E Scatter symbol grants +3 spins. Throughout "All Nighter," each arriving Loaded Wild increases the win multiplier by x1 and might initiate the Walk of Shame. The Mr. E Scatter symbol persists, serving as an xSplit® during the "All Nighter" phase.
It’s not. The scarab symbol can appear to offer wonder cash Also mention Ultraways? Free Spins takes place inside the tomb of the mighty Pyramid where the powerful Guardian gives you a random multiplier on each spin and also awards your treasure hunting with extra spins and splitting symbols. Since you have made the tomb the Guardian shows respect by offering a guaranteed win on every spin.
xWays and Infectious Wild symbols can exclusively appear on the initial and final reels. Upon landing both, their enhanced functionalities are activated, transforming the middle reels into Infectious xWays and Wilds.
Triggering three Bonus symbols on the middle reels initiates Eight Legion X Spins. This activates an additional row on the first and last reels. The win multiplier is then boosted by xNudge Wilds, persisting throughout the feature. Ten Legion X Equestris Spins are unleashed when three Bonus symbols and two xWays symbols align.
Ten Legion X Fretensis Spins are set in motion by the alignment of three Bonus symbols and two Infectious Wild symbols. Similarly, Ten Legion X Gemina Spins are activated when three bonus symbols combine with one Infectious Wild Symbol and one xWays symbol.
As chaos ensues, your u-boat faces the looming threat of devastating damage. Can you navigate through the enemy's relentless assaults and secure the gold? Or will you succumb to the brutal realities of wartime at sea?
xBombs detonate, clearing the reel of non-winning symbols to make way for new ones, while also acting as Wilds. Additionally, xBombs boost the win multiplier by one before the subsequent reel collapse.
Activating three bonus symbols triggers eight Silent Hunter Spins, during which reel 3 expands to a height of 8 rows. Prepare for the torpedo launch sequence upon landing a winning combination alongside the Periscope Wild on reel 3. Successfully hitting the target causes the Periscope Wild to extend from the top to the bottom of the third reel, with each downward nudge providing a win multiplier. This feature also grants an increased win multiplier for the duration of the round. xBombs also bestow a sticky win multiplier for the remainder of the feature.
Four bonus symbols initiate eight Wolf Pack Spins. Load up the torpedo bay and gather xWays Wild symbols to assemble the torpedo. Launching a torpedo increases the win multiplier by one each time. Similar to other features, xBombs award a sticky win multiplier for the duration of the round.