Animals
In the enigmatic realm of the Far East, looms the magnificent Golden Taj Mahal. This fabled palace ensures an unparalleled adventure beyond compare.
Within the base-game, each victory elevates the WinMulti multiplier, igniting sequences of substantial rewards.
Discover the enchanting Bonus Lamp symbol of Aladdin, unlocking the gateway to the wealth within the Hold & Respin feature. Gather and enhance your coins until they rival the opulence of the Sultan's trove. As the feature concludes, watch as the WinMulti amplifies your balance, multiplying your winnings to new heights!
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The adorable crew of farm animals, including Chickens, Pigs, Sheep, Rabbits, Cows and the loyal Dog, are all waiting to show you a good time. So roll up your sleeves, don your straw hat and prepare to dive into the thrilling world of the brand-new 25-payline Little Farm slot, brought to you by 3 Oaks. From the WALKING WILDS feature to four massive JACKPOTS, this golden game with its 5 reels and 4 rows promises a farm bonanza like no other.
In the main game, Wild Mining is activated when 3, 4, or 5 identical paying symbols align diagonally, without forming a winning combination. These symbols trigger the creation of Wild symbols in central positions. Depending on the number of triggering symbols, 1 to 3 Wild bombs are awarded, each exploding to increase the win multiplier for subsequent collapses. All symbols except xBomb® symbols are affected by the explosions. If a Scatter symbol is blown away, it reappears randomly in the next collapse.
Scatter symbols in the main game can land on any reel but remain inactive if obstructed. During Canary Freespins, they remain in place unless displaced by a Scatter symbol landing in a vault position, whereupon they move towards the center. There are two types of Scatter symbols: Silver cage and Gold cage. Any combination of three Scatters triggers Canary Freespins.
An xBomb® Wild symbol acts as a substitute for all symbols except Scatters, exploding in a cross pattern to increase the win multiplier. All xBombs detonate before the next collapse.
Canary Freespins are initiated by three Scatter symbols, transforming the reel layout and locking four vaults in the corners. These vaults accumulate coins and multipliers from adjacent positions and can be unlocked by xBomb explosions, rewarding collected items at the end of the bonus mode. Scatter symbols, starting with 1x, can gather coins, multipliers, upgrades, and enhancements for the rat and dwarf. Silver cage Scatters collect in an x-shape from their position, while Gold cage Scatters collect in an x-shape from entire rows.
All coin values are multiplied by the active bet, and Scatter symbols and vaults cease collecting at 65,000x. Scatters begin with 3 hit points, losing one for each encounter with xBombs or gas. When depleted, they respawn in their cages. Canary Freespins start with 3 spins, reset by xBomb explosions, and Scatter symbols are randomly positioned in any bonus buy.
This mystical and engaging 5x4 slot includes Mega Wilds, Low-Paying Symbol Removal, Win Multipliers and Random Wilds as well as the bonus Destiny Spins round for guaranteed entertainment!
This 5-reel, 20-line game features colourful graphics and fun characters in an Arabian desert setting, where two exciting Free Spins rounds – courtesy of the Cash Camel and Wild Wally – are waiting to boost your balance.