Step into the enchanting winter wonderland of Santa's Inn, a magical place where symbols come to life, multiplying, transforming, and triggering free games in this delightful 3x3 adventure. Let Santa himself guide you through this festive journey that is sure to get you into the holiday spirit.

Welcome to Santa's Inn, where every spin is an adventure filled with joy and surprises. Immerse yourself in the heartwarming atmosphere of this remarkable place, where every win is a special gift waiting to be unwrapped. The 3x3 layout adds a cozy charm to the game, making it a perfect setting for a holiday-themed slot.

As you spin the reels in Santa's Inn, anticipate the magic that each symbol holds. Watch as they multiply your excitement, transform the reels into a winter spectacle, and trigger free games that add an extra layer of festive cheer. This is more than just a slot game; it's a heartwarming experience that captures the essence of the holiday season.

Are you ready to join Santa in his Inn and experience the joy and generosity that come with every spin? Santa's Inn invites you to celebrate the holidays in style, surrounded by symbols that bring the magic of the season to life.
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Welcome to Tiki Tiki Boom, the most explosive Hawaiian game there is! Get ready to feel the heat and experience the thrill of the islands with every spin in this latest release from Northern Lights Gaming.

With Barrels that explode populating the reels with wilds, a feature upgrade trail and a truly mind blowing Extended Link&Win style bonus game you’ll be dancing the hula all the way to the bank. So what are you waiting for? Grab your sunglasses, slip on your flip flops, and get ready to hit the beach with Tiki Tiki Boom!
The god Dagda wanders stealthily through untamed Ireland, showering the roads with gold coins and leaving a great treasure in his wake. Venture into the forest, collect lucky clovers to multiply your wins and search for the rainbow that will take you to the pot of gold.
TORA TORA TORA!!!!! More than 80 years in the past, the unexpected assault on Pearl Harbor forever altered the trajectory of history. The utter pandemonium that followed is mirrored in this slot game as you ascend into the skies and engage in bombing runs, precision strikes, and daring maneuvers toward the ultimate triumph in this pulse-pounding cluster game. Unleashing mayhem is the only option. There's absolutely no holding back.

The Bomb® Wild destroys up to 10 surrounding symbols within the active area. xBombs exclusively detonate within the active area. If an xBomb® borders the active area, it shifts the active area by one reel or row. If the xBomb® is situated in a corner, it expands the active area by one reel and one row. A split xBomb® receives a x2 multiplier for the next cascade, along with an increase of +1 or the ( X ) multiplier it has been divided into. Exploding xBombs enhance the win multiplier for the next cascade. All xBombs detonate before the subsequent cascade. Scatters and transformed Wilds not forming a winning Cluster remain unaffected.

The Dogfight bonus feature is activated by landing 3 Scatter symbols. Within this feature, players are granted 3 spins within the cockpit of a fighter plane equipped with 18 instrument dials. These dials may land on various multipliers or yield no result. When landing on a multiplier, the spin count resets to 3. The active multipliers (designated by '+' or 'X') impact the round multiplier differently. '+' multipliers are aggregated first and then applied to all 'X' multipliers before being added to the round multiplier. If the round concludes with active 'X' multipliers, they transition into '+' multipliers and contribute their values to the round multiplier.

Moreover, there are Dogfight and Kamikaze assaults. A Dogfight assault occurs when a column of dials is completely filled, triggering an attack. The active multipliers within the column are combined if the enemy plane is successfully hit, and if only 'X' multipliers are present, they are multiplied together. If the enemy is evaded, no value is added, and the next spin commences. Multiple Dogfights unfold from left to right. A Kamikaze Assault is launched when all 18 dials are filled, initiating a spin of a multiplier wheel. If the ship is struck, the multiplier from the wheel is applied to the total round multiplier.

The TORA! TORA! TORA! Feature is activated by 4 Scatter symbols and begins with 3 spins within a fighter plane cockpit featuring 18 dials. Similar to the Dogfight feature, gameplay incorporates Dogfight mechanics alongside the additions of Midway Pop and Bomb Drop. Midway Pop activates when a multiplier lands on a mid-row dial, transferring its value to the top row within the same column. If the top row is vacant, it receives a random '+' or 'X' multiplier. If a value already exists, the mid-row amount is added to it. Bomb Drop triggers when a full row of dials is filled. A bomb is released, and if a ship is struck, the '+' multipliers within the row are aggregated and then multiplied by the 'X' multipliers. If the ship is missed, no action occurs, and the subsequent spin commences. If the initiating spin exclusively featured 'X' multipliers, they remain active. Multiple Bomb Drops occur from top to bottom, potentially preceded by Dogfights.

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