Respins
Each year, countless animals worldwide fall victim to vehicular collisions. It’s high time they stood up for themselves and seized control. Papa Bear, Fred the Rabbit, and Deer Joe have arrived, refusing to tolerate any nonsense. Two Scatter symbols initiate the Call To Arms, granting two regular hearts. Should the third Scatter symbol appear during this phase, it triggers Team Assemble Freespins and replenishes any lost regular hearts. The game mode concludes when there are no hearts remaining.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Where the woodlands of Walarya fade into the vast expanse of the ocean, immense sea creatures traverse the fjords. Positioned at the waterfall's edge, the shaman patiently awaits the arrival of the grandest catch, knowing that the rewards bestowed upon capturing the largest creatures are truly magnificent.
Water Blox emerges as a high volatility Video Slot, featuring the distinctive GIGABLOX attribute and offering the potential for a maximum payout exceeding 7500 times the initial bet. With gameplay unfolding on a 6 by 6 grid and 50 pay lines evaluated from left to right, the game introduces Wild Re-spins, Roaming Wilds, and a Free Spins bonus round featuring up to 10x Multipliers!
During the base game, symbols may manifest as colossal blocks, reaching sizes of up to 6x6. A random Wild-Respin feature activates, transforming 1 to 3 symbols into Wilds; subsequent to awarding a win, a respin ensues, prompting Wilds to roam around and change positions. The dimensions of the symbols converted into Wilds determine the quantity of roaming wilds. A 1x1 Wild-Block yields one roaming Wild, while a 2x2 Wild-Block generates two roaming Wilds, and so forth, up to 6 roaming Wilds granted by a 6x6 block. Roaming Wilds possess the ability to convert entire blocks into Wilds and cannot land on one another.
In the base game, the appearance of five or more Scatters initiates a Free Spins bonus round, granting an equivalent number of Free Spins as the quantity of Scatters.
During Free Spins, each newly landed scatter awards an additional free spin, and the Wild Respin feature activates on every spin, transforming 1 to 3 random symbols into Wilds. Moreover, each Wild symbol contributes points to a meter, progressively increasing a panel multiplier from 2X to 10X, and granting two additional free spins with each multiplier upgrade.
An option to directly purchase entry into the Free Spins round, known as the Buy Bonus feature, is also available to players.
Water Blox emerges as a high volatility Video Slot, featuring the distinctive GIGABLOX attribute and offering the potential for a maximum payout exceeding 7500 times the initial bet. With gameplay unfolding on a 6 by 6 grid and 50 pay lines evaluated from left to right, the game introduces Wild Re-spins, Roaming Wilds, and a Free Spins bonus round featuring up to 10x Multipliers!
During the base game, symbols may manifest as colossal blocks, reaching sizes of up to 6x6. A random Wild-Respin feature activates, transforming 1 to 3 symbols into Wilds; subsequent to awarding a win, a respin ensues, prompting Wilds to roam around and change positions. The dimensions of the symbols converted into Wilds determine the quantity of roaming wilds. A 1x1 Wild-Block yields one roaming Wild, while a 2x2 Wild-Block generates two roaming Wilds, and so forth, up to 6 roaming Wilds granted by a 6x6 block. Roaming Wilds possess the ability to convert entire blocks into Wilds and cannot land on one another.
In the base game, the appearance of five or more Scatters initiates a Free Spins bonus round, granting an equivalent number of Free Spins as the quantity of Scatters.
During Free Spins, each newly landed scatter awards an additional free spin, and the Wild Respin feature activates on every spin, transforming 1 to 3 random symbols into Wilds. Moreover, each Wild symbol contributes points to a meter, progressively increasing a panel multiplier from 2X to 10X, and granting two additional free spins with each multiplier upgrade.
An option to directly purchase entry into the Free Spins round, known as the Buy Bonus feature, is also available to players.
Delve into a zen-like experience, with a twist! As you embrace the calm of Asian inspired surroundings, you’ll encounter deep secrets and vibrant riches hidden beneath plentiful bamboo that will spark your senses.
Sway to the rhythm of enchanting Japanese music as more and more surprises are revealed from magical Mystery Stacks, along with the chance to take unforgettable gambles.
Sway to the rhythm of enchanting Japanese music as more and more surprises are revealed from magical Mystery Stacks, along with the chance to take unforgettable gambles.
This war slot is based on a fierce battle where 3 leaders engage in a final war for the leadership title. The video slot features 5 reels, 3 rows, and 30 fixed bet lines through which players can get paid. After so many years of an epic battle, the remaining leaders include The Samurai, The Barbarian and The Priestess. However, the battle is still ongoing between these 3 great warlords.
You might be familiar with the evil Captain Diaz, but now you get the chance to meet his sneaky son Diaz Jr. Toro on the other hand is a stylish and friendly one who generates numerous respins as he walks from reel to reel. Watch out though, it gets really intense and many emotions are released as the two of them meet.
The air gets filled of sand and dust as the frustrated Toro runs after the matadors and knock them off one by one, leaving a long path of Wilds behind. Three sneaky matadors trigger Matador Respin Challenge with additional chances to meet the sought after Toro. There are 178 different ways to win in this action filled 5 reel video slot.
The air gets filled of sand and dust as the frustrated Toro runs after the matadors and knock them off one by one, leaving a long path of Wilds behind. Three sneaky matadors trigger Matador Respin Challenge with additional chances to meet the sought after Toro. There are 178 different ways to win in this action filled 5 reel video slot.