Splitting Symbols
A random spot is chosen on the reel grid and transformed into a Wild symbol with a random multiplier of 10, 20, 30, 50, or 100. If the selected spot is already Wild, the random multiplier increases by +1. In case of simultaneous triggering of multiple features, Atomic Wild always takes precedence. Stuka planes will appear diagonally, moving from left to right or right to left. They will split all paying symbols and double their size, with a maximum of 7 Stukas possible per spin, limited to one per diagonal.
2-5 Bombers may appear randomly on different reels, with one Bomber per reel. All paying symbols on these reels will convert into Wild symbols from top to bottom. If an Anti-Air symbol is present on the reel, Wild transformation halts just above it. If a Wild is already present, the multiplier increases by +1 for that symbol. 2-5 Panzers may appear randomly in different rows, with one Panzer per row. Every low-paying symbol on these rows transforms into a Wild symbol, except for the Foot Soldier symbol. If a Wild is present, the multiplier increases by +1 for that symbol. The Howitzer feature randomly selects 1-7 paying symbols and converts them into Wild symbols, excluding Commando symbols or existing Wild symbols.
Landing 3 Scatter symbols triggers Neptune Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 2 out of 5 features. If a Scatter lands on reel 5 during Neptune Spins, the Atomic Wild feature activates, leaving only 1 option to pick from the remaining 4 features. Each revealed feature activates at least once during Neptune Spins.
Landing 4 Scatter symbols triggers Invasion Spins. Upon activation, you'll have a pick-and-reveal option, unveiling 3 out of 5 features. If a Scatter lands on reel 5 during Invasion Spins, the Atomic Wild feature activates, offering only 2 options to pick from the remaining 4 features. Each revealed feature activates at least once during Invasion Spins.
Landing 5 Scatter symbols triggers Overlord Spins. The Atomic Wild feature is guaranteed, allowing you to pick and reveal 3 features out of the remaining 4. Each revealed feature activates at least once during Overlord Spins.
The Collector activates whenever a Jumping Wild animal is in action. Each Collector is visually linked to its corresponding Jumping Wild by color and type. Whenever a car is halted by the Jumping Wild, the corresponding Collector value increases by 1. Upon reaching a count of 5, the Collector triggers the upgrade feature, enhancing its associated Jumping Wild based on its type. When the upgrade feature activates, a regular heart is upgraded to an armored heart from the left side of the heart list. If any heart is missing, an armored heart is added from the left side of the heart list instead. The Collectors counter is removed once the cap is reached.
Papa Bear, Fred The Rabbit, and Deer Joe serve as Jumping Wilds, relocating to a random position within the Battle Area (reels 2, 3, and 4) between rounds.
Hilly and Billy Cars become active when animals are present and only trigger between spins. There are two car types: Green - Hilly’s Car (1 Hit point) Always appears first in each round. Requires one hit to stop. Red - Billy’s Car (2 Hit points) Appears every fifth round during Team Assemble or in every round during Junkyard Assault. Requires two hits to stop. When a car enters play, it traverses the reel area from the right side, starting at a random row. If a Jumping Wild obstructs the car, one hit point is deducted. If the hit points reach zero, the car stops. If the car traverses the area from right to left without interruption, it selects a random row and begins traversal from the left side. A successful round trip either damages an armored heart or removes a regular heart, starting from the right on the heart list. The feature ends when there are no hearts remaining.
Roadblock activates after accumulating a total of 20 hits, becoming enabled for the next spin. The feature begins by restoring any regular hearts and transforming all Jumping Wilds to occupy entire rows within the Battle Area. Upon activation, Hilly and Billy cars enter play, striking one row each randomly and triggering a feature based on the row hit: Top - Adds a random Wild on reel 5. Middle - Splits all rows on Reel 5. Bottom - Doubles the size of the 3x3 Wild. This sequence remains consistent, with each row capable of being hit twice. Once both cars are stopped, all three rows merge into a single 3x3 Wild, covering the entire Battle Area. After payouts are completed, the 3x3 Wild splits back into Jumping Wilds, and the Total Collector resets to 0.
Watch as their dark magic takes over the reels, shooting Skull Wilds into play, slashing symbols in half, adding symbol multipliers to two reels, and conjuring the touch of Death to drag multiplier Skull Wilds onto a single reel.
Before Free Spins begins, you’ll have the chance to randomly select a demon whose power is guaranteed for every free spin. Get ready to face the all-engulfing fires of Judgement Day MegawaysTM and prepare for an epic battle brought to life by Red Tiger.
In re-spins if additional wild lands on the same position, new multiplier will be equal to the sum of the two multipliers of the combined wilds. Collect 3 bonus symbols and trigger 5 free spins to enter the Bonus Round, and collect non-winning wilds that can be reactivated in re-spins.
Journey through time and collect treasures of old, the Medieval ages have 20,000x your bet to bestow.
