Bonus Feature
El Gordo, Edda Star, and Skinny Joe have returned, causing more trouble in Tombstone than a rattlesnake in a saloon. This time, it’s not about bounties; it’s about sending those outlaws to their final resting place. So gear up, partners, Deadwood R.I.P is about to get wild!
The game features 5 reels with a row configuration of 3-4-4-4-2. The fifth reel has unique properties and limited symbols: All symbols count as double when they fully land. No low-value symbols appear on this reel. Gunslinger symbols and Hog Me Tight Scatter symbols are present in the main game and Redemption Spins. During Salvation Spins, it only holds the Hog Me Tight Scatter symbol.
A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier.
Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.
Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.
Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.
Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.
Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
The game features 5 reels with a row configuration of 3-4-4-4-2. The fifth reel has unique properties and limited symbols: All symbols count as double when they fully land. No low-value symbols appear on this reel. Gunslinger symbols and Hog Me Tight Scatter symbols are present in the main game and Redemption Spins. During Salvation Spins, it only holds the Hog Me Tight Scatter symbol.
A stacked Wild symbol will always nudge to become fully visible. Each Nudge Wild increases the win multiplier by 1. They appear only on the three middle reels. When a part of the Nudge Wild symbol lands, it nudges up or down until fully visible on the entire reel. In the base game, multiple Nudge Wilds add together for a total win multiplier. In bonus modes, multiple Nudge Wilds multiply each other for a total win multiplier.
Getting 2 Diamondback Scatter symbols activates the Reel Split Wild. After landing, it splits itself and the other symbols on that reel in half, doubling the symbols on that reel. The Reel Split Wild activates only on the middle three reels. The Hog Me Tight Scatter appears only on the last reel and counts as 2 symbols high. It also acts as a Wild. When it lands, it splits symbols to the left in the middle rows: Reel 1: Symbol in the middle row will be split. Reels 2-4: Symbols in the two middle rows will be split. When a Nudge Wild is split, it doubles the Nudge Wild multiplier.
Getting 1 revolver cylinder on reel 1 activates Quick Draw. Quick Draw randomly shoots 3 to 6 times, depending on the number of bullets in the cylinder. Each shot doubles the symbol multiplier it hits. Landing 2 Sheriff Badges on reels 2 and 4 triggers the Shootout feature. All low win symbols on the center 3 reels act as Wild symbols.
Diamondback Scatter symbols appear only on the middle three reels in the main game. The Hog Me Tight Scatter symbol appears only on the last reel in the main game and Freespins. Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. If the Hog Me Tight Scatter symbol also lands, 6 Salvation Spins are awarded. Landing only 2 Diamondback Scatter symbols converts them to Reel Split Wilds. Landing the Hog Me Tight Scatter symbol without activating Salvation Spins splits symbols to the left in the middle rows and acts as a Wild. Landing the 3 RIP Scatter symbols during bonus modes retriggers the bonus.
Landing 3 Diamondback Scatter symbols activates 5 Redemption Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains on the reels throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Upgrade to Salvation Spins if you land the Hog Me Tight Scatter symbol on the last reel, awarding 1 additional spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +5 spins.
Landing 3 Diamondback Scatter symbols with a Hog Me Tight Scatter symbol activates 6 Salvation Spins. The win multiplier increases by Nudge Wilds (x1-x4) and remains throughout the feature. Any collected win multiplier is multiplied by another xNudge® Wild. Reel 5 always holds the Hog Me Tight Scatter symbol, acting as a Wild and splitting all symbols on the middle row after every spin. Landing the 3 RIP symbols retriggers Free Spins, awarding +6 spins.
Invaders Takeover introduces a random wild modifier activated by 2 scatters, along with a free spin bonus that secures wilds above reels 2-5 to enhance winning opportunities! Opt for Premium Play to engage the Space Wheel Bonus, toggle the gamble feature on/off, and experience 6 reels of excitement, offering 4096 ways to win. Trigger the Alien Attack Bonus with 2 scatters, resulting in random wilds, while 3 or more scatters initiate Free Spins, causing wilds on reels 2-5 to stack above, generating additional winning paths!
The layout of Invaders Takeover consists of a 6x4 reel setup, utilizing the All-Ways feature, providing 4096 ways to win in the base game. The free spin bonus is triggered by 3 scatters, while the alien attack feature activates with 2 scatters.
When 2 Bonus symbols appear on the screen, there is a possibility of initiating the Alien Attack Bonus. The onboard computer's 'threat Detected' status triggers the bonus, while 'No threat detected' prevents it. Upon activation, the two existing bonus symbols transform into Wilds, and a laser gun shoots additional symbols, converting them into Wild symbols.
To trigger free spins, land 3 or more bonus symbols. Each bonus symbol grants a planet to choose from, revealing the number of free spins. After destroying all planets, the total free spins are tallied, and the free spins commence. During free spins, 4 new reel positions emerge above reels 2, 3, 4, and 5, initially inactive. Wild symbols on these reels first pay any wins, then ascend to lock in place for the remaining free spins. If multiple wilds are awarded per reel, a multiplier value is displayed.
The layout of Invaders Takeover consists of a 6x4 reel setup, utilizing the All-Ways feature, providing 4096 ways to win in the base game. The free spin bonus is triggered by 3 scatters, while the alien attack feature activates with 2 scatters.
When 2 Bonus symbols appear on the screen, there is a possibility of initiating the Alien Attack Bonus. The onboard computer's 'threat Detected' status triggers the bonus, while 'No threat detected' prevents it. Upon activation, the two existing bonus symbols transform into Wilds, and a laser gun shoots additional symbols, converting them into Wild symbols.
To trigger free spins, land 3 or more bonus symbols. Each bonus symbol grants a planet to choose from, revealing the number of free spins. After destroying all planets, the total free spins are tallied, and the free spins commence. During free spins, 4 new reel positions emerge above reels 2, 3, 4, and 5, initially inactive. Wild symbols on these reels first pay any wins, then ascend to lock in place for the remaining free spins. If multiple wilds are awarded per reel, a multiplier value is displayed.
Commence an interplanetary exploration with Cosmic Rush!
Explore the wonders of the universe while spinning reels adorned with cosmic cash symbols. Here's the cosmic twist – land these elusive symbols with a collector on either reel 1 or 6, or both, and witness your winnings soar as they're promptly collected! As you traverse the star-studded reels, keep a watchful eye on the Rush Meter. Each uncaptured cosmic cash symbol contributes to this thrilling meter, bringing you closer to a cosmic Multiplier Boost that will propel your winnings into the cosmic stratosphere!
Achieve the landing of 3 or more scatters, and the universe unveils two captivating Free Spins Bonus Rounds that will leave you starstruck!
But that's not all – when the stars align in your favor, the Dream Drop Bonus wheel may spontaneously activate on any base game spin! This wheel is divided into 5 sectors, each harboring its own alluring jackpot. The first sector to be entirely filled with segments will grant the jackpot and send shockwaves through the cosmos! Get ready for a celestial adventure with Cosmic Rush!
Explore the wonders of the universe while spinning reels adorned with cosmic cash symbols. Here's the cosmic twist – land these elusive symbols with a collector on either reel 1 or 6, or both, and witness your winnings soar as they're promptly collected! As you traverse the star-studded reels, keep a watchful eye on the Rush Meter. Each uncaptured cosmic cash symbol contributes to this thrilling meter, bringing you closer to a cosmic Multiplier Boost that will propel your winnings into the cosmic stratosphere!
Achieve the landing of 3 or more scatters, and the universe unveils two captivating Free Spins Bonus Rounds that will leave you starstruck!
But that's not all – when the stars align in your favor, the Dream Drop Bonus wheel may spontaneously activate on any base game spin! This wheel is divided into 5 sectors, each harboring its own alluring jackpot. The first sector to be entirely filled with segments will grant the jackpot and send shockwaves through the cosmos! Get ready for a celestial adventure with Cosmic Rush!
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Are you ready to take a spacewalk on the wild side? There’s a whole universe to explore out there in Slingo’s Cosmic Clusters. Of course, it goes without saying that you’ll have more on your plate than to wander aimlessly around the moon.
Your space mission here is to collect lines or clusters on the 5×5 Slingo grid, for which you’ll be rewarded in Slingos and Cosmic Spins respectively. The Cosmic Spins feature is when the game really amps up the excitement, as you’ll be playing on an expanded 9×5 grid.
So if you’re game for an interstellar space adventure, you lucky space cadet, get ready for some wins that are truly out of this world.
Your space mission here is to collect lines or clusters on the 5×5 Slingo grid, for which you’ll be rewarded in Slingos and Cosmic Spins respectively. The Cosmic Spins feature is when the game really amps up the excitement, as you’ll be playing on an expanded 9×5 grid.
So if you’re game for an interstellar space adventure, you lucky space cadet, get ready for some wins that are truly out of this world.
There's no 25 without 30! The new slot from the Super Stars family is here with a great new feature! The new Super 30 Wild symbol with a special multiplier bar. More features, more fun!
The god Dagda wanders stealthily through untamed Ireland, showering the roads with gold coins and leaving a great treasure in his wake. Venture into the forest, collect lucky clovers to multiply your wins and search for the rainbow that will take you to the pot of gold.
A game like this is as rare a phenomenon as its title: Total Eclipse. Reduce to the max for ultimate fun, this game combines the strength of classical fruit games with the power of the hold-and-respin feature. When the Eclipse appears, the tension starts to grow and the chance of the highest wins comes closer with each spin. What you see is what you get - complicated paylines are a thing of the past.
The almighty force from light years away returns with riches untold. Win Big with Massive Stellar Explosions in HYPERNOVA 10K WAYS™!!! Hypernova 10K WAYS™ is a slot game that boasts up to 10,000 ways to win. Each win may bring you a chain of explosions of additional wins
The Bonus Respin mechanic has dominated the land-based casino scenes with queues of players lining up to take their chances and players will have the opportunity to fall in love all over again with Hypernova 10K WAYS™.
A compelling and fitting visual theme. On the base game - win explosions link up one after another, just like new stars being born. While in the feature, Hypernova reveal linked multiple Prizes and Bonuses to add up to an epic Super Massive Win of up to 5662x.
The Bonus Respin mechanic has dominated the land-based casino scenes with queues of players lining up to take their chances and players will have the opportunity to fall in love all over again with Hypernova 10K WAYS™.
A compelling and fitting visual theme. On the base game - win explosions link up one after another, just like new stars being born. While in the feature, Hypernova reveal linked multiple Prizes and Bonuses to add up to an epic Super Massive Win of up to 5662x.
The omnipotent stellar power returns... this time with Infinity Reels™! A winning combination of a well loved theme, the hit Infinity Reel™ mechanic and popular Bonus Respins, ReelPlay proudly present Hypernova Infinity Reels™.
Hypernova Infinity Reels™ is uninhibited by limits to the amount of cosmic explosions on offer; the opportunity for additional reels and multipliers is infinite. Bonus Respins across Infinity Reels™ is an incredible visual . Lucky players who tally up to 12 additional reels or more will be rewarded with the Infinity Bonus worth 888x their bet!
Hypernova Infinity Reels™ is uninhibited by limits to the amount of cosmic explosions on offer; the opportunity for additional reels and multipliers is infinite. Bonus Respins across Infinity Reels™ is an incredible visual . Lucky players who tally up to 12 additional reels or more will be rewarded with the Infinity Bonus worth 888x their bet!
SPACE TRADERS™ is a unique and entertaining 3D slot game with a quirky cosmic theme. Accompanied by her loyal side kick Handy Max and their helpful robot Sam, Queen Bea trades in space junk and is always on the lookout for rare interplanetary riches for her clients.
The base game displays 9 spots (3×3 grid), each representing an individual reel and features a LUCKY symbol.
The LUCKY PLAY is randomly selected out of the 10 eligible symbols for each ‘spin’. Should the player’s spin result in hitting 3 or more Lucky Symbols, they will freeze and lock while the remaining symbols re-spin until no more Lucky Symbols appear. The Lucky Symbol pays for the total number of matching symbols collected, and that pay is doubled for Massive Wins!
The game also features a 2nd screen ‘SPACE JUNK BONUS’, where Queen Bea and Handy Max are eager to present a range of up to 3 sets of items to choose from, each with varying values to either accept or reject for BIG WINS!
The base game displays 9 spots (3×3 grid), each representing an individual reel and features a LUCKY symbol.
The LUCKY PLAY is randomly selected out of the 10 eligible symbols for each ‘spin’. Should the player’s spin result in hitting 3 or more Lucky Symbols, they will freeze and lock while the remaining symbols re-spin until no more Lucky Symbols appear. The Lucky Symbol pays for the total number of matching symbols collected, and that pay is doubled for Massive Wins!
The game also features a 2nd screen ‘SPACE JUNK BONUS’, where Queen Bea and Handy Max are eager to present a range of up to 3 sets of items to choose from, each with varying values to either accept or reject for BIG WINS!
Space Race is a 5-reel video slot game. You can activate up to 20 lines and bet up to 5 coins/line. Lines must be activated in numerical order (1,2,3,4, etc.).
Space Race includes a wild symbol, a scatter symbol (the meteors) and a bonus symbol (the rocket). The wild symbol substitutes for any other reel symbol (except the meteor, rocket and warning symbols) to help comprise winning combinations. Two or more scatter symbols that appear anywhere on the reels constitute a win.
Three or more meteor symbols anywhere on the reels trigger the Meteor Spin round; a sequence of free spins commences in which the meteor symbol is wild. Three rocket symbols anywhere on the reels trigger the Moon Landing bonus round.
Space Race includes a wild symbol, a scatter symbol (the meteors) and a bonus symbol (the rocket). The wild symbol substitutes for any other reel symbol (except the meteor, rocket and warning symbols) to help comprise winning combinations. Two or more scatter symbols that appear anywhere on the reels constitute a win.
Three or more meteor symbols anywhere on the reels trigger the Meteor Spin round; a sequence of free spins commences in which the meteor symbol is wild. Three rocket symbols anywhere on the reels trigger the Moon Landing bonus round.