Bonus Feature
Experience the exhilarating moment as the 3x3 grid springs to life with the appearance of the Lotto chute's Lucky symbol at the beginning of each game. When three or more matching symbols align with the Lucky symbol, they lock in place, triggering a thrilling cycle of re-spins and double payouts!
But the excitement doesn't stop there! Enter the 'Lotto Bonus' round by activating three or more Bonus symbols, where a whimsical lottery machine awaits. Each ball holds the promise of generous credit rewards and exciting multipliers, offering the potential for substantial winnings!
Come join us in embracing the Easter spirit with "LOTTO Lucky Easter" - your pass to an adventure-packed slot experience brimming with endless excitement!
The layout of Invaders Takeover consists of a 6x4 reel setup, utilizing the All-Ways feature, providing 4096 ways to win in the base game. The free spin bonus is triggered by 3 scatters, while the alien attack feature activates with 2 scatters.
When 2 Bonus symbols appear on the screen, there is a possibility of initiating the Alien Attack Bonus. The onboard computer's 'threat Detected' status triggers the bonus, while 'No threat detected' prevents it. Upon activation, the two existing bonus symbols transform into Wilds, and a laser gun shoots additional symbols, converting them into Wild symbols.
To trigger free spins, land 3 or more bonus symbols. Each bonus symbol grants a planet to choose from, revealing the number of free spins. After destroying all planets, the total free spins are tallied, and the free spins commence. During free spins, 4 new reel positions emerge above reels 2, 3, 4, and 5, initially inactive. Wild symbols on these reels first pay any wins, then ascend to lock in place for the remaining free spins. If multiple wilds are awarded per reel, a multiplier value is displayed.
The Jumping Wilds Feature is triggered when a Jumping Wild appears in any position on the reels. Each Jumping Wild in the Dragon Reels or Panda Reels transforms a symbol position in the same row on the opposite game position into a Jumping Wild. If the chosen symbol position already features a Jumping Wild, the multiplier for that Wild increases by 1x for each additional Jumping Wild awarded on that symbol position.
Initiate the Dragons VS Pandas feature by landing 1 VS Coin symbol along with any combination of 2 other Coin symbols in any position. Choose either the Dragon Reels or the Panda Reels for the feature, and the spin unfolds simultaneously on both game positions. Line wins are exclusively paid for the selected game position. Make your strategic choice and plunge into the gripping conflict between these mighty creatures!
Explore the wonders of the universe while spinning reels adorned with cosmic cash symbols. Here's the cosmic twist – land these elusive symbols with a collector on either reel 1 or 6, or both, and witness your winnings soar as they're promptly collected! As you traverse the star-studded reels, keep a watchful eye on the Rush Meter. Each uncaptured cosmic cash symbol contributes to this thrilling meter, bringing you closer to a cosmic Multiplier Boost that will propel your winnings into the cosmic stratosphere!
Achieve the landing of 3 or more scatters, and the universe unveils two captivating Free Spins Bonus Rounds that will leave you starstruck!
But that's not all – when the stars align in your favor, the Dream Drop Bonus wheel may spontaneously activate on any base game spin! This wheel is divided into 5 sectors, each harboring its own alluring jackpot. The first sector to be entirely filled with segments will grant the jackpot and send shockwaves through the cosmos! Get ready for a celestial adventure with Cosmic Rush!
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Atomic Kittens to the rescue! Save the galaxy and end the cat-astropic episode with these heroic kittens. Get rewarded once the mission is accomplished!
Your space mission here is to collect lines or clusters on the 5×5 Slingo grid, for which you’ll be rewarded in Slingos and Cosmic Spins respectively. The Cosmic Spins feature is when the game really amps up the excitement, as you’ll be playing on an expanded 9×5 grid.
So if you’re game for an interstellar space adventure, you lucky space cadet, get ready for some wins that are truly out of this world.
Landing another 2 Scatters unlocks Reel Screen 3. When Reel Screen 2 and 3 are unlocked, players unlocks 2x and 3x Wild Multipliers. Multiple paylines on multiple Reel Screens during the feature results in some attractive wins! All this action together with the Wild multipliers will keep player eager to check out what this game has to offer.