Within the primary game, the Scatter symbol finds its place solely on reels 1, 3, and 5. The ignition of Burnout occurs when precisely 2 Scatter symbols align on a single row. Once all earnings have been collected, Burnout wreaks havoc by obliterating all symbols, including the 2 Scatter symbols, thus paving the way for fresh symbols to descend. The row upon which the Scatter symbols land determines the bonus mode bestowed: if 3 Scatter symbols grace distinct rows, "The Ride" is activated, granting 8 spins; if all 3 land on the same row, "The Last Ride" kicks in, offering 9 spins.
An additional row is introduced, expanding the reel area to 5x5. During spins of 'The Ride', Charged Wilds can ascend to 4x before meeting their demise. Attaining exactly 2 Scatter Symbols earns an extra spin, while the presence of only 2 Scatter symbols on a single row triggers Burnout. Landing 3 Scatter symbols not only awards +3 spins but also triggers Chainsaw Larry spins.
Gameplay and features within "The Ride" remain consistent, albeit with a guaranteed Scatter symbol appearing on reel 5. Similarly, landing 3 Scatter symbols during this mode bestows +3 spins and activates Chainsaw Larry spins.
Moreover, acquiring 3 Scatter symbols during either "The Ride" or "The Last Ride" grants +3 spins and activates Chainsaw Larry spins. An additional enhancer reel is introduced, enhancing symbol payouts during this mode according to the Chainsaw Larry Spins paytable. Manifesting as a jumping Wild, Chainsaw Larry traverses reels 2-4 with each spin.
Landing on a character symbol boosts the win multiplier by +1. Furthermore, Chainsaw Larry unveils enhancer symbols upon landing, yielding one of the following enhancers: Smiley, xSplit®, or Lucky Feet. Smiley rewards an additional Spin, xSplit® doubles all multipliers between the xSplit® and Chainsaw Larry symbols, and Lucky Feet prompts Chainsaw Larry to relocate to a different row, leaving behind a regular Wild symbol.
If Chainsaw Larry lands on a position with a Charged Wild, the Afterburner feature is activated, doubling symbol multipliers on the same row. If it initially lands on a Charged Wild, all symbols double in value.
The reels are configured in a 4-4-4-4-4 layout across 5 reels, with a Ritual bar gracing the bottom row. As winning combinations emerge, symbols are obliterated, making way for fresh symbols to cascade down. The Ritual Bar stands as a testament to progress, boasting 5 levels of ascension. With each level attained, the Ritual Bar resets, carrying over any surplus accumulations. Progression is fueled by the appearance of Scatter Symbols and winning combinations comprising medium and high-value symbols. Every level achieved not only eliminates the lowest paying symbol but also elevates medium symbols to high-paying status.
Advancing to a new level of the Ritual Bar triggers the bestowal of +2 Candle Spins, up to level 4. Upon ascending to Cursed Spins, +6 Freespins are granted. Prior to ascending to a new level, any potential wins are resolved before progress is made. During Candle Spins, the Ritual Bar operates akin to its function in the base game.
Sticky Wilds find their place exclusively on reels 2 through 5. During Candle Spins and Cursed Spins, the Wilds descend to the bottom of the reel, transforming into sticky Wilds until they contribute to a winning combination or a fresh bet is placed. The acquisition of the Baphomet Rite propels the Ritual Bar instantaneously to level 3, accompanied by the award of +6 Candle Spins. Additionally, three of the lower and medium paying symbols are supplanted by three high paying symbols.
Upon entering Cursed Spins, +6 Freespins are bestowed. Any potential wins must be resolved prior to entering Cursed Spins. The Ritual Bar is retired, paving the way for a 5x5 reel configuration adorned solely with high paying symbols. Each appearance of a Scatter symbol during this phase garners an additional freespin. Opting to purchase Cursed Spins grants a bounty of 10 freespins.
Upon the full visibility of a high-paying symbol on any of the initial three reels, a mechanism is set into motion, wherein segments of the same symbol situated on other reels undergo a nudging process to achieve complete visibility. With each nudge, a multiplier experiences an incremental rise of +1 atop the symbol. These multipliers amalgamate and subsequently amplify the symbol's win in accordance with the designated payout table.
Manifesting as a Wild symbol spanning three rows in height, it unfailingly nudges and extends to cover the entire reel, escalating the win multiplier by +1 for each nudge. Preceding the payout phase, the Wild multiplier interacts with all other active multipliers contributing to a winning outcome. Exceptionally versatile, the Wild symbol serves as a substitute for all symbols excluding the Scatter symbols, and is capable of landing solely on reels 2 through 4.
The appearance of two Scatter symbols initiates a respin, activating Enhancers, while concurrently transforming both Scatter symbols into Overlay Multipliers of x2 and x3 respectively, functioning as delineated in the Enhancer segment.
