Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.

The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.

Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.

Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.

Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
A forest full of Bats, Owls and a Witch? This must be sWITCHed!

The 5 reels bear more than 20 fixed win lines. They are also the home of the Witch who has the ability to see everything in her Crystal ball. This magical item is wild and thus is also important for your wins! Another name of this specific Witch is not sWITCHed without reason as she can „switch“ the symbols which are part of a winning combination with the following symbols to create new wins. 4 or more slides then open up the way to 8 free games.

Being in the free games feature means you walked even deeper into the territory of the Witch. After some time you come to the wheel of fortune which decides the series of free games that is triggered: Either wild symbols wander around on the reels and randomly take positions on them.

Or if a wild symbol appears on one of the reels, it transforms two randomly chosen neighboring positions into wild as well. Or it could also be that a wild symbol shows up and that it expands to cover the whole reel.
Welcome to the ring in Kangaroo King, where the animal kingdom comes alive with a twist of boxing flair. Get ready to hop into the ring with the undisputed champion. The Kangaroo Wild possesses a unique ability to move to an adjoining symbol, bringing an element of surprise to each spin.

In the Free Spins round, prepare for the Expanding Trail adventure. As you ascend the levels, the Kangaroo King expands, covering more and more reels! So Step into the ring, embrace the spirit of the Kangaroo King and let the winning combos fly!
Welcome to Toucan Wild... The reels that are waiting for you, filled with wins so wild! With colourful and immersive graphics, this game will make you feel as though you're in the depths of the jungle. With bonus, buy, and double chance features, as well as scatter symbols landing on the reels, Toucan Wild is set to drive you wild!
Introducing Swift Rick and Lady Pearl – a notorious duo renowned for their exploits as highway bandits. Their philosophy is straightforward: pilfer from the affluent and enrich themselves. Now, these legendary figures of the open road seek your assistance for their upcoming escapade. But beware, they might not be inclined to share the spoils of their endeavors. Are you prepared to commence the journey?

Saddle up and venture towards wealth... Achieve three Golden symbols to secure a standard victory. The slot’s Wild assumes various guises, appearing as a Horseback Rider (Stacked Wild), a Bandit (Sticky Wilds), or a Gold Plaque (Standard Wild), seamlessly blending the historical setting with inventive reward mechanisms.

The Scatter manifests as a pair of Golden Pistols. Once triggered, they can stir up chaos and unlock lucrative bonuses! Money Bag Symbols may appear on reels 1 to 4, each carrying different cash prizes. If the player lands this symbol on the fifth reel, they'll receive the accumulated amount, significantly boosting their overall haul.

Activating three Golden Pistol Scatters triggers Free Spins. If only two Scatters appear, the fifth reel will Re-Spin to aid in securing the third Scatter. Lady Pearl takes the spotlight with the Sticky Wild feature. During any spin, Wild Symbols can land and remain fixed on the reels throughout the feature, accumulating further Wilds as they traverse the reels.

The Stacked Wild feature involves Swift Rick piling up to four Wilds on any of the five reels. This feature mirrors the narrative, with the duo stacking as much loot as they can during their exploits.
Grizzly Strike is the third iteration in Iron Dog Studio’s Strike series of Hold and Win slots. Including the most powerful Expanding Wild feature of the series so far. Trigger the Expanding Wild by landing two Grizzly Wilds on a winning line, at which point one will expand and chase the other from the board, leaving Wilds in its wake.

Land three or more Scatter symbols to enter Freespins, with a higher chance of triggering the Expanding Wilds. Land six or more Nuggets to enter Hold and Win, awarding three respins as well as three tiers of jackpots

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