The Bonus Respin mechanic has dominated the land-based casino scenes with queues of players lining up to take their chances and players will have the opportunity to fall in love all over again with Hypernova 10K WAYS™.
A compelling and fitting visual theme. On the base game - win explosions link up one after another, just like new stars being born. While in the feature, Hypernova reveal linked multiple Prizes and Bonuses to add up to an epic Super Massive Win of up to 5662x.
Hypernova Infinity Reels™ is uninhibited by limits to the amount of cosmic explosions on offer; the opportunity for additional reels and multipliers is infinite. Bonus Respins across Infinity Reels™ is an incredible visual . Lucky players who tally up to 12 additional reels or more will be rewarded with the Infinity Bonus worth 888x their bet!
Wins are granted for adjacent symbol combinations, with potential rewards for matching three symbols either diagonally or horizontally from left to right. Higher dice scores lead to greater payouts. Players will find themselves reaping larger rewards as they achieve more frequent high dice scores. For example, rolling three ones results in a prize worth three times your initial stake, while rolling nine sixes can net you a maximum of 54 times your original wager. To add to the excitement, spinning one or more red diamond symbols in the center position of each game triggers the Quest Bonus, and the more diamond symbols you collect, the more dice rolls you'll enjoy in this thrilling bonus round.
Help the Prince battle the villainous Vizier and collect all 6 gems Before Time Runs Out! Only the true winner will rescue the Princess and bring home what is dear to his heart!
In the Sunken Treasure Bonus, which exclusively occurs during the Base Game, players can activate the feature by landing a combination of 2 Bonus symbols on reels 1 and 3, along with the SH symbol on reel 5. The bonus unfolds in stages, with players selecting items, each stage resetting the available items. At every stage, players choose 1 item from 3 hidden options, revealing either a multiplier or a "Collect" item. Multipliers range from x2 to x25, and players continue picking items until the "Collect" item emerges. The accumulated multipliers determine the final points in the Bonus Game, and the bonus pays out the final points multiplied by the total bet.
Similarly, the Roaming Kraken Free Spins Bonus Game is triggered during the Base Game when 2 Bonus symbols on reels 1 and 3 combine with the SP symbol on reel 5. The bonus game involves 10 hidden items, each concealing values such as +1 Free Spin or +3 Free Spins. Players reveal and accumulate these values until the "Start Free Spins" item is uncovered. The sum of all revealed Free Spins determines the length of the subsequent Free Spin series.
During the Free Spins, a distinct reel set comes into play, featuring 40 lines. Any Wild that appears on the screen persists until the conclusion of the Free Spins but has the flexibility to alter positions with each subsequent spin. The reward for an individual Free Spin undergoes multiplication based on the number of Wild symbols present on the screen during that particular spin, augmented by 1. To illustrate, if there are 2 Wilds on the screen, the spin garners a x3 multiplier.
The base game displays 9 spots (3×3 grid), each representing an individual reel and features a LUCKY symbol.
The LUCKY PLAY is randomly selected out of the 10 eligible symbols for each ‘spin’. Should the player’s spin result in hitting 3 or more Lucky Symbols, they will freeze and lock while the remaining symbols re-spin until no more Lucky Symbols appear. The Lucky Symbol pays for the total number of matching symbols collected, and that pay is doubled for Massive Wins!
The game also features a 2nd screen ‘SPACE JUNK BONUS’, where Queen Bea and Handy Max are eager to present a range of up to 3 sets of items to choose from, each with varying values to either accept or reject for BIG WINS!
Space Race includes a wild symbol, a scatter symbol (the meteors) and a bonus symbol (the rocket). The wild symbol substitutes for any other reel symbol (except the meteor, rocket and warning symbols) to help comprise winning combinations. Two or more scatter symbols that appear anywhere on the reels constitute a win.
Three or more meteor symbols anywhere on the reels trigger the Meteor Spin round; a sequence of free spins commences in which the meteor symbol is wild. Three rocket symbols anywhere on the reels trigger the Moon Landing bonus round.