Upon the landing of three Scatter symbols, a bounty of 9 free spins ensues, accompanied by the activation of Enhancers. Concurrently, the Scatter symbols morph into Overlay Multipliers of x2, x3, and x4 respectively, adhering to the principles outlined in the Enhancer segment. Post-spin, the multiplier values revert to their initial state. Additional Scatter symbols elevate the Scatter mode to B.I.G. Vegas$ Spins, augmenting the spin count by 2 for each subsequent Scatter symbol, while transforming into Overlay Multipliers of x5 and x6 respectively, which remain effective throughout the remaining free spins.
Should the fortuitous landing of 4 or 5 Scatter symbols materialize, the reward is elevated to 11 or 13 free spins respectively. Enhancers spring into action, and the Scatter symbols metamorphose into Overlay Multipliers of x2, x3, x4, x5, and x6 respectively, adhering to the principles elucidated in the Enhancer section on the subsequent page, with the multiplier values retaining their cumulative status throughout the duration of the feature.
Symbols in TRINITY REELS can be single or split, with up to 3 symbols appearing in a single position on the reels!
Within the game, there are two types of Wild symbols: the standard Wild and the Cockroach Nest. The Wild can land on any reel except for the first one and can replace any paying symbol.
Scatter symbols can only appear on the middle two rows - reels 2 to 5 during the base game and only on reel 5 during the Walk The Line Bonus. Achieving two Scatters during the base game unlocks the middle two rows on reel 5. In case only two Scatters land, they will transform into one of the following: xWays, xSplit, Wild, or Cockroach Nest.
For the third attempt, landing 3 Scatter symbols during the base game triggers 8+ Walk the Line Spins. Any Scatter symbols influenced by xSplits grant an additional spin. And if you're fortunate enough to land 4 Scatter symbols during the base game, you'll initiate 8+ The Chair Spins. Again, any Scatters affected by xSplits provide an extra spin.
Cockroaches, rich in protein and crunchiness, can maneuver anywhere within Folsom. However, their nests will consistently appear in the open positions on the three middle reels or can be summoned through Scatters. They're your ticket to unlocking any locked cell.
xWays and Infectious Wild symbols can exclusively appear on the initial and final reels. Upon landing both, their enhanced functionalities are activated, transforming the middle reels into Infectious xWays and Wilds.
Triggering three Bonus symbols on the middle reels initiates Eight Legion X Spins. This activates an additional row on the first and last reels. The win multiplier is then boosted by xNudge Wilds, persisting throughout the feature. Ten Legion X Equestris Spins are unleashed when three Bonus symbols and two xWays symbols align.
Ten Legion X Fretensis Spins are set in motion by the alignment of three Bonus symbols and two Infectious Wild symbols. Similarly, Ten Legion X Gemina Spins are activated when three bonus symbols combine with one Infectious Wild Symbol and one xWays symbol.
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A real jewel in the crown of Gem Splitterâ„¢ is the Symbol Splitter feature, which guarantees that with every spin a randomly selected symbol can split into one of 5 possible combinations. Courtesy of this feature and the innovative Multiways mechanics, Gem Splitterâ„¢ offers up to stunning 59049 ways to win. Therefore, the number of symbols in the winning combination can increase from 5 up to 15!
Prepare your makeshift weapons and venture into the world of convicted criminals alongside Crazy Joe Labrador and Beefy Dick for an adrenaline-fueled gaming experience that guarantees excitement. Just be cautious not to lose your guard!
Explore the San Quentin yard, but be sure to conceal your weapon...
On each reel, there are locked enhancer cell positions situated at the top and bottom. When activated, these cells may reveal one of the top five paying symbols, a Wild, Razor Split, or an xWays symbol. Razor Split will divide all regular positions into doubles, and landing on both top and bottom will split them twice. xWays symbols will unveil identical regular paying symbols, stacked at four.
Landing one or two bonus symbols will unlock the Enhancer cell on the respective reel, transforming the bonus symbol into a Wild. Triggering three or more bonus symbols will initiate the Lockdown Spins.
Three, four, or five bonus symbols will trigger Lockdown Spins, accompanied by one, two, or three Jumping Wilds respectively. The Enhancer reels will remain open and active throughout the feature, with the potential to introduce additional Jumping Wilds and spins by landing more bonus symbols. The number of spins will be determined before the feature begins, revealed in the enhancer cells along with an additional multiplier on a randomly chosen convict premium symbol.
In the base game, Split Wilds can appear on any reel. They will divide all regular symbols on the same reel, excluding themselves. Jumping Wilds will hop to a random regular reel position with each spin. If a Jumping Wild lands on a reel with a Razor Split enhancer, its multiplier will double and persist for the duration of the feature. The maximum multiplier for a Jumping Wild is 512x.
With its unusual reel layout and timeless theme, Griffin’s Quest Xmas Edition is sure to help any player enjoy the most wonderful time of the year.
Megaclustersâ„¢ extends the format of cluster/reaction style games creating new ways to win out of winning clusters, in the base game extending the game play from 4x4 to 8x8 to an impressive 16x16 ways in the free spins allowing for 256 symbols to be present on the screen at any time.