Bonus Feature
The layout of Invaders Takeover consists of a 6x4 reel setup, utilizing the All-Ways feature, providing 4096 ways to win in the base game. The free spin bonus is triggered by 3 scatters, while the alien attack feature activates with 2 scatters.
When 2 Bonus symbols appear on the screen, there is a possibility of initiating the Alien Attack Bonus. The onboard computer's 'threat Detected' status triggers the bonus, while 'No threat detected' prevents it. Upon activation, the two existing bonus symbols transform into Wilds, and a laser gun shoots additional symbols, converting them into Wild symbols.
To trigger free spins, land 3 or more bonus symbols. Each bonus symbol grants a planet to choose from, revealing the number of free spins. After destroying all planets, the total free spins are tallied, and the free spins commence. During free spins, 4 new reel positions emerge above reels 2, 3, 4, and 5, initially inactive. Wild symbols on these reels first pay any wins, then ascend to lock in place for the remaining free spins. If multiple wilds are awarded per reel, a multiplier value is displayed.
Explore the wonders of the universe while spinning reels adorned with cosmic cash symbols. Here's the cosmic twist – land these elusive symbols with a collector on either reel 1 or 6, or both, and witness your winnings soar as they're promptly collected! As you traverse the star-studded reels, keep a watchful eye on the Rush Meter. Each uncaptured cosmic cash symbol contributes to this thrilling meter, bringing you closer to a cosmic Multiplier Boost that will propel your winnings into the cosmic stratosphere!
Achieve the landing of 3 or more scatters, and the universe unveils two captivating Free Spins Bonus Rounds that will leave you starstruck!
But that's not all – when the stars align in your favor, the Dream Drop Bonus wheel may spontaneously activate on any base game spin! This wheel is divided into 5 sectors, each harboring its own alluring jackpot. The first sector to be entirely filled with segments will grant the jackpot and send shockwaves through the cosmos! Get ready for a celestial adventure with Cosmic Rush!
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The adorable crew of farm animals, including Chickens, Pigs, Sheep, Rabbits, Cows and the loyal Dog, are all waiting to show you a good time. So roll up your sleeves, don your straw hat and prepare to dive into the thrilling world of the brand-new 25-payline Little Farm slot, brought to you by 3 Oaks. From the WALKING WILDS feature to four massive JACKPOTS, this golden game with its 5 reels and 4 rows promises a farm bonanza like no other.
Your space mission here is to collect lines or clusters on the 5×5 Slingo grid, for which you’ll be rewarded in Slingos and Cosmic Spins respectively. The Cosmic Spins feature is when the game really amps up the excitement, as you’ll be playing on an expanded 9×5 grid.
So if you’re game for an interstellar space adventure, you lucky space cadet, get ready for some wins that are truly out of this world.
With this slot nobody can get bored as it comes equipped with all the player-favourite features of Sticky to Infinity™ and Hold the Jackpot, which are also enhanced thanks to the addition of the Chance Level™ mechanic. These features together with beautiful audiovisuals make up for an unforgettable gaming experience.
The Bonus Respin mechanic has dominated the land-based casino scenes with queues of players lining up to take their chances and players will have the opportunity to fall in love all over again with Hypernova 10K WAYS™.
A compelling and fitting visual theme. On the base game - win explosions link up one after another, just like new stars being born. While in the feature, Hypernova reveal linked multiple Prizes and Bonuses to add up to an epic Super Massive Win of up to 5662x.
Hypernova Infinity Reels™ is uninhibited by limits to the amount of cosmic explosions on offer; the opportunity for additional reels and multipliers is infinite. Bonus Respins across Infinity Reels™ is an incredible visual . Lucky players who tally up to 12 additional reels or more will be rewarded with the Infinity Bonus worth 888x their bet!
The Succubus symbols will after each remaining spin collect multipliers in two different patterns until they themselves are collected by Lucifer or the Bonus feature is over. The Lucifer symbol will collect all multipliers on the reels after each spin for the remainder of the feature. Land any symbol (Lifelines excluded) on each of the five pentagram “hotspots” and two extra rows will appear giving 10 additional positions to land symbols. If you land symbols (Lifelines excluded) on all 35 positions, you are awarded an extra 666x multiplier.
A Mystery symbol is present on the reels during the Bonus feature turning into a random win and the Lifeline symbol awards an extra spin. The bonus round starts with three Lifelines and will continue for as long as new symbols appear or all Lifelines have been used. Players can select the Bonus Buy option and gain direct access to the bonus feature.
The LUCKY PLAY is randomly selected out of the 10 eligible symbols for each ‘spin’. Should the player’s spin result in hitting 3 or more Lucky Symbols, they will freeze and lock while the remaining symbols re-spin until no more Lucky Symbols appear. The Lucky Symbol pays for the total number of matching symbols collected, and that pay is doubled to help you win that gold pot at the end of the rainbow!
LOTTO Lucky™ features a 2nd screen ‘LOTTO BONUS’, where your choice of lottery balls can award credits and multipliers for BIG WINS!
The base game displays 9 spots (3×3 grid), each representing an individual reel and features a LUCKY symbol.
The LUCKY PLAY is randomly selected out of the 10 eligible symbols for each ‘spin’. Should the player’s spin result in hitting 3 or more Lucky Symbols, they will freeze and lock while the remaining symbols re-spin until no more Lucky Symbols appear. The Lucky Symbol pays for the total number of matching symbols collected, and that pay is doubled for Massive Wins!
The game also features a 2nd screen ‘SPACE JUNK BONUS’, where Queen Bea and Handy Max are eager to present a range of up to 3 sets of items to choose from, each with varying values to either accept or reject for BIG WINS!
Space Race includes a wild symbol, a scatter symbol (the meteors) and a bonus symbol (the rocket). The wild symbol substitutes for any other reel symbol (except the meteor, rocket and warning symbols) to help comprise winning combinations. Two or more scatter symbols that appear anywhere on the reels constitute a win.
Three or more meteor symbols anywhere on the reels trigger the Meteor Spin round; a sequence of free spins commences in which the meteor symbol is wild. Three rocket symbols anywhere on the reels trigger the Moon Landing bonus